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Mafia: Team Fortress 2 Style
#21
Posted 24 August 2011 - 05:51 PM
#22
Posted 26 August 2011 - 11:41 AM
#23
Posted 27 August 2011 - 04:31 AM
As KevinH steps down, are Electric Mango or Mdowns interested in replacing him? Please get back to me if you are.
And just so that I can say I'm not entirely delaying the game, here are the rules.
The Basic Rules
- Each typical Mafia game 'day' is referred to as one ‘round’ of the game.
- There are at most 12 rounds in the game.
- Each round lasts 120 hours (5 days).
- There is no voting or lynching in this game. Instead, you’ll have to kill your hunches yourself.
- Team BLU fills the traditional town role, while Team RED fills the traditional Mafia role.
- Each player has a certain amount of health. When all of his or her health is removed, that player dies.
- At the beginning of each round, all living players are returned to full health.
- If no players died in the previous round, all players start with a number of DAMAGE automatically inflicted to them equal to the number of consecutive rounds that no player died.
- All players will have the same Basic Actions and a few select Class Actions. Basic Actions everyone has access to, while the Class Actions are usable only by you and are unknown to everyone else.
- At the beginning of each round, you must choose an option for your primary and secondary slot items. Your Class Actions will be determined by what items you select, so choose carefully. You will not be able to change your slot selections until the beginning of the next round.
- Each Class Action will have a certain amount of ammo associated with it. You may use the action(s) this round a number of times equal to the action’s ammo. Note that ammo is not interchangeable between powers, and will refill at the beginning of every round.
- Each player may take 5 actions a round. These actions may be any combination of your available actions, but you may not target the same player with the same action more than once a round.
- PM ALL ACTION USES TO ME! Even if an action is Public, PM it to me. This is for your own protection.
- When an action is used, the role of the player taking the action, the target player’s name, and the end effect of the action are revealed. For example, if Player D (the Pyro) shoots Player C (the Heavy) with a shotgun, the announcement would read…
The Pyro shot Player C, and Player C took 2 GUN DAMAGE!
- If an action is preceded by ‘(Secret)’, then undertaking the action does not reveal that the action occurred, who perpetrated it, or against whom.
- If an action states that it cannot be taken twice in a row, this means that you must perform an alternate action before you can take the first action for a second time this round.
- You may only take one action every twelve hours. However, you may preset your next action(s) by telling me what your next actions will be when twelve hours passes.
- Actions will be resolved in the order received. They will be processed in 12 hour periods.
- At the end of each round, Team RED may resolve up to one unused action per RED team member. All actions used in this manner will be announced even if secret, but no information about who performed the action is revealed. So using the same situation as above…
A Player on Team RED shot Player C, and Player C took 2 GUN DAMAGE!
- Team BLU wins if the bomb reaches the final terminus (at the end of Round 12) or if all members of Team RED are dead.
- Team RED wins if Team BLU has a number of living players equal to or less than the number of living players on Team RED.
The Basic Actions
- (Secret) CONSULT THE ADMINISTRATOR: You HEAL 1 health. Then name one of the nine classes in the game. After the current round, you will be told all the possible Class Abilities of that class. You may use this action multiple times a round but not twice in a row.
- (Secret) DODGE: You take half DAMAGE from the next attack made against you before you take your next action. If rounding must be involved, a Random Number Generator will determine if the damage is rounded up or rounded down.
- MELEE ATTACK: Deal 1 MELEE DAMAGE to target player. Your next action cannot be CONSULT THE ADMINISTRATOR.
- RECKLESS ABANDON: Deal 3 MELEE DAMAGE to yourself. Then GAIN 2 actions.
- (Secret) SEND A MESSAGE: Choose a target player. You may send a private message to that player consisting of no more than 250 characters.
#24
Posted 28 August 2011 - 06:34 AM
#25
Posted 28 August 2011 - 06:48 AM
Ill replace him
Between moving and then my computer breaking I didn't notice that I had missed d3mon in his signup. I am unfortunately bound to give the slot to him as he signed up first. However, I did make the offer. If you would like then I will expand the game to 10 players to accommodate you. However, the game's sweet spot is 9 players; it's your choice.
#26
Posted 28 August 2011 - 03:55 PM
#27
Posted 28 August 2011 - 04:10 PM
Between moving and then my computer breaking I didn't notice that I had missed d3mon in his signup. I am unfortunately bound to give the slot to him as he signed up first. However, I did make the offer. If you would like then I will expand the game to 10 players to accommodate you. However, the game's sweet spot is 9 players; it's your choice.
Dont worry bout me.. Mdowns should have his first game.. I will wait for someone else to drop out
An refert, ubi et in qua arrigas?
#28
Posted 01 September 2011 - 02:55 AM
#29
Posted 11 September 2011 - 06:46 PM
Just an update from me. And no, I'm not dead. For a little over two weeks now I've had my computer in the shop being repaired (faulty hardware, fun fun). This is turn severely limited my ability to access the internet, and as such it would have been ludicrous for me to assume I could run a Mafia game during that time. I have my computer back now, so expect this to start progressing once again in under a week.
Sincerely,
Tracker
#30
Posted 20 September 2011 - 04:00 PM
Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#31
Posted 21 September 2011 - 02:15 AM
In all seriousness, you have given me the perfect
Wait... now I'm going to end up in the hospital. Damn it!
#32
Posted 21 September 2011 - 12:43 PM
as it's possible that those who signed up are uninterested now
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Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#33
Posted 21 September 2011 - 05:44 PM
Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#34
Posted 21 September 2011 - 08:23 PM
#35
Posted 22 September 2011 - 12:09 AM
#36
Posted 22 September 2011 - 07:20 PM
#37
Posted 22 September 2011 - 08:19 PM
#38
Posted 22 September 2011 - 09:19 PM
#39
Posted 22 September 2011 - 09:19 PM
Edit: 7/9. Ninja Beebs!
Edited by Tracker, 22 September 2011 - 09:20 PM.
#40
Posted 22 September 2011 - 09:21 PM
6/9 So far. If the others don't check in then I may start shuffling the non-checked in and the alternates.
Edit: 7/9. Ninja Beebs!
I clicked reply to say something before your edit, and your edit showed up in my edit. You're the ninja, you ninja.
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