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The reunion

The rules:

 

Set up

As mentioned in the sign ups, the game differs a little from a regular mafia game, but it is still about an uninformed majority versus a informed minority. It's based on haunted mansion games and since this is the first time we play one here, I'll go over all the basics.

 

Three factions:

The following three factions are part of the game:

- Townies: They start the game without any knowledge about other players. They also start the game without any items or knowledge about the map. For this first game, their win condition will be to eliminate the mafia.

- Mafia: As in a regular mafia game, the mafia all know each other. They also know most details about the map and they usually start with at least one item each. The mafia wins when all non mafia players have been eliminated.

- Vigilantes: Vigilantes also know each other. They may have some knowledge about the map, but considerably less than the mafia. They usually start with at least one item each as well. The vigilantes win when all mafia members have been eliminated.

 

Day

Like regular mafia games, the game consists of a day and night phase. However, the mechanics are different. During the day, everyone can move around on a map. Moving can be done by posting one of two commands in this thread: Move to Room X and Follow Player Y. You can move around all day long. For this game, one game day will lasts 5 real life days or until all players have posted in the topic that they want the day phase to end. In addition to moving around, the day can also be used to discuss strategies, suspects, etc.

 

Night

After everyone has settled for a room, the night phase starts. During the night phase every player can submit one command to me in a PM. At the end of the night, every player will get a report of what happened in his room. However, it will be a report from the point of view of the player, so you will not necessarily see everything that goes on in the room. Basically, each action has a certain chance that it will be detected by another player. The following commands are available:

 

 

- Search: Search the room you are currently in. In this way you may be able to find an item or stumble across some room functionality. (For example, when searching the bathroom, you could find a hidden explosive. Your report would then look something like: "Your search of the room exposes a hidden explosive. Hidden explosive: The explosive is linked with a detonator. At night when you are in the bathroom you can submit the action 'use: hidden explosive' to use the detonator. All players in the room will receive 2 dmg"). Every item has a certain chance that it will be found when someone performs a search. Therefore, if you did not find something on N1, it does not necessarily mean it is not there. After someone dies, you may also search their body and recover their items. If more than one player searches a body, the items will be randomly divided between the players.

 

- Use X: Use an item or room functionality. Whenever you obtain an item or find a room functionality, you will receive a short description telling you what happens if you use it.

 

- Watch Y: Watch player Y. This greatly increases the chance that you will observe their night action.

 

- Attack Y: Attack player Y. You can either use your bare hands to attack or use a weapon you have found/were given at the beginning of the game. Attacking has a high chance of being detected by other players.

 

Since writing all these individual night scenes will take some time, the nights may take a few days. You may already start submitting night actions during the day. I will accept conditional night actions, for example: attack X if X is in the room, otherwise search room. Once the day ends, you will have 24 hours to update your night action. At that point I will lock all actions and start writing the individual night scenes.

 

Map

 

This is the map for this game.

 

http://img824.imageshack.us/img824/1139/mapbz.jpg

 

I will update everyone's position on the map a few times each day.

 

 

Health

 

All players start with 100% health. Attacking a player will reduce his HP. Once a player's HP drops to zero, he dies. Everyone's health will be updated at the start of each day phase.

 

 

Additional rules

 

(Stolen from Narsis, who stole them mostly from mole, and slightly adapted by me)

 

1. This is game. Play to win; expect to lose. And have fun.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing role PMs is not allowed either. There is nothing in your role PM that you should be sharing with the other players. It is pretty much only flavour + win condition. You are allowed to claim a certain faction, but there will be no hinting about things that might be in your role PM.

 

5. Move to a room by posting Move to Room X. Alternatively, you can also follow another players by posting Follow player X. There is no limit to the number of moves you can make during a day.

 

6. Days will last 5 days or until all players have indicated that they are done for the day. Nights will last at least 24 hours, will most likely take a little longer since I need to write individual night scenes.

 

7. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.

 

8. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

8-1. If you need to be replaced for whatever reason, please PM me, don't flake.

8-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

8-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.

 

9. Map updates will be made whenever I feel like it(or it is asked) and will be done in the first post.

 

10. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

11. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

12. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

 

13-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

If anything is unclear you can either ask here or sent me a message. If I think the answer is relevant to everyone, I will post it here, but at your request I may make it an anonymous question.

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So once everyone picked the rooms, at night they'll stay there until the next day...

Then I'll agree with KevinH, we should all spread out, three for each room.

 

this is exactly what i was thinking. it brings to mind the game-breaking strategy from Plane Crash 2. the main difference here is the only way to lynch is to get enough people together in a room with the person we want dead and have them all attack him, which is a very dangerous move considering the possibility of AOE.

Well this game is turning out to be way more confusing than I remember mafia to be :P Mind you I play way back and was well, a loser :(

 

I guess it gets interesting really after day one, when some one gets hurt or dead etc, right?

