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+/- 100 (with NO +/- 10 rule)

Round 20 (began 9/23/09): Cadets & Academy Staff (reduce by one) vs Graduates (increase by one). The total starts at 0 and the goal is to either get to + or - 100.

 

The +/- 10 rule states that every ten posts the score instead of changing by +/- 1 it will change by +/- 10 (if you miss it there are no "make-ups"). To make this easy to keep up with each game will start with a post count that is a multiple of 10. So you can use this rule when the post count ends in a 0.

 

 

 

 

 

No double-posts (in a row).

 

STATS (Yea! Stats!!):

Longest Round: Round 3 (13 days)

Most Posts: Round 5 (1121 posts)

Shortest Round: Round 6 (1 day (17 hours))

Least Posts: Round 12 (129 posts)

 

Days

13 days - Round 3 (+/- 50 Round)

11 days - Round 9 (+/- 100 Round)

9 days - Round 15 (+/- 100 Round)

8 days - Round 5 (+/- 50 Round)

5 days - Round 1, 2 (+/- 50 Round); Round 14 (+/- 100 Round); Round 19 (+/- 100 Round)

4 days - Round 4 (+/- 50 Round); Round 11 (+/- 100 Round)

3 days - Round 10 (+/- 100 Round); Round 18 (+/- 100 Round)

2 days - Round 16 (+/- 100 Round)

1 day (24.25 hours) - Round 12 (+/- 100 Round)

1 day (22.5 hours) - Round 8 (+/- 50 Round)

1 day (22 hours) - Round 7 (+/- 50 Round)

1 day (21.75 hours) - Round 13 (+/- 100 Round)

1 day (21.5 hours) - Round 17 (+/- 100 Round)

1 day (17 hours) - Round 6 (+/- 50 Round)

 

Posts

1121 - Round 5 (+/- 50 Round)

499 - Round 3 (+/- 50 Round)

392 - Round 9 (+/- 100 Round)

320 - Round 15 (+/- 100 Round)

319 - Round 14 (+/- 100 Round)

240 - Round 11 (+/- 100 Round)

231 - Round 1 (+/- 50 Round)

206 - Round 2 (+/- 50 Round)

160 - Round 16 (+/- 100 Round)

158 - Round 8 (+/- 50 Round)

157 - Round 4 (+/- 50 Round)

155 - Round 7 (+/- 50 Round)

145 - Round 10 (+/- 100 Round)

143 - Round 19 (+/- 100 Round)

142 - Round 6 (+/- 50 Round)

129 - Round 12 (+/- 100 Round)

100 - Round 18 (+/- 100 Round)

97 - Round 17 (+/- 100 Round)

75 - Round 13 (+/- 100 Round)

 

Most Wins (Rounds in parenthesis)

4 - Graduates (1,3,11,18); Alpha-Echo (2,5,10,19)

2- Military Officers (9, 16)

1 - Privates (4); Internal Affairs (6); Cadets & Academy Staff (7); The World (8); Rest of IRON (12); Reps Teams #1-14 (13); Foxtrot-Kilo (14); Europe/Asia/Africa (15); Tech Sellers (17)

 

+/- 100 Rounds

Round 19-Days:5;Posts:5063-4920=143(began 9/15/09 and ended 9/20/09 with Alpha-Echo defeating Foxtrot-Kilo):Alpha, Delta, Echo (reduce by one) vs Foxtrot, Gamma, Hades, Justice, Kilo (increase by one) squadron members.

Round 18-Days:3;Posts:4900-4800=100(began 9/10/09 and ended 9/13/09 with Graduates defeating Cadets & Academy Staff):Cadets & Academy Staff (reduce by one) vs Graduates (increase by one).

Round 17-Days:1(21.5 hours);Posts:4757-4660=97(began 9/07/09 and ended 9/08/09 with Tech Sellers defeating Tech Buyers):Tech Buyers (reduce by one) vs Tech Sellers (increase by one).

Round 16-Days:2;Posts:4650-4490=160(began 9/05/09 and ended 9/07/09 with Military Officers defeating Privates ):Military Officers (reduce by one) vs Privates (increase by one).

Round 15-Days:9;Posts:4480-4160=320 (began 8/27/09 and ended 9/05/09 with Europe/Asia/Africa defeating South/North America/Australia):North America, South America, Australia (reduce by one) vs Europe, Asia, Africa (increase by one).

Round 14-Days:5;Posts:4129-3810=319 (began 8/22/09 and ended 8/27/09 with Foxtrot-Kilo defeating Alpha-Echo): Alpha, Delta, Echo (reduce by one) vs Foxtrot, Gamma, Hades, Justice, Kilo (increase by one) squadron members.

Round 13-Days:1(21.75 hours);Posts:3795-3720=75(began 8/18/09 and ended 8/19/09 with RT15-21 defeating RT1-14): Reps Teams #1-14 (reduce by one) vs Reps Teams #15-21 & Alphabet Teams (increase by one)

Round 12-Days:1(23.25 hours);Posts:3709-3580=129(began 8/16/09 and ended 8/17/09 with The Rest of IRON defeating the Internal Affairs Staff): Internal Affairs Staff Members (reduce by one) vs The Rest of IRON (increase by one).

