Conflicted is a game which consists of multiple decks, each deck containing 52 cards, and on each card is a question. The setting is in an environment where some catastrophic event has occurred. Could be nuclear war, World War III, horrible disease, economic collapse, but regardless of the scenario, no form of government really exists or if it does it is unable to help you. No calling 911, no cell phones, no internet. Its just yourself, maybe friends and family, and possibly a small group of people who can help you. Not necessarily Mad Max/Post Apocalyptic, but cohesive civilization with modern technology at our fingertips is essentially over.
Every week I will post one of the cards (selected at random), and each participant writes a response to what they would do in that situation or how they might handle it. I will let the thread run for one week, and then post a new question. Post as much as you like after giving your response. Debating and analyzing is part of the game! I won't be playing as I am the one running the game.
There are no right or wrong answers as the game is about hearing how people could navigate a stressful or perilous situation.
Deck 1 - Downfall: Ten of Clubs
Your bug out location is far off the beaten path, but you feel the need to put something as a barrier to discourage people from heading down your way. There aren't enough materials to build a physical barrier. It has to be a psychological one that would cause people to turn away just by seeing it. What kind of psychological barrier would you build and how would it be effective?
The idea of war is not to die for your country, it's to make the enemy die for his.
Former Member of the VOC
IRON STATS Wars Fought: 13 POWs Taken: 2 Nations ZIed: 2 Aid Given: $341 Million
Recruits: 7 Alliances Fought: LSF, Sparta, VE, Umbrella, DBDC, STA
Alliance Seniority: 2,595 Days Soldier Casualties: 867,426 Att + 2,123,326 Def = 2,990,752