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Misfit Game Thread,

Sorry for the delay, I'm stealing Kazio rules and changing some rules to fit this.

 

General Rules

  • http://ironcentral.org/community/topic/38058-general-rules
  • There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. If someone contacts you outside the game you should report it to the game Mod IMMEDIATELY.
  • Do not talk outside the game thread about an ongoing game except where allowed to do so by your role. Likewise, do not use bbcode to hide secret messages - this equates to discussion outside the thread.
  • Do not bring outside influences into the game - this includes threats, bribes, wagers, promises, alliances, etc. Using knowledge from previous games is perfectly acceptable, but try not to carry grudges from one game to another.
  • Do not edit/delete posts.
  • Dead People may talk amongst themself during the night ONLY. They may joke, kid, but NO game related information may be spoken of. Haunting is perfectly acceptable and may haunt the living as they see fit.
  • Do not post links to quicktopic threads relevant to this game unless I give you permission.
  • Claiming scum by yourself is fine (This is not recommended though). Claiming scum with others is not, regardless of the truth of this claim.
  • Pretending to break a rule will be treated the same as breaking the rule.
  • Role Claiming is allowed. (This is not recommended though.)
  • Play to win. and have fun.

Activity/Prods/Replacements

  • If a player goes 72 real life hours
    without posting, they may be prodded at my discretion, or upon being
    asked by another player. Prods will be announced in thread.
  • If a player does not respond to their prod within 24 real life hours, would be prodded thrice in the same game-day, or four times in total within the game, they may be force-replaced at my discretion.
  • If you anticipate being unavailable for more than a 72-hour period please PM the Mod so that you don't get replaced!

Deadlines

  • The length of each day depends on the number of players (# of players + 2); Nights will have a deadline of 72 hours.
  • I may extend deadlines in the event replacements must be found, at my discretion. This will be announced in thread.
  • I might extend deadlines upon player request if they provide good reasoning for the extension and activity is good.
  • Deadlines may be shortened if activity is too low, or if all Night choices have been received early.

Player Actions/Voting/Player Death

  • using bold (VOTE: Player name). If you do not wish to lynch, you may VOTE: No Lynch.
    Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it counts as a vote.
  • It is not necessary to explicitly unvote (UNVOTE: Player name) before voting someone else.
  • Once a majority of votes is reached (# of players / 2 + 1, rounded down), that person is lynched.
  • All living players, including the lynchee, may continue to post until I lock the thread.
  • In the event deadline is reached before a lynch has occurred, there will be No Lynch.
  • If a player has a night action, but does not submit a choice before deadline, it is unknown what may happen.

Miscellaneous

  • THIS IS MY MOD COLOR. DO NOT USE IT.
  • Invisible/small/encrypted text is not allowed.
  • Modkills will be enforced. If you do something that is a modkillable offense, it will be done in a way that is detrimental to your faction. You will be changed to a neutral survivor (automatic lose).
  • If you find loopholes in any of the rules and use them it is considered not good sportsmanship. This doesn't apply to game mechanics of course. If you find a loophole that seems important please do not hesitate to notify me immediately.
  • Have fun!

Other Notes about this Setup

  • All Night actions will be resolved using Natural Action Resolution.
  • If there is a conflict between the rules and what is written in a player's role PM, the role takes precedence.
  • Non-investigative type roles with an Active ability will not be told if their action was successful or not. Investigative roles will be told something along the lines of "No Result" if their action was unsuccessful.
  • Protective abilities normally block all normal kill attempts (even stacked attempts) unless explicitly stated otherwise.
  • Cults or roles that change the alignment of players will not appear in this game.
  • All QTs will be made public at game’s completion. Don’t say anything in there that you would not want being aired in public.
  • expect the unexpected. Do not outguess the mod. Feel free to message me questions about the game. I'll answer them to the best of my ability with out being a bad mod, ruining the game, or hurting somebody else. This game is made to make you think.
  • Unknown Conditions may exist for roles. Take that for what it is.

 

 

Role PM's HAVE NOT BE SENT OUT YET! I'll be sending them after I get home from work later tonight. I will give day one story after 50% of you have checked in.

 

1. Commander Shepard

2. killgor

3. Imran Ehsan

4. KevinH

5. Electric Mango

6. Angel Cruz dela Sant

7. Teufel Hunden

8. K33PS

9. Blaskowicz

10. Lyner

11. Kaziocore

12. Ovidsidios

13. zenonia

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I'm voting to gather intel you know, it's like the same thing I done in every game since I started this Mafia. 

And it's what almost everyone else done too, except maybe kevinh on numerous occasions. 

 

"I am (sincerely) wondering why you're being so quick to lynch people?"

 

You're no where near being lynched at the moment.

But I doubt others will be voting you as you're not really a valid lynch target for a Day 1 lynch.

Alternatively I could vote no lynch and do nothing for the next days, seems highly pointless though.

I'm voting to gather intel you know, it's like the same thing I done in every game since I started this Mafia. 

And it's what almost everyone else done too, except maybe kevinh on numerous occasions. 

 

"I am (sincerely) wondering why you're being so quick to lynch people?"

 

You're no where near being lynched at the moment.

But I doubt others will be voting you as you're not really a valid lynch target for a Day 1 lynch.

Alternatively I could vote no lynch and do nothing for the next days, seems highly pointless though.

 

I know how to count votes, but from what I've gathered, every word has it's own damnable potential. Speak and you're words are bound to lynch you, don't speak and your silence is admission of guilt.

