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zenonia

NM⎪Inactive
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Everything posted by zenonia

  1. zenonia replied to killgor's topic in Mafia
    So the thing is, I don't really believe LRA is scum either, so voting him would be pretty suicidal, you know? I already outlined my probable suspicions. My probabilities are like 75% KevinH 60% Imran 35% iSocialism 20% LRA 5% PM 5% Robert
  2. zenonia replied to killgor's topic in Mafia
    Pretty sure not. 4 scum in a 12-player setup is too much
  3. zenonia replied to killgor's topic in Mafia
    Actually, "lock breaker" (actually "safe breaker") is the flavored role. It is FUNCTIONALLY EQUIVALENT to a doctor, which is what I was getting at. (Well, I can't protect non-cop "kills".)
  4. zenonia replied to killgor's topic in Mafia
    There is no way I am lynching LRA without a roleclaim. I'm very careful with my hammer-votes.
  5. zenonia replied to killgor's topic in Mafia
    But think. You say that both PerfectMafia and Robert2424 don't think I'm scummy enough. Let's assume I'm scum. They cannot BOTH be scum is what I'm getting at. The setup is almost surely 3 scum at the beginning and Ronny died, so 2 are left. It is possible that the other scum is bussing me. But it's a lot more reasonable that I'm a doctor (and a lot more consistent with everything), as nobody counterclaimed my doctor claim. Either way, you should be suspicious of whoever is/was voting for me. It's really fortunate that iSocialism was inactive and KevinH switched his vote. For the record, I don't think the lynch on LRA is entirely reasonable either, but you might as well roleclaim since you're at L-1
  6. zenonia replied to killgor's topic in Mafia
    Well, then there would be 3 scum left. Which you know isn't the case (pretty sure we would have 3 scum out of 12) I don't know, I just feel very uncomfortable with *someone* being at L-1. Too dangerous. (And yes, I'm pretty sure I would've instahammered if I were scum.)
  7. zenonia replied to killgor's topic in Mafia
    I mean, if you look at the voting patterns, Comm Shep was also town. (EM died N1; and it's clearly irrational, scum or not scum, to vote yourself) So it's basically a byproduct of town not having complete information (in contrast to the scum having this information). Heck, this is the premise of Mafia in general.
  8. zenonia replied to killgor's topic in Mafia
    I also note that there's no counterclaim on my doctor role
  9. zenonia replied to killgor's topic in Mafia
    Eh, breadcrumbs are meant to be found later to be explained in times of defense. I'm not really sure what more stuff I can provide. From my perspective of a townie either our scum is REALLY inactive (read: iSocialism) or both are already voting for me (which is why I'm getting increasingly suspicious of KevinH, and I'm guessing maybe Imran is the other?) Really, if you're scum, just hammer me already. You'll be getting a 3-player LyLo two days later
  10. zenonia replied to killgor's topic in Mafia
    That's largely because until today I never really saw much suspicious behavior. My N1 protect was largely random, remember - in part due to such a rushed lynch. The investigators "kill" by handcuffing people. If I visit someone, I can break those handcuffs. In other words, I protect them. It's a somewhat contrived flavor, but what do you expect with the theme of making the investigators anti-town
  11. zenonia replied to killgor's topic in Mafia
    I'm starting to think you want this lynch too badly, Imran Feels a bit scummy imo
  12. zenonia replied to killgor's topic in Mafia
    What else do you want me to post >.> My role name is Mr. White. The full flavor name of my role is "Safe Cracker". I can undo locks so therefore I counteract the investigator's (the anti-town) "kill". Seeing as there are other kill methods, it would seem very likely that I do not protect those cases, e.g. "dunking people into a water bucket". Well at least in the forums that I play mafia in, breadcrumbing is really quite frequent.
  13. zenonia replied to killgor's topic in Mafia
    With that said I suspect both scum are voting me right now, or else I'd be hammered already. One of them I think is KevinH.
  14. zenonia replied to killgor's topic in Mafia
    SCBW = Starcraft: Brood War. The Medic is the only unit whose quotation is "Stat!" when selected (or moving I forget). It's a minor and very non-obvious breadcrumb (I don't want to reveal that I'm doc to the scum, now would I?) but it was deliberately placed. I protected people who I thought could possibly die. (You're right, those should be N1 N2 not D1 D2, but w/e) I wanted to test whether KevinH would die last night since he would appear to be a very high priority target (and I thought you were next likely to die due to your power role claim). Since he didn't die, I'm voting him based on suspicion. I protected Lyner N1 more or less randomly but apparently he's indeed town in hindsight. As I noted, I'm pretty sure my ROLE doesn't block any vig kills. Never made any value judgement on it. I could even give you more flavor and whatnot if you guys want, I'm pretty certain I'd die at night anyway.
  15. zenonia replied to killgor's topic in Mafia
    I protected Lyner D1, Robert D2. I thought it was weird that KevinH has not been targetted by scum yet, so that's my most suspicious guy. I'll share a rather elaborate breadcrumb in http://ironcentral.org/community/topic/41981-undercover-mafia/?p=662097. The first letter in the first sentence of each line spells STAT and the first letter in the second sentence of each line spells SCBW. Which unit says STAT in SCBW? The Medic. Hence, I'm a doctor. I'll elaborate a bit on this: I do not prevent vig kills, only scum kills, if my interpretation of my role is correct.
  16. zenonia replied to killgor's topic in Mafia
    3 votes already? I'll roleclaim. Doctor. Ask away for more info. Day 1: My vote on LordZetano was very, very, early on. It was meant as an RVS vote, and I had not withdrawn the vote at the time. It was not a vote on the bandwagon. Day 2: I didn't really have much of an informed opinion at this point to firmly cast a lynching vote.
  17. zenonia replied to killgor's topic in Mafia
    draw on KevinH Day 2 bus, Day 1 knows too much info, anti-town hasn't killed him yet
  18. zenonia replied to killgor's topic in Mafia
    I'm still interested in knowing why a non-strict majority is needed to lynch someone.
  19. zenonia replied to killgor's topic in Mafia
    Not killing anyone is only better in hindsight. The way that particular lynch happened is kinda dumb though, I admit.
  20. omg this game, I played this a long time ago, made decent progress in world 11. But managing 40+ cities was too much for me back then.
  21. zenonia replied to killgor's topic in Mafia
    No lynch isn't the best course of action day 1 either... But anyway.
  22. zenonia replied to killgor's topic in Mafia
    I'm guessing the soothsayer is some sort of cop. Well, my vote on Lord Zetano was effectively RVS'ing and I don't really know why you guys actually bandwagoned to a lynch. Oh well.
  23. zenonia replied to killgor's topic in Mafia
    So the thing is, nights are typically better for scum, and days are typically better for town. So lynching is a very important tool for the town, and to nolynch even on day 1 seems like a waste. That said, this logic holds better for odd-player setups, as there are incentives to not lynch in even-player setups (notably 4-player MiLo). Concerning day 1, there is no risk of mislynching and losing (parity-wise it's only slightly unfavorable) and we lose out on our lynch power. As such, we lose around 3/4 of a town and 1/4 of a scum if we lynch day 1 (often this is a bit better due to tells). But at night we lose a town almost certainly (unless a doctor manages to protect a kill or something) That said, I think we kinda lynched Lord Zetano already!? Well, unless that's not 6 votes.
  24. zenonia replied to killgor's topic in Mafia
    Well, with the slight cost that antitown get a kill as well...
  25. zenonia replied to killgor's topic in Mafia
    Never played mafia here, though I've played (and modded) on a different forum.

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