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Mage Wars Mafia
#1041
Posted 21 October 2009 - 09:43 PM

#1042
Posted 21 October 2009 - 09:45 PM



#1043
Posted 22 October 2009 - 03:34 AM


The "End of Day 6(man this is a long game)" VC
Falzis - 4 (junkahoolik, Aquinas, CanucksDynasty, angel of doom)
CanucksDynasty - 2 (Falzis, Sir Jesus)
"Man it's taking forever to find these mages," said CanucksDynasty, obviously frustrated.
As the day dragged on, suspicion shifted amongst the surviving members of the town. From Falzis, to CanucksDynasty, to junkahoolik, to Sir Jesus...it seemed that almost everyone was a suspect.
But in the end the majority agreed on killing Falzis next.
As the town approached, Falzis grew silent and grim. With a flick of his wrist, CanucksDynasty was blasted to pieces by lightning.
"What was that!" cried Aquinas.
"The summoner," replied Sir Jesus.
Leaping forward Sir Jesus also began shooting lightning, although in Falzis' direction.
Meanwhile, molestargazer/angel of doom began putting CanucksDynasty back together...
"Let's see, his heart goes here...an arm there...his stomach there...wait a minute what's this thing?(holding the spleen) oh maybe it goes here...yes that seems to work! Pop a knee back in place, straighten his spine, and seal up the cuts...," mumbled aod.
After putting CD's body back together, he blasted it with lightning. Of course this lightning healed the body.
CanucksDynasty gets up and
As the crowd closed in from behind, Falzis and Sir Jesus were locked in a duel of wits, magic, and lightning. Between them an ebbing ball of lightning/darkness crackled and surged with energy. One of these bolts strikes CD and his body again blows into pieces.
"Not again," said aod, beggining to pick up the pieces and stick them back together.
As the ball of energy grew, it seemed to become more and more unstable. Finally it burst!
Lightning, rocks, fire, darkness, light...it all burst forth in a massive wave of magical energy. Both Sir Jesus and Falzis were thrown back from the blast.
As Falzis stood, the town attacked and tackled him to the ground.
"Fools," muttered Falzis, calling upon the forces of magic and darkness to throw off the attackers.
Of course that didn't happen.
As they dragged Falzis to his feet, they finally looked up...
and saw...
a massive flaming golem with lightning and shadow...
whose fist struck down with great fury and might...
and smashed Falzis into oblivion, leaving a nice sized crater.
Now of course you would expect all the townies holding onto Falzis to be dead, but it is not so! A magical shield of energy created by aod at the last second saved all of their lives(except CanuckDynasty who was blown into pieces again).
aod sighed and began picking up the pieces yet again.
Meanwhile, SJ was staring at the massive golem thing trying to figure out what just happened. All of a sudden...
the golem vanished!...
leaving no trace.
And all lived happily ever after(except for CanucksDynasty who had a limp, an arm that bent backwards, and spleen problems the rest of his life).
Falzis, Summoner(One man "mafia"), went down in a blaze of glory Day 6.
The town of Archanus wins! Congratz!
(Martino, KevinH, Sir Jesus, CanucksDynasty, junkahoolik, and Aquinas)
Night actions etc. to come shortly.
Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#1044
Posted 22 October 2009 - 03:41 AM





-----------------------------------------------------------------------------------------------------
Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#1045
Posted 22 October 2009 - 04:26 AM

The "Final Hour" Votecount
"Oh cmon guys enough joking," continues KevinH, getting nervous. "I'm a townie remember?"
The crowd continues to advance.
"Seriously guys...I'M A TOWNIE!!!"
...
KevinH, Wizard(Protown Vig), has been lynched Day 1.
I told you so.
I enjoyed watching from the sidelines but am ready for more action!
Thanks to the rest of the townies for the win.

