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Count to XC before an IRON Councilor Posts


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#17141
onbekende

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XVI


Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF

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#17142
BEEFYpWnGe

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XVII 

 

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#17143
The Warrior

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Start over
Nuked 131 times in the name of IRON. Delivered 193 nukes on those stupid enough to oppose IRON.

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#17144
onbekende

onbekende

    IRON King/Queen of Spam!!!

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XIX


Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF

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#17145
Road2Victory

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XX


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"Success is not final, failure is not fatal: it is the courage to continue that counts"- Winston Churchill
"War does not determine who is right-only who is left" -Bertrand Russell
"We shall show mercy, but shall not ask for it"- Winston Churchill
"You ask what the aim is? I tell you it is victory- total victory"- Winston Churchill

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#17146
Deputy A

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XXI


Not sure if you are aware (you are at 100 tech, so maybe you do know, but gonna say it anyway), when you are buying tech to send out, NEVER have more than 100 on hand at one time. You should be profiting from selling tech if you are using the 12 step format. Starting at 0 tech, buy 12 batches in this order: one batch of 4.5, then two batches of 10, then a batch of 5, then four batches of 10, a batch of 5, two batches of 10, and finally a batch of 5.5.

NOTE:
If you have an odd number of tech that is less than 0.5 tech (0.01 to 0.49), ignore it as if it doesnt exist. This can happen from being hit in war and losing partial tech. So if you have 0.34 tech, buy like normal using the steps exactly. (You'd have 4.84 in this example after buying the first batch of 4.5...and end with 100.34 after all batches are bought).)

If you have an odd number more than 0.5 (0.51 to 0.99), you would buy only 4 on the first batch, not 4.5. So if you have 0.69 tech, you only buy 4 tech on the first batch, then follow all other steps exactly. (You'd have 4.69 in this example after buying the first batch of 4 instead of 4.5...and end with 100.19 after all batches are bought. Then your next time buying you'd follow the above example having less than 0.5 tech remaining.)

o/
JC
Echo MS


0.0 to 4.5 (4.5)
4.5 to 14.5 (10)
4.5 to 24.5 (10)
24.5 to 29.5 (5)
29.5 to 39.5 (10)
39.5 to 49.5 (10)
49.5 to 59.5 (10)
59.5 to 69.5 (10)
69.5 to 74.5 (5)
74.5 to 84.5 (10)
84.5 to 94.5 (10)
94.5 to 100(5,5)

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#17147
Rhizoctonia

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0


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#17148
Road2Victory

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XXII


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Joshua 1:9
"Success is not final, failure is not fatal: it is the courage to continue that counts"- Winston Churchill
"War does not determine who is right-only who is left" -Bertrand Russell
"We shall show mercy, but shall not ask for it"- Winston Churchill
"You ask what the aim is? I tell you it is victory- total victory"- Winston Churchill

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#17149
Rhizoctonia

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sorry...this is when you start over.


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#17150
Road2Victory

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No its when you continue counting 

 

XXIII 0000000


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Joshua 1:9
"Success is not final, failure is not fatal: it is the courage to continue that counts"- Winston Churchill
"War does not determine who is right-only who is left" -Bertrand Russell
"We shall show mercy, but shall not ask for it"- Winston Churchill
"You ask what the aim is? I tell you it is victory- total victory"- Winston Churchill

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#17151
Third King

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Fixed for you R2V :D


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Third King you have been Baptized in Fire and Blood and emerged as IRON!

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#17152
Deputy A

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1


Not sure if you are aware (you are at 100 tech, so maybe you do know, but gonna say it anyway), when you are buying tech to send out, NEVER have more than 100 on hand at one time. You should be profiting from selling tech if you are using the 12 step format. Starting at 0 tech, buy 12 batches in this order: one batch of 4.5, then two batches of 10, then a batch of 5, then four batches of 10, a batch of 5, two batches of 10, and finally a batch of 5.5.

