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Conflicted Card Game: Week 40


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#1
DeathMerchant

DeathMerchant

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Conflicted is a game which consists of multiple decks, each deck containing 52 cards, and on each card is a question. The setting is in an environment where some catastrophic event has occurred. Could be nuclear war, World War III, horrible disease, economic collapse, but regardless of the scenario, no form of government really exists or if it does it is unable to help you. No calling 911, no cell phones, no internet. Its just yourself, maybe friends and family, and possibly a small group of people who can help you. Not necessarily Mad Max/Post Apocalyptic, but cohesive civilization with modern technology at our fingertips is essentially over.

Every week I will post one of the cards (selected at random), and each participant writes a response to what they would do in that situation or how they might handle it. I will let the thread run for one week, and then post a new question. Post as much as you like after giving your response. Debating and analyzing is part of the game! I won't be playing as I am the one running the game.

There are no right or wrong answers as the game is about hearing how people could navigate a stressful or perilous situation.

Deck 1 - Downfall: Three of Clubs

You didn't listen and didn't prepare. All hell broke loose and you don't have enough ammo, food, or water. There is chaos on the streets and open looting is going on. No one who you turned to as far as friends and family could take you and your family in. Would you become a criminal to provide for your family and join the looters or not? If the answer is no, how would you survive?


The idea of war is not to die for your country, it's to make the enemy die for his.

 

Former Member of the VOC

 

IRON STATS Wars Fought: 13 POWs Taken: 2 Nations ZIed: 2 Aid Given: $341 Million

Recruits: 7 Alliances Fought: LSF, Sparta, VE, Umbrella, DBDC, STA

Alliance Seniority: 2,595 Days Soldier Casualties: 867,426 Att + 2,123,326 Def = 2,990,752


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#2
Yggdrazil

Yggdrazil

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Survival does not always depend on the mob.  In fact, mobs will tend to eat the seed corn.  A knowledge base of  eatable resources and change of locale for a better resource area should  be the number one consideration.



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