#1046
Posted 22 October 2009 - 05:51 AM

Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#1047
Posted 22 October 2009 - 06:05 AM

Night 1
Actions:
molestargazer protects junkahoolik.
Falzis summons Demon(EM) >>> kills Martino.(note: this counts as two night acitons: Falzis on EM and EM on Martino)
Sir Jesus sees "EM kills ****".
Results:
Martino killed.
Sir Jesus:
EM kills ****
Night 2
Actions:
Falzis summons Shade(Kaziocore) >>> investigates molestargazer(note: this investigation determines if the player has a powerrole or not. further info in Shade role pm)
molestargazer protects Sir Jesus.
Sir Jesus sees "Kaziocore investigates ****".
Results:
Falzis:
molestargazer has powerrole.
Sir Jesus:
EM kills ****.
Kaziocore investigates ****.
Night 3
Actions:
Falzis summons Shade >>> investigates junkahoolik.
Sir Jesus sees "molestargazer **** Sir Jesus".
Results:
Falzis:
molestargazer has powerrole.
junkahoolik does not have powerrole.
Sir Jesus:
EM kills ****.
Kaziocore investigates ****.
molestargazer **** Sir Jesus.
Night 4
Actions:
angel of doom(mole's replacement) protects Sir Jesus.
Sir Jesus sees "Sir Jesus investigates ****".
Results:
Falzis:
molestargazer(aod) has powerrole.
junkahoolik does not have powerrole.
Sir Jesus:
EM kills ****.
Kaziocore investigates ****.
molestargazer **** Sir Jesus.
Sir Jesus investigates ****.
Night 5
Actions:
angel of doom preotects Sir Jesus.
Sir Jesus sees " **** protects Sir Jesus".
Results:
Falzis:
molestargazer has a powerrole.
junkahoolik does not have a powerrole.
Sir Jesus:
EM kills ****.
Kaziocore investigates ****.
molestargazer **** Sir Jesus.
Sir Jesus investigates ****.
**** protects Sir Jesus.
Role PMs
Townie(
Carl Vincent[/s]Aquinas, CanucksDynasty, Martino, junkahoolik,
Theophiloscrazyemolad"]
You are a Townie. Those explosions last night sure had you scared. But what is even more frightening was that they were caused by magic. Who knows what a magician could do unchecked! You've got to stop them! At all costs! Unfortunately, your only power is your vote. So use it and use it wisely!
You win when/if all threats to the town are destroyed.
Please confirm via pm.
Lastly, if you have any questions, just ask.
Cleric(
molestargazer[/s]angel of doom"]
You are a Cleric. Last night you came across a few old "friends". More specifically you were investigating an anomaly and went to investigate. You found your "friends" there doing what you assume is the same thing as you, and promptly took offensive action. With a draw you all slunk away to your houses or whatever other holes they were hiding in. Unfortunately, or maybe fortunately, those naive townspeople came out to investigate what all the noise was about and there was mention of getting together in the morning. Might as well help them out as best you can. During the night you may protect one target of your choice. Unfortunately your powers don't work on yourself. You win when/if all threats to the town are destroyed.
Please confirm via pm, etc. blah blah blah.
Oracle(Sir Jesus):
You are an Oracle. Last night you came across a few old "friends". More specifically you were investigating an anomaly and went to investigate. You found your "friends" there doing what you assume is the same thing as you, and promptly took offensive action. With a draw you all slunk away to your houses or whatever other holes they were hiding in. Unfortunately, or maybe fortunately, those naive townspeople came out to investigate what all the noise was about and there was mention of getting together in the morning. Might as well help them out as best you can. During the night you may use your powers of divination and learn two of three things from a random night action that night: Who used the action, the action used, and the target of the action. You win when/if all threats to the town are destroyed.
Please confirm via pm, etc. blah blah blah.
Wizard(KevinH):
You are a Wizard. Last night you came across a few old "friends". More specifically you were investigating an anomaly and went to investigate. You found your "friends" there doing what you assume is the same thing as you, and promptly took offensive action. With a draw you all slunk away to your houses or whatever other holes they were hiding in. Unfortunately, or maybe fortunately, those naive townspeople came out to investigate what all the noise was about and there was mention of getting together in the morning. Might as well help them out as best you can. During the night you may kill a target of your choice. You win when/if all threats to the town are destroyed.
Please confirm via pm, etc. blah blah blah.
Summoner(Falzis):
You are an Evil Summoner. Last night you came across a few old "friends". More specifically you were summoning some help and those friends showed up to investigate. You promptly took offensive action. With a draw you all slunk away to your houses or whatever other holes they were hiding in. Unfortunately, or maybe fortunately, those naive townspeople came out to investigate what all the noise was about and there was mention of getting together in the morning. Best destroy all of these idiots. During the night you can do one of three things:
Summon Demon(kills a target of your choice)
Summon Golem(protects a target of your choice(including yourself))
Summon Shade(investigates to see if the target of your choice has a powerrole(although not what the powerrole is)
Unfortunately, these powers are connected to other "people" in the town and you don't know who they are. Best not kill them if you want to use that power.
You win when/if all protown players are dead or nothing can prevent the same.
Please confirm via pm, etc. blah blah blah.
Demon(Electric Mango):
You are a Demon. Last night you felt the draw of a summoner calling to you. Luckily for you some other mages showed up and interrupted him before you could be taken completely. You've decided to hide out in town and hope you can survive. During the night you can kill a target of your choice. Unfortunately, it seems the summoner has decided to make use of you so until he dies you don't have a choice of who your power targets, or even if it's used at all.
You win when/if you survive to endgame and all threats to your existence are dead or nothing can prevent the same.
Please confirm via pm, etc. blah blah blah.
Golem(angel of doom):
You are a Golem. Last night you felt the draw of a summoner calling to you. Luckily for you some other mages showed up and interrupted him before you could be taken completely. You've decided to hide out in town and hope you can survive. During the night you can protect a target of your choice(including yourself). Unfortunately, it seems the summoner has decided to make use of you so until he dies you don't have a choice of who your power targets, or even if it's used at all.
You win when/if you survive to endgame and all threats to your existence are dead or nothing can prevent the same.
Please confirm via pm, etc. blah blah blah.
Shade(Kaziocore):
You are a Shade. Last night you felt the draw of a summoner calling to you. Luckily for you some other mages showed up and interrupted him before you could be taken completely. You've decided to hide out in town and hope you can survive. During the night you can investigate a target of your choice to see if they have a powerrole(not what the powerrole is though). Unfortunately, it seems the summoner has decided to make use of you so until he dies you don't have a choice of who your power targets, or even if it's used at all.
You win when/if you survive to endgame and all threats to your existence are dead or nothing can prevent the same.
Please confirm via pm, etc. blah blah blah.
Note: if i missed anything let me know. also, i'm going to give a run-down of what i thought about the game from a mods perspective. feel free to give me feedback as well.
Edited by Narsis, 22 October 2009 - 05:30 PM.
Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#1048
Posted 22 October 2009 - 06:52 AM