NOTE:
If you have an odd number of tech that is less than 0.5 tech (0.01 to 0.49), ignore it as if it doesnt exist. This can happen from being hit in war and losing partial tech. So if you have 0.34 tech, buy like normal using the steps exactly. (You'd have 4.84 in this example after buying the first batch of 4.5...and end with 100.34 after all batches are bought).)

If you have an odd number more than 0.5 (0.51 to 0.99), you would buy only 4 on the first batch, not 4.5. So if you have 0.69 tech, you only buy 4 tech on the first batch, then follow all other steps exactly. (You'd have 4.69 in this example after buying the first batch of 4 instead of 4.5...and end with 100.19 after all batches are bought. Then your next time buying you'd follow the above example having less than 0.5 tech remaining.)

o/
JC
Echo MS


0.0 to 4.5 (4.5)
4.5 to 14.5 (10)
4.5 to 24.5 (10)
24.5 to 29.5 (5)
29.5 to 39.5 (10)
39.5 to 49.5 (10)
49.5 to 59.5 (10)
59.5 to 69.5 (10)
69.5 to 74.5 (5)
74.5 to 84.5 (10)
84.5 to 94.5 (10)
94.5 to 100(5,5)

DERIVATIVES THAT I NEED TO KNOW
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#17153
Road2Victory

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II

 

K cool thanks :) 


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Joshua 1:9
"Success is not final, failure is not fatal: it is the courage to continue that counts"- Winston Churchill
"War does not determine who is right-only who is left" -Bertrand Russell
"We shall show mercy, but shall not ask for it"- Winston Churchill
"You ask what the aim is? I tell you it is victory- total victory"- Winston Churchill

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#17154
Deputy A

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3


Not sure if you are aware (you are at 100 tech, so maybe you do know, but gonna say it anyway), when you are buying tech to send out, NEVER have more than 100 on hand at one time. You should be profiting from selling tech if you are using the 12 step format. Starting at 0 tech, buy 12 batches in this order: one batch of 4.5, then two batches of 10, then a batch of 5, then four batches of 10, a batch of 5, two batches of 10, and finally a batch of 5.5.

NOTE:
If you have an odd number of tech that is less than 0.5 tech (0.01 to 0.49), ignore it as if it doesnt exist. This can happen from being hit in war and losing partial tech. So if you have 0.34 tech, buy like normal using the steps exactly. (You'd have 4.84 in this example after buying the first batch of 4.5...and end with 100.34 after all batches are bought).)

If you have an odd number more than 0.5 (0.51 to 0.99), you would buy only 4 on the first batch, not 4.5. So if you have 0.69 tech, you only buy 4 tech on the first batch, then follow all other steps exactly. (You'd have 4.69 in this example after buying the first batch of 4 instead of 4.5...and end with 100.19 after all batches are bought. Then your next time buying you'd follow the above example having less than 0.5 tech remaining.)

o/
JC
Echo MS


0.0 to 4.5 (4.5)
4.5 to 14.5 (10)
4.5 to 24.5 (10)
24.5 to 29.5 (5)
29.5 to 39.5 (10)
39.5 to 49.5 (10)
49.5 to 59.5 (10)
59.5 to 69.5 (10)
69.5 to 74.5 (5)
74.5 to 84.5 (10)
84.5 to 94.5 (10)
94.5 to 100(5,5)

DERIVATIVES THAT I NEED TO KNOW
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#17155
The Warrior

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Zero
Nuked 131 times in the name of IRON. Delivered 193 nukes on those stupid enough to oppose IRON.

<&Bay102174>The Warrior has been baptized in fire and blood and emerged as IRON.