 

I do love a good witch hunt...

Lol, everyone is so serious from the very first page.

 

I say to lynch someone, no lynching now just means we have no info tomorrow and one less towny. If we lynch, we have the strong possibility of lynching a townie, but at least we can have some info.

So as of right now I see we will not be having a lynch as of yet because we have only 3 lynch votes and 1 willing to lynch anyone and everyone at the time and a nice little debate and whether to lynch or not to lynch. Shepard does have a good point if no lynch is held and no ooops wrong person is said then the game will never progress and be stuck at go with no real move to be decided on. With that said and me being a noob at mafia I would like to pull my no lynch and take up Angel's attitude of just lynching someone for the sake of more evidence to progress the game. It also seems rather odd now that I look at it that someone would try so hard to argue as to why no lynch is better then to lynch a random soul for the sake of the townies, Just my thoughts.

 

 

Vote: Ovidsidios

 

 

Well if we are hell bound to kill someone I will take back my no lynch and Vote: Angel Cruz dela Sant on the basis that he just wants to lynch someone and that sounds psychopathic. 

I don't specifically want to lynch someone. I recognize that keeping as many townies alive as possible is favourable. However, we also need information. I am not in favor of lynching, I am in favour of collecting information that we can use later down the road, unfortunately, right now the only way of gathering info is lynching someone. Notice that my post was also much less emotional than those before mine.

So as of right now I see we will not be having a lynch as of yet because we have only 3 lynch votes and 1 willing to lynch anyone and everyone at the time and a nice little debate and whether to lynch or not to lynch. Shepard does have a good point if no lynch is held and no ooops wrong person is said then the game will never progress and be stuck at go with no real move to be decided on. With that said and me being a noob at mafia I would like to pull my no lynch and take up Angel's attitude of just lynching someone for the sake of more evidence to progress the game. It also seems rather odd now that I look at it that someone would try so hard to argue as to why no lynch is better then to lynch a random soul for the sake of the townies, Just my thoughts.

 

 

Vote: Ovidsidios

 

 

 

Lol "as a n00b I'd simply like to display this very rational, wordy response as to why I vote for lynching..."

 

Because it's terribly irrational that someone about to get lynched should try to convince people not to lynch them. But if we're going to get technical, I never argued against lynching me, I simply wondered why would it ever be rational to vote to lynch someone on the first day. Since your reasoning is for information you'll get that information after the first night. Yes, it's an assumed kill, but you all believe it's reasonable to risk two town losses so that you will be aware that you lost two town people.

 

C'est la vie, and this is the way of the game I suppose. Because it's entirely uncommon that mafioso's would want to lead votes, or that people would actually make their own deliberated responses. "Comparing voting results"...on the first day...we're going places people!

Vote: zenonia

 

I am in favor of lynching on Day 1 as long as its an inactive. zenonia hasnt posted yet.

 

Ok ok I'm here now.

 

I really do think that RVS is kinda important. What can you infer from a bunch of night actions? Not much. RVS does not mean "Random Lynch" which is sort of what happened last game. Ah well.

 

Then again, KevinH seems to make this argument every game, sigh.

 

 

 

vote: Teufel Hunden

What can we infer from a lynched townie on day one?  Not much as last game proved.

 

What can we infer from a bunch of night actions?

A Cop can find scum or clear someone.

A Tracker or Watcher can see the scum kill.

As townies, we can look for hints because somebody might know something.

Right now, nobody knows nothin'.

What can we infer from a lynched townie on day one?  Not much as last game proved.

 

What can we infer from a bunch of night actions?

A Cop can find scum or clear someone.

A Tracker or Watcher can see the scum kill.

As townies, we can look for hints because somebody might know something.

Right now, nobody knows nothin'.

 

The thing about RVS is that hints pop up now. If you had your way (everybody let's all vote nolynch), we'd be playing by night start, which is an inherent advantage to the scum. (A day cycle is an advantage to town, generally speaking.) 

 

I am not advocating a random lynch, which is what transpired last game. A hurried lynch is just as bad as a nolynch (slightly worse, probably). We should use our time to deliberate.

 

Won't the tracker/watcher also pick up other night actions that aren't kills? And it is very likely that scum pulls off their kill at night, so nights are worse for town, unless the setup is massively imbalanced.

 

What can we infer from a lynched townie on day one?  Not much as last game proved.

 

What can we infer from a bunch of night actions?

A Cop can find scum or clear someone.

A Tracker or Watcher can see the scum kill.

As townies, we can look for hints because somebody might know something.

Right now, nobody knows nothin'.

 

The thing about RVS is that hints pop up now. If you had your way (everybody let's all vote nolynch), we'd be playing by night start, which is an inherent advantage to the scum. (A day cycle is an advantage to town, generally speaking.) 

 

I am not advocating a random lynch, which is what transpired last game. A hurried lynch is just as bad as a nolynch (slightly worse, probably). We should use our time to deliberate.

 

Won't the tracker/watcher also pick up other night actions that aren't kills? And it is very likely that scum pulls off their kill at night, so nights are worse for town, unless the setup is massively imbalanced.

 

 

I hear reasonable conclusions is grounds for lynching. Speak with care.

you know what for the sake of the townies staying alive with out a night I am willing to put my head in said lynching rope and make said lynch quick and easy.

 

No, that would just be silly.

 

 

Pot calling the kettle black

 

 

 

No, that would just be silly.

 

 

Pot calling the kettle black

 

 

Is this the strategy we will take moving forward.

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