I was actually quite surprised the other did not:
However, after rereading them, I think I do see what you were trying to say. Still, if you are going to use it as a basis to filter out scum, you should have made it more obvious and especially less ambiguous. Before I will unvote, I would like to know why you more or less disregarded the advice given to you?
What was the advice you gave to KevinH?
I was referring to the advice given in your role PM.
How would you know the advice given to him in his role PM? /BIG SCRATCH ON HEAD
That made it obvious you were not a townie. The townie PM for reference:
In the end, I am glad we won this in another way. Because, as I said before, I don't think this would have been the right way to win a mafia game. However, I really thought KevinH had been dropping hints from his townie PM, as it does not really make sense to drop hints from a pro town power role PM because we have no way of varifying them. So when KevinH started it, I questioned him on it and then it became obvious to me that both KevinH and Falzis were not townies. I contemplated outing that Falzis was not a townie on D1, but I decided against it because he could be a powerrole as well and in that case I wanted to give him the night. If he was scum, we would have to wait until D2 to lynch him anyway.You are a Townie. Those explosions last night sure had you scared. But what is even more frightening was that they were caused by magic. Who knows what a magician could do unchecked! You've got to stop them! At all costs! Unfortunately, your only power is your vote. So use it and use it wisely!
You win when/if all threats to the town are destroyed.
Please confirm via pm.
Lastly, if you have any questions, just ask.
#1049
Posted 22 October 2009 - 06:53 AM

#1050
Posted 22 October 2009 - 08:33 AM





-----------------------------------------------------------------------------------------------------
Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#1051
Posted 22 October 2009 - 12:50 PM




Hello Young IRON Nation
Are YOU interested in:
Gaining a lot of graduation points?
Earning nearly a million every 10 days?
Being eligible for a program where 60 million are pumped to YOUR nation just for growth?
Well then, come over to IRON's Internal Tech Farming program:
http://www.iron-command.com/forum/index.php?showtopic=823
http://www.iron-command.com/forum/index.php?showtopic=897
#1052
Posted 22 October 2009 - 12:59 PM

i killed you because i was sure you were town and had no power role (since i didn't want to kill the people i controlled with powers for i will lose that power too). and because you were a veteran. i didn't anticipate you would view me as scummy.



