Alive:
Angel Cruz dela SantCommander ShepardElectric MangoiSocialism
KaziocoreLynerNerau/BlaskowiczRobert2424Yates
Dead:
Lyner, Supersaint, shot dead Night 1
Yates, Supersaint, shot dead Night 1
iSocialism, Mafia Goon, lynched Day 2
Commander Shepard, Vigilante, shot dead Night 2
Electric Mango, Vigilante, shot dead Night 2
Robert2424, Vigilante, shot dead Night 2
Blaskowicz, Mafia Goon, lynched Day 3
Setup
- 2 Mafia Goons
- 3-5 Vigilantes OR Blank Vigilantes
- 2-4 Bombs OR Supersaints
The list of possible setups is the following:
- 25% chance of 3 Vigs (50% Blank Vig) and 4 town roles (50/50% Bomb or Supersaint)
- 50% chance of 4 Vigs (50% Blank Vig) and 3 town roles (50/50% Bomb or Supersaint)
- 25% chance of 5 Vigs (50% Blank Vig) and 2 town roles (50/50% Bomb or Supersaint)
- Mafia has a factional Roleblock OR a factional Doctor protection (as well as the group kill). One member may choose to perform both the NK and the Doc/RB choice.
- Vigilantes will not be informed whether they are a blank or not.
- Bomb will kill any player who successfully shoots it at night (unless protected by a Doctor action). A Bomb cannot be roleblocked.
- Supersaint will kill any player who hammers it during the day.
- Mafia wins endgames where they control 50% of the town UNLESS the remaining townie(s) is a Bomb, in which case it's a tie.
The game contains the following roles:
Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partner.
Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Factional ability: Each night phase, one of you or your partner may also perform a Doctor save OR a Roleblock.
Win Condition:
You win when you control the majority of the town or nothing can prevent this from happening.
Welcome, [Player Name], you are a Town Vigilante.
Abilities:
Each night phase, you may attempt to shoot a player in the game. There is a possibility you are a Blank Vig.
Win Condition:
You win when all threats to the town have been eliminated and at least one town player is still alive.
Welcome, [Player Name], you are a Town Supersaint.
Abilities:
If you are lynched during the day, the player to hammer you will also die.
Win Condition:
You win when all threats to the town have been eliminated and at least one town player is still alive.
Welcome, [Player Name], you are a Town Bomb.
Abilities:
If you are successfully shot at night (Blank Vig targets don't count), the player to shoot you will also die.
Win Condition:
You win when all threats to the town have been eliminated and at least one town player is still alive.
Rules:
- During the Day phase, each player may speak and vote inthread.
- If a player receives the majority of the available votes during the Day, they are lynched.
- At deadline, a player with half-majority will be lynched.
- You may vote No Lynch.
- After the Day, the game goes to Night.
- The game thread is closed during the Night. The Mafia may speak to each other at Night. All Active Roles may submit actions via PM at Night.
- The Mafia can, as a faction, kill one player at Night.
- After the Night, the game goes to Day.
- All dead players (lynched or killed) can no longer participate the game.
- Basic rules for maintaining the integrity of the game thread are in effect (i.e. players may not quote their Role PMs, nor may they discuss the game outside the game thread unless otherwise permitted, etc.)
- The game is comprised of Mafia and Town.
- The game is won when only one faction remains in the game, or nothing can prevent the same.
- Mass role-claiming is allowed.
- Game Days will last as many real-life days as there are players alive.
- Game Nights will last 48 hours but will include at least one weekday.