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[KH-28] Fight or Flight Mafia - TOWN wins

Featured Replies

Fight or Flight is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.
 

Setup

Mechanics

  • This setup uses a Daystart
  • Each player, town and mafia alike, has a 1-Shot Commute and 1-Shot Vigilante kill.
  • There is no factional mafia kill.
  • A player can choose to do no action at night if they wish.
  • Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.

Additional Rules

  • Game days will last 1 week.
  • If a player gets a majority of votes, he (or she) is immediately lynched and the day ends.
  • At deadline, the player with the most votes will be lynched. Ties will be broken randomly.
  • No-lynch is only an option on the first game day.

Players

  • Chaplain of death
  • Imran Ehsan
  • iSocialism
  • LordSunday
  • Northern Empire
  • vgmmaster
  • Zacch
  • Replies 93
  • Views 17.1k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author

Role PMs were just sent out.

 

It is now Day 1.

With 7 alive, it takes 4 to lynch.

Deadline is Tuesday, September 26 at noon EDT.

If no player reaches 4 votes by deadline, it will be a no-lynch.


Vote Count:


Chaplain of death (0):
Imran Ehsan (0):
iSocialism (0):
LordSunday (0):
Northern Empire (0):
vgmmaster (0):
Zacch (0):

No-Lynch (0):

Not voting: Chaplain of death, Imran Ehsan, iSocialism, LordSunday, Northern Empire, vgmmaster, Zacch

Been a while since I've went to bat at one of these games. Already looks like a really interesting setup!

 

**OOC Note: I have a family wedding on Saturday that will leave me MIA from Friday through the weekend. So don't think I just up and disappeared  :P

Been a while since I've went to bat at one of these games. Already looks like a really interesting setup!

 

**OOC Note: I have a family wedding on Saturday that will leave me MIA from Friday through the weekend. So don't think I just up and disappeared  :P

better lynch you now, so you can enjoy the wedding

Same. I think the only time I've ever done a setup similar was where there was no night and everyone had a one shot during the day power iirc. 

 

Also, Imran mafia two games in a row?  :angry:

 

Vote: Imran

 

Unvote

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

Feels like a Brewers setup to be honest.

 

Vote Brewers

 

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

Feels like a Brewers setup to be honest.

 

Vote Brewers

 

 

How could I pass up an opportunity for this wagon?

 

Vote: Brewers

Been a while since I've went to bat at one of these games. Already looks like a really interesting setup!

 

**OOC Note: I have a family wedding on Saturday that will leave me MIA from Friday through the weekend. So don't think I just up and disappeared  :P

 

I dont know, you dont seem like the wedding-going type. *takes notes*

 

Same. I think the only time I've ever done a setup similar was where there was no night and everyone had a one shot during the day power iirc. 

 

Also, Imran mafia two games in a row?  :angry:

 

Vote: Imran

 

Unvote

 

So chances of me being scum three games in a row are phenomonally low. 

 

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

I have been wondering what the best strategy should be for towns here. Scum cant so factional kills at night so they have only 2 vig kills at their disposal. So they will depend on mislynches and townies misfiring their vig kills to win. I am gonna say scum will at most use one vig kill on N1, or they may actually do nothing and sit back and see the townies shoot each other off before picking off the survivors in N2. So we need to have more townies going into N1, which means no lynch is the best option.

 

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

Feels like a Brewers setup to be honest.

 

Vote Brewers

 

I dunno, I haven't been mod killed for pointing out a flaw in the setup yet.

  • Author

Vote Count:


Chaplain of death (0):
Imran Ehsan (0):
iSocialism (0):
LordSunday (0):
Northern Empire (0):
vgmmaster (0):
Zacch (0):

No-Lynch (0):

Not voting: Chaplain of death, Imran Ehsan, iSocialism, LordSunday, Northern Empire, vgmmaster, Zacch

 

With 7 alive, it takes 4 to lynch.
Deadline is Tuesday, September 26 at noon EDT.
If no player reaches 4 votes by deadline, it will be a no-lynch.

*snip*

 

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

I have been wondering what the best strategy should be for towns here. Scum cant so factional kills at night so they have only 2 vig kills at their disposal. So they will depend on mislynches and townies misfiring their vig kills to win. I am gonna say scum will at most use one vig kill on N1, or they may actually do nothing and sit back and see the townies shoot each other off before picking off the survivors in N2. So we need to have more townies going into N1, which means no lynch is the best option.

 

I definitely agree that I don't see more than one mafia kill being used tonight, if they even kill at all. What I'm wondering is, how bloody will night 1 be? I imagine there's going to be at least one if not two shots fired, whether because mafia wants to get one kill off or because someone (or multiple someones) happens to be trigger happy. 