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#17156
Montosh

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I


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Former --->Posted Image


[img]http://s3-media1.fl.yelpcdn.com/bphoto/UfkQRi_NE-ZEDIqcsG9c4A/ms.jpg[/img] Join the Lobster Party Today! [img]http://s3-media1.fl.yelpcdn.com/bphoto/UfkQRi_NE-ZEDIqcsG9c4A/ms.jpg[/img]


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#17157
Deputy A

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Samus Samus Samus Samus


Not sure if you are aware (you are at 100 tech, so maybe you do know, but gonna say it anyway), when you are buying tech to send out, NEVER have more than 100 on hand at one time. You should be profiting from selling tech if you are using the 12 step format. Starting at 0 tech, buy 12 batches in this order: one batch of 4.5, then two batches of 10, then a batch of 5, then four batches of 10, a batch of 5, two batches of 10, and finally a batch of 5.5.

NOTE:
If you have an odd number of tech that is less than 0.5 tech (0.01 to 0.49), ignore it as if it doesnt exist. This can happen from being hit in war and losing partial tech. So if you have 0.34 tech, buy like normal using the steps exactly. (You'd have 4.84 in this example after buying the first batch of 4.5...and end with 100.34 after all batches are bought).)

If you have an odd number more than 0.5 (0.51 to 0.99), you would buy only 4 on the first batch, not 4.5. So if you have 0.69 tech, you only buy 4 tech on the first batch, then follow all other steps exactly. (You'd have 4.69 in this example after buying the first batch of 4 instead of 4.5...and end with 100.19 after all batches are bought. Then your next time buying you'd follow the above example having less than 0.5 tech remaining.)

o/
JC
Echo MS


0.0 to 4.5 (4.5)
4.5 to 14.5 (10)
4.5 to 24.5 (10)
24.5 to 29.5 (5)
29.5 to 39.5 (10)
39.5 to 49.5 (10)
49.5 to 59.5 (10)
59.5 to 69.5 (10)
69.5 to 74.5 (5)
74.5 to 84.5 (10)
84.5 to 94.5 (10)
94.5 to 100(5,5)

DERIVATIVES THAT I NEED TO KNOW
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#17158
Deputy A

Deputy A

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Master Master Master Master Master Master Master Master Samus


Not sure if you are aware (you are at 100 tech, so maybe you do know, but gonna say it anyway), when you are buying tech to send out, NEVER have more than 100 on hand at one time. You should be profiting from selling tech if you are using the 12 step format. Starting at 0 tech, buy 12 batches in this order: one batch of 4.5, then two batches of 10, then a batch of 5, then four batches of 10, a batch of 5, two batches of 10, and finally a batch of 5.5.

NOTE:
If you have an odd number of tech that is less than 0.5 tech (0.01 to 0.49), ignore it as if it doesnt exist. This can happen from being hit in war and losing partial tech. So if you have 0.34 tech, buy like normal using the steps exactly. (You'd have 4.84 in this example after buying the first batch of 4.5...and end with 100.34 after all batches are bought).)

If you have an odd number more than 0.5 (0.51 to 0.99), you would buy only 4 on the first batch, not 4.5. So if you have 0.69 tech, you only buy 4 tech on the first batch, then follow all other steps exactly. (You'd have 4.69 in this example after buying the first batch of 4 instead of 4.5...and end with 100.19 after all batches are bought. Then your next time buying you'd follow the above example having less than 0.5 tech remaining.)

o/
JC
Echo MS


0.0 to 4.5 (4.5)
4.5 to 14.5 (10)
4.5 to 24.5 (10)
24.5 to 29.5 (5)
29.5 to 39.5 (10)
39.5 to 49.5 (10)
49.5 to 59.5 (10)
59.5 to 69.5 (10)
69.5 to 74.5 (5)
74.5 to 84.5 (10)
84.5 to 94.5 (10)
94.5 to 100(5,5)

DERIVATIVES THAT I NEED TO KNOW
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#17159
Road2Victory

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II


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Joshua 1:9
"Success is not final, failure is not fatal: it is the courage to continue that counts"- Winston Churchill
"War does not determine who is right-only who is left" -Bertrand Russell
"We shall show mercy, but shall not ask for it"- Winston Churchill
"You ask what the aim is? I tell you it is victory- total victory"- Winston Churchill

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#17160
Mandarijn

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0


ew

mandarijn juice

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