Round 11-Days:4;Posts:3570-3330=240 (began 8/12/09 and ended 8/16/09 with Graduates defeating Cadets & Academy Staff): Cadets & Academy Staff (reduce by one) vs Graduates (increase by one)

Round 10-Days:3;Posts:3315-3170=145 (began 8/7/09 and ended 8/10/09 with SH and Theo Alpha-Echo defeating Foxtrot-Kilo): Alpha, Delta, Echo (reduce by one) vs Foxtrot, Gamma, Hades, Justice, Kilo (increase by one) squadron members.

Round 9-Days:11;Posts:3162-2770= 392 (began 7/26/09 and ended 8/6/09 with Military Officers defeating Privates): Military Officers (reduce by one) vs Privates (increase by one).

+/-50 Rounds

Round 8-Days:1(22.5 hours);Posts:2750-2592=158 (began 7/24/09 and ended 7/25/09 with The World defeating North America): North America (reduce by one) vs The World (increase by one).

Round 7-Days:1(22 hours);Posts:2573-2418=155 (began 7/23/09 and ended 7/24/09 with Cadets & Academy Staff defeating Graduates): Cadets & Academy Staff (reduce by one) vs Graduates (increase by one).

Round 6-Days:1(17 hours);Posts:2404-2262=142(began 7/22/09 and ended 7/23/09 with Internal Affairs Staff defeating IRON): Internal Affairs Staff Members (reduce by one) vs The Rest of IRON (increase by one).

Round 5-Days:8;Posts:2249-1128=1121 (began 7/14/09 and ended 7/22/09 with Alpha-Echo defeating Foxtrot-Kilo): Alpha, Delta, Echo (reduce by one) vs Foxtrot, Gamma, Hades, Justice, Kilo (increase by one) squadron members.

Round 4-Days:4; Posts:1105-948=157 (began 7/07/09 and ended 7/11/09 with Privates defeating Military Officers): Military Officers (reduce by one) vs Privates (increase by one).

Round 3-Days:13; Posts:942-443=499 (began 6/23/09 and ended 7/06/09 with Graduates defeating Cadets & Academy Staff): Cadets & Academy Staff (reduce by one) vs Graduates (increase by one).

Round 2-Days:5; Posts:439-233=206 (began 6/18/09 and ended 6/23/09 with Alpha-Echo defeating Foxtrot-Kilo): Alpha, Delta, Echo (reduce by one) vs Foxtrot, Gamma, Hades, Justice, Kilo (increase by one) squadron members.

Round 1-Days:5; Posts:231-0=231 (began 6/13/09 and ended 6/18/09 with graduates defeating cadets): IRON members (graduates) against IRON cadets. IRON cadets reduce score by one, IRON members (graduates) increase by one.

 

Internal Affairs Staff Members = Academy Staff, Mentors, Recruiters, Trade Staff, and Awards Panel

 

I stole this game from Argent. It's pretty simple really.

 

So with my post the total is at 1

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And possibly dividing the top 10 spammers in the two groups ... like spammers 1, 3, 5, 7, 9 in the first group and spammers 2, 4, 6, 8 and 10 in the second group if that's not complicating things too much?
And possibly dividing the top 10 spammers in the two groups ... like spammers 1, 3, 5, 7, 9 in the first group and spammers 2, 4, 6, 8 and 10 in the second group if that's not complicating things too much?

 

...Except I wouldn't participate in a game like that.

 

Besides, one of the "top 10" got banned from CN a long time ago (HS) and hasn't been around since heh

ya sorry bout the mix up about the win my connection crapped out right when i fixed it.

 

and theo its more of the timing of the beginning, because each of us are most active at certain times so splitting us up would do nothing. We do need to increase the number I think.

...Except I wouldn't participate in a game like that.

 

Besides, one of the "top 10" got banned from CN a long time ago (HS) and hasn't been around since heh

 

 

ya sorry bout the mix up about the win my connection crapped out right when i fixed it.

 

and theo its more of the timing of the beginning, because each of us are most active at certain times so splitting us up would do nothing. We do need to increase the number I think.

 

 

Well leave it to me to make a crappy suggestion :P LOL

  • Author

I'm thinking about trying the Officers vs Privates one again. We have only done that one once and not since round 4. It seems to split some of the active one's a little also (Soundwave, Stargate, Ivan vs Theo, saluch, Stock)

 

We can us Stock's suggestion when we do another geographical one.

 

Thoughts....

ya I was talking about the multiple of tens thing

 

and the officers v. non officers would be a good idea seeing as it also seems to equal if you include all the cadets that post v. warrior would counteract them. and since there is a good chance that two or more of us on opposite sides are on at the same time it could get interesting.

  • Author

Round 9: Military Officers (reduce by one) vs Privates (increase by one). The total starts at 0 and the goal is to either get to + or - 100.

 

The +/- 10 rule states that every ten posts the score instead of changing by +/- 1 it will change by +/- 10 (if you miss it there are no "make-ups"). To make this easy to keep up with each game will start with a post count that is a multiple of 10. So you can use this rule when the post count ends in a 0.

 

 

 

 

The game starts now at

 

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