I'd say this game actually leaned pro-mafia a bit.
- Town didn't felt more powerful. Sure they got one more role than usually but combined powers of those roles wasn't better: insane cop is inferior to standard cop and Bodyguard is poor mans Doctor. Mafia at the same time got 2 more roles than usually, albeit having a drawback of one of their own being hidden in the town-crowd
- Secondly with insane cop, godfather and framer on board there was so much misinformation that town was guaranteed to make a misslynch. I need to be honest - it's much more fun than standard thoughtless PR "fire and forget" action and big props for TW for trying it out. However this game has limited depth of play (measured by amount of possible misslynches) and by the time town realizes that cops results are almost "random" (there are to many unknown factors to create a pattern) it's over.
This is however skewed by one more factor - which is terrible activity. We've lost days with so many people not playing and it was to easy for the scum to vanish and not participate.
All in all it was a very fun setup and it's really a shame we didn't got the most of it due to activity.
I wouldn't really say it was pro-mafia really in my opinion.
As you already mentioned, scum was unknown that they had a 4th, only I knew there was 4. That alone comes as quite a disadvantage, as not only could we not discuss my night actions, but more importantly, I could just as easily been killed off at night, not only wasting their one night kill but killing one of their own unknown to them. I tried as best to look town to the rest of town, but also have scum not take me out. Looking to agree with them at certain points, while also calling some of their scumminess out in hopes they would be afraid to lynch me. But I could very well of been a target, especially when I was apart of a late effort to get Kevin lynched the one day (I purely was hoping the admin would come on and end the day before others jumped ship on Kevin and he actually go lynched). I felt that scored me some bonus town points, but it also put me as a target to want to kill at night. Once WP came out with his findings, I was more safe coming up the same as Kevin, and killing me would expose that WP was insane so they had to keep my alive for awhile. Not only that, because they didn't know my role, and all along thought I was an SK, wasted like 2 night actions roleblocking me when they could of used it elsewhere.
The Godfather didn't actually give any mis-information. The Godfather role in general was no help. The Godfather (Yehom) came up helpful, exactly the same as I and Kevin did who didn't have investigation immunity. The mis-information would still be a result of the Insane Cop, the Godfather role did nothing to change that. In all honesty, it was pointless role in my opinion, as Yehom would of came up the same if he was a Godfather or if he was simply a mafia Goon, it did nothing to help him. I was actually surprised when Yehom came up the same as us...knowing WP was insane, it would of been much more helpful to the mafia if the result changed to Non-helpful to resemble what you and other town came up. So really, Godfather wasn't even a useful role to have.
I think scum not knowing they had another partner and could possibly kill off their own, along with basically having a useless Godfather role, it wasn't that pro-mafia..along with my role being useful if hit right, but chances being pretty low.