  • Author

Makes sense to me.

 

MOD: If someone is killed, are we all notified of the death?

At the end of each night, everyone gets a description of what happened in his room. But remember that you only have a chance to detect actions. So you are not sure that everything you saw is really everything that happened. At the start of the day everyone's health status will be updated, but that is all you will know about what happened in the other rooms. So the short answer is yes, if someone is killed his health status will be set to 0/10 and you will thus know he is dead.

 

Also, I will be out of town for the next 2.5 days. I will set the deadline at Friday morning 10.00 CET. Remember that you can already start submitting your night actions and that you are allowed to change them until 24h after the deadline.

Move to Entrance

 

We shall see what happens but this seems to how it must be

 

this is exactly what i was thinking. it brings to mind the game-breaking strategy from Plane Crash 2. the main difference here is the only way to lynch is to get enough people together in a room with the person we want dead and have them all attack him, which is a very dangerous move considering the possibility of AOE.
Not much discussion however. I don't even know what to do right now.

Not much discussion however. I don't even know what to do right now.

 

without voting/lynches there isnt much to discuss during the day. unless the mafia want to reveal their names and target for the night. that'd generate some discussion.

I can think of a couple strategies:


  1.  
  2. Systematically watch each other to try to catch somebody doing something scummy.
  3. Search the rooms to try to discover something useful (scum detector, anyone?)

 

yeah i've thought about this as well and it's the one area that i'm really not sure can be completely optimized for the town. if everyone watches everyone else, then it means that nothing will happen during the night...which means the game is essentially in a permanent stalemate, which isn't a very fun game.

 

i would think the best strategy is to have one person from each room be pre-designated to search the room(or perhaps use an item that may help catch scum...but only if it's been revealed in the thread ahead of time etc.). the other two then watch each other. so unless scum are lucky enough to be among those searching, there will be little they can do. and even if they are the person among those searching...well we'll see damage was done to a player and thus will pretty much know without a doubt who is scum.

 

it is possible scum may know some things that we dont and could use them to get a bit of an edge by this strategy...but speculating on what they have at this point is useless and for the first night i think that this strategy is a good one.

The problem with designating only 1 person to search the room holds a risk though. If the designated person happens to be scum, he may give us false information. I suggest we all search our respective rooms on night 1, share the results.

The problem with designating only 1 person to search the room holds a risk though. If the designated person happens to be scum, he may give us false information. I suggest we all search our respective rooms on night 1, share the results.

 

that has the exact same problem as if the 1 person is scum. scum can easily lie about what they find. also, things that the town may find they may not necessarily want to reveal right away.

kk so there's twelve of us, let's make 3 groups of 4, with two people in each group searching/discovering anything in the same room. Naturally we'd need to sacrifice a room for that to work, but given the limited options?

This my be a bit of a wild idea, but seeing as this is not "normal" mafia, it might work.

 

This night, we should spread out and search all the rooms for hidden stuff. Then on day 2 (remember, scum can't move or "night kill" during the night in this game) all the vigilantes should publicly reveal their identities. We could then clear those players of any suspicion since they can confirm eachother's status. During the night, these people AND ONLY THESE PEOPLE should band together in a room wich we, as a collective, deem safe. This way, the mafia simply can't get to them in any way and we can keep the town's "core" safe while we speculate.

(remember, scum can't move or "night kill" during the night in this game)

 

I think the scum will attempt to deliver damage. That is certainly possible.

 

... At night when you are in the bathroom you can submit the action 'use: hidden explosive' to use the detonator. All players in the room will receive 2 dmg"

...

- Attack Y: Attack player Y. You can either use your bare hands to attack or use a weapon you have found/were given at the beginning of the game

 

I think anybody dealing damge should come under suspicion. If enough townies agree, we could all attack at night and get the same effect as a lynch.

I think the scum will attempt to deliver damage. That is certainly possible.

 

Yes, but the scum have to physically be in the same room to deliver that damage, unless there is some sort of remote-control device (like an explosive with a remote detonator) hidden somwhere. Any such device however, should be found when we search the rooms on night 1

Yes, but the scum have to physically be in the same room to deliver that damage, unless there is some sort of remote-control device (like an explosive with a remote detonator) hidden somwhere. Any such device however, should be found when we search the rooms on night 1

 

problem: there is only a chance that an item may be found; it is not 100% guaranteed.

 

as for revealing the identity of the vigs...i dont think that'd be a good idea. like you said there could be some sort of remote control device or similar. additionally, it would prevent what is perhaps the town's greatest asset from being able to do anything since they are all grouped together with no possibility of being able to attack scum.

Regardless whether we all search or one person search,

the scum could just lie that he didn't find anything.

We won't even know if a person is lying because it could only be

that the person was unlucky (remember that finding something is not 100%).

 

I'd say let everyone search.

If we chose only one person,

the mafia could still search and just keep quiet about it.

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