 

What's also curious is, how many people are going to commute night 1, if any? Do they guarantee their own safety for one night or try to hold out?

 

I could see this game either being fairly short or going a bit long. Depends how bloodthirsty folks are or if the night actions end up being a game of cat and mouse. There's also the possibility (no matter how slim) that everyone runs out of night actions and it all comes down to the lynch. 

Question for Kevin:

 

Is there a deadline for night actions or will it become day once everyone submits an action? If the latter, how will it be handled if we all run out of night actions?

Question for Kevin:

Clarifying question on the Commute- 

a player can commute once per game or multiple times? 

 

Its one-time action, once you use it you lose it.

 

*snip*

 

 

 

No lynches are an option? There's the Kevin we all know and love. :P

 

Only on the first day.

 

This is an interesting setup, don't think I've played anything like it before.

 

Definitely an odd setup. Barring some very strange sequence of events that leads to a suspect, I'll be voting no lynch for day 1, but no sense trying to end the day too early.

 

 

I have been wondering what the best strategy should be for towns here. Scum cant so factional kills at night so they have only 2 vig kills at their disposal. So they will depend on mislynches and townies misfiring their vig kills to win. I am gonna say scum will at most use one vig kill on N1, or they may actually do nothing and sit back and see the townies shoot each other off before picking off the survivors in N2. So we need to have more townies going into N1, which means no lynch is the best option.

 

I definitely agree that I don't see more than one mafia kill being used tonight, if they even kill at all. What I'm wondering is, how bloody will night 1 be? I imagine there's going to be at least one if not two shots fired, whether because mafia wants to get one kill off or because someone (or multiple someones) happens to be trigger happy. 

 

What's also curious is, how many people are going to commute night 1, if any? Do they guarantee their own safety for one night or try to hold out?

 

I could see this game either being fairly short or going a bit long. Depends how bloodthirsty folks are or if the night actions end up being a game of cat and mouse. There's also the possibility (no matter how slim) that everyone runs out of night actions and it all comes down to the lynch. 

Question for Kevin:

 

Is there a deadline for night actions or will it become day once everyone submits an action? If the latter, how will it be handled if we all run out of night actions?

 

 

If no lynch on day 1, I would expect a double kill from mafia on night 1 as there aren't any leads to follow. That's why its important to lynch on day 1, so at the very least we can try to piece together motives for night 1 kills. I'm usually on the side of no lynch, but dual kills on night 1 after a no lynch puts town at mylo with nothing to go on.

Although, thinking about this again.

 

A mislynch on Day 1 and double kill on night 1 would be game over right?

 

So maybe it is better to no lynch on day 1?

It wouldn't be game over and the kills would have to succeed. If they did, as town still has even votes and ties are broken at random, we have a chance there as well as with towns own vig abilities if they haven't been used.

 

Although, thinking about this again.

 

A mislynch on Day 1 and double kill on night 1 would be game over right?

 

So maybe it is better to no lynch on day 1?

It wouldn't be game over and the kills would have to succeed. If they did, as town still has even votes and ties are broken at random, we have a chance there as well as with towns own vig abilities if they haven't been used.

 

 

So you think its more likely that mafia holds on to both vig shots on night 1, wait until after a mislynch on day 2, assuming its no lynch on day 1. That makes it 2v2 with not much info for town to go on. But it would mean from there on out, only town has the ability to night kill.

  • Author

Question for Kevin:

 

Is there a deadline for night actions or will it become day once everyone submits an action? If the latter, how will it be handled if we all run out of night actions?

 

I'll set a deadline of two real-life days and if it's missed, then the actions would be saved for future nights.  I won't say when everyone runs out of night actions.  Note that night actions can be sent in early if you anticipate possibly being gone.

 

Question for Kevin:

Clarifying question on the Commute- 

a player can commute once per game or multiple times?

Everybody, townie and mafia alike, has one commute and one vigilante-kill for the whole game.

Starting game day two, a lynch must occur.  If there's a tie, I'll post a random selection link, probably from https://defuse.ca/trustedthirdparty.htm

to show that it's fair.

I would rather have the scum shoot their shots on n1, but if scum is smart they will wait until townies have used up their commute abilities on n1 before shooting.

I would rather have the scum shoot their shots on n1, but if scum is smart they will wait until townies have used up their commute abilities on n1 before shooting.

 

Can we say for sure that mafia even know who their partners are? With no factional kill, you could make a case for them being blind to each other (no night talk) which would make this a very interesting game. Russian roulette almost lol

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