Also, here are the updated rules.
The Basic Rules
• Each traditional Mafia day is one ‘round’ of the game.
• There are at most 12 rounds in the game.
• Each round lasts 240 hours (10 days).
• There is no voting or lynching in this game. Instead, you’ll have to kill your hunches yourself.
• Each player has a certain amount of health. When all of his or her health is removed, that player dies.
• At the beginning of each round, all living players are returned to full health.
• If no players died in the previous round, all players start with a number of DAMAGE automatically inflicted to them equal to the number of consecutive rounds that no player died.
• At the beginning of each round, you must choose an option for your primary and secondary slot items. Your Class Actions will be determined by what items you select, so choose carefully.
Example: The Pyro can choose between a shotgun and a hammer. If he chooses the Shotgun, he can’t use the hammer action(s) this round.
You will not be able to change your slot selections once a round has begun, but you may change them at the start of the next round.
• Each Class Action will have a certain amount of ammo associated with it. You may use the action(s) this round a number of times equal to the action’s ammo. Note that ammo is not interchangeable between powers, and will refill at the beginning of every round.
• Each player may take 5 actions a round. These actions may be any combination of your available actions, but you may not target the same player with the same action more than once a round.
• All players will have the same Basic Actions and a few select Class Actions. Basic Actions everyone has access to, while the Class Actions are usable only by you and are unknown to everyone else.
• PM ALL ACTION USES TO ME! Even if an action is Public, PM it to me. This is for your own protection.
• When an action is used, the role of the player taking the action, the target player’s name, and the end effect of the action are revealed. For example, if Player D (the Pyro) shoots Player C (the Heavy) with a shotgun, the announcement would read…
The Pyro shot Player C, and Player C took 2 GUN DAMAGE!
• If an action is preceded by ‘(Secret)’, then undertaking the action does not reveal that the action occurred, who perpetrated it, or against whom.
• If an action states that it cannot be taken twice in a row, this means that you must perform an alternate action before you can take the first action for a second time in the same round.
• You may only take one action every twenty-four hours. However, you may preset your next action(s) by telling me what your next actions will be when twenty-four hours passes.
• Actions will be announced at midnight (EST) each day and resolved in the order received.
• At the end of each round, Team RED may resolve up to one unused action per RED team member. All actions used in this manner will be announced even if secret, but no information about who performed the action is revealed. So for example…
A Player on Team RED shot Player C, and Player C took 2 GUN DAMAGE!
• Team BLU wins if the bomb reaches the final terminus (at the end of Round 12) or if all members of Team RED are dead.
• Team RED wins if Team BLU has a number of living players equal to or less than the number of living players on Team RED.
Edited by Tracker, 23 September 2011 - 09:28 PM.