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SEGA didn't just wait to attract PSO2 to the west

PSO2 Meseta

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Not actually play PSO2SEA but I did play A LOT of PSO2 Meseta games in SEA release. Maintaining service through a localizer (distributor), however, backslash of the distributor be able to modify the game itself or ramble afar in the original maintaining plan from mom company (in this instance SEGA). Many games come and go only due to bad maintaining and being exploited. With Sream being a thing since quite a while (really steam slowly became an essential thing in about PSO2SEA launch, the rise of MOBA like Dota2 and LoL was something ), many problems of localizer were flipped out, including manipulating worth (PSO2, when enemy dealt more dmg and assume to be) to unfair monetization (many, such as Garena in exchanging RP rate in local currencies, and for PSO2 was outfit fragments and affix outfit). It all are a kind of managing and maintening the sport. Honestly, not much match stayed over 5-7 years with this kind of lack of honesty and non transparency of this localizers, and their approach back then (at least in my state ) was kind of instant-ramen of buying permit, using it in few years for quick buck then losing it. There are a few poblishers/localizers did really good job, especially Mihoyo or even YoStar, but that's for mobile market and that is kind of later on with greater standard when gamers started caring about transparency and such.

Their fear is very valid, of contents being altered too much like oriental (SEA) launch, but he does have to see why why it failed in a broader perspective, not simply only PSO2's case. "We noticed a great deal of players say they have been waiting eight long years with this release. [laughs] We were really happy about that."

SEGA didn't just wait to attract PSO2 to the west. Keep in mind that there were strategies to localize the match early on, but for one reason or the job was scrapped till recently. The pso2.com webpage was busy as early as 2012, revealing teasers and other details on the game with a large"COMING SOON" plastered on the webpage. SEGA announced plans to localize PSO2 only days after the JP release, hoping to launch in 2013. The page had no updates whatsoever and was eventually taken down late 2017. Come last year, all of a sudden SEGA announces PSO2 coming to the west on Microsoft's platform. With a little bit of digging, we can piece together what might have happened.

Hosting and making an MMO is not affordable. Even if the dev work is already done, you still need to have a translation group, customer supportservers and servers to sponsor the game. What happened to SEGA they had to cut funding for the localization project? Our first hint is that Atlus was at risk after its parent company filed for bankruptcy back in June of 2013. The company to buy Atlus was none other than SEGA. Even with all the company being held alfoat by SEGA, the business required to make revenue. Cue the milking of hot titles Persona 4 and 3. It could be that the localization job for PSO2 was cut in favor of buying Atlus and financing their projects. Irrespective of what actually happened, we can see that SEGA has been on a downward trend financially over the last ten years. It is possible to take a look at the printed financial reports for yourself. While PSO2 has been one of the most prosperous titles, it doesn't cost as much to keep it in JP compared to hiring a new team and establishing new infrastructure to receive it localized. It would be a massive risk for SEGA to attempt to force the game into the west. The demand is still, but with all these foreigners already playing on the JP servers, SEGA might have become complacent and determined it was not required to attempt to make that push. The failure of this SEA server did not assist with this decision, even if the trigger falls upon Asiasoft's poor handling of buy Phantasy Star Online 2 Meseta this game.

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