Hello Young IRON Nation
Are YOU interested in:
Gaining a lot of graduation points?
Earning nearly a million every 10 days?
Being eligible for a program where 60 million are pumped to YOUR nation just for growth?
Well then, come over to IRON's Internal Tech Farming program:
http://www.iron-command.com/forum/index.php?showtopic=823
http://www.iron-command.com/forum/index.php?showtopic=897
#1053
Posted 22 October 2009 - 01:14 PM


#1054
Posted 22 October 2009 - 03:44 PM

hehe i had to try and win it... but the stacks were against me...
Well you managed to avoid 3 straight lynches (D3-D5)...I'd say that's pretty good given the circumstances.
I think you would have had a better chance if you could somehow regain the nk ability once EM was lynched.
Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#1055
Posted 22 October 2009 - 04:04 PM

Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#1056
Posted 22 October 2009 - 04:10 PM

Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#1057
Posted 22 October 2009 - 05:26 PM

@Narsis - you missed KevinH wizard vig role description.
thought i missed something

any my thoughts on the game...:
i must congratulate Falzis who, like CD said, avoided 3 straight lynches when i figured that he was done for.
as for the nk scenario...i really didn't expect both Kevin and EM to die in the first two days. if Kevin hadn't died day 1 and there had been two nks(assuming Kevin and Falzis both nk'd) then i think that SJ's knowledge of EM killing wouldn't have been nearly as powerful. in fact, that's the main reason i included the vig, as a counterbalance against the Oracle.
anyway the only things i can think of that would have had any sort of major change with the lynches staying the same for the first day or 2 would have been to either give a possibility of SJ failing and to figure out a way to give Falzis additional nk abilities, but limit them of course. after all, it defeats the purpose of having him capable of losing his abilities when someone dies to let him retain that ability after death...
but yeah glad you guys liked the game.

Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#1058
Posted 22 October 2009 - 05:50 PM

thought i missed something
any my thoughts on the game...:
i must congratulate Falzis who, like CD said, avoided 3 straight lynches when i figured that he was done for.
as for the nk scenario...i really didn't expect both Kevin and EM to die in the first two days. if Kevin hadn't died day 1 and there had been two nks(assuming Kevin and Falzis both nk'd) then i think that SJ's knowledge of EM killing wouldn't have been nearly as powerful. in fact, that's the main reason i included the vig, as a counterbalance against the Oracle.
anyway the only things i can think of that would have had any sort of major change with the lynches staying the same for the first day or 2 would have been to either give a possibility of SJ failing and to figure out a way to give Falzis additional nk abilities, but limit them of course. after all, it defeats the purpose of having him capable of losing his abilities when someone dies to let him retain that ability after death...
but yeah glad you guys liked the game.i might try a remake sometime in the future.
Yeah...who knew both killers gets lynched.
Maybe the summoner can "summon the dead" and use it a one shot ability.
That way...he still has at least one nk left to him to use.
Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#1059
Posted 22 October 2009 - 06:17 PM

Maybe let the self-aligneds know each other? Make them a truly separate faction to hunt out the summoner.
If AoD hadn't replaced mole, I might still have a chance to convince him to side with me. And yeah stupid me on that role line of townie thingy...



Hello Young IRON Nation
Are YOU interested in:
Gaining a lot of graduation points?
Earning nearly a million every 10 days?
Being eligible for a program where 60 million are pumped to YOUR nation just for growth?
Well then, come over to IRON's Internal Tech Farming program:
http://www.iron-command.com/forum/index.php?showtopic=823
http://www.iron-command.com/forum/index.php?showtopic=897
#1060
Posted 22 October 2009 - 06:46 PM

I liked the set up very much, was cool and all (of course coz I was the summoner! haha).
Maybe let the self-aligneds know each other? Make them a truly separate faction to hunt out the summoner.
If AoD hadn't replaced mole, I might still have a chance to convince him to side with me. And yeah stupid me on that role line of townie thingy...
Yeah...next time ignore fluff like that.
That's what I usually do.
Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
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