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[Soc-01] No Stones Left Unturned (Town WINS!)

Mafia

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#341
Canik

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The randomization of the town side makes it tough to balance. Had town got 0 useful cops it would've been a well-balanced game. But they got 7 + town JOAT vs 3 powerless scum. Which really is crazy imbalanced. It's amazing we got as far as we did (even with 2 of those cops being insane).

Though you could keep town side random if scum roles are dependent on what town gets. For example:

Town gets 0 useful cops = scum are all vanilla goons.

Town gets 3 useful cops = scum get a 3-shot roleblocker 

Town gets 5+ useful cops = scum get a 3-shot roleblocker and a 2-shot framer 

As scum, would've been really cool to have a framer in this type of game.
 



#342
SeaBeeGipson

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The randomization of the town side makes it tough to balance. Had town got 0 useful cops it would've been a well-balanced game. But they got 7 + town JOAT vs 3 powerless scum. Which really is crazy imbalanced. It's amazing we got as far as we did (even with 2 of those cops being insane).

Though you could keep town side random if scum roles are dependent on what town gets. For example:

Town gets 0 useful cops = scum are all vanilla goons.

Town gets 3 useful cops = scum get a 3-shot roleblocker 

Town gets 5+ useful cops = scum get a 3-shot roleblocker and a 2-shot framer 

As scum, would've been really cool to have a framer in this type of game.
 


This. Gotta say I felt bad for scum. Even with negative town rules on the town side (insane, etc) it heavily favored town. Once a system was found, it was game.
Scum had no opportunity to set traps or interfere with a system bound to be discovered. Overall loved the game.

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