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The reunion

The rules:

 

Set up

As mentioned in the sign ups, the game differs a little from a regular mafia game, but it is still about an uninformed majority versus a informed minority. It's based on haunted mansion games and since this is the first time we play one here, I'll go over all the basics.

 

Three factions:

The following three factions are part of the game:

- Townies: They start the game without any knowledge about other players. They also start the game without any items or knowledge about the map. For this first game, their win condition will be to eliminate the mafia.

- Mafia: As in a regular mafia game, the mafia all know each other. They also know most details about the map and they usually start with at least one item each. The mafia wins when all non mafia players have been eliminated.

- Vigilantes: Vigilantes also know each other. They may have some knowledge about the map, but considerably less than the mafia. They usually start with at least one item each as well. The vigilantes win when all mafia members have been eliminated.

 

Day

Like regular mafia games, the game consists of a day and night phase. However, the mechanics are different. During the day, everyone can move around on a map. Moving can be done by posting one of two commands in this thread: Move to Room X and Follow Player Y. You can move around all day long. For this game, one game day will lasts 5 real life days or until all players have posted in the topic that they want the day phase to end. In addition to moving around, the day can also be used to discuss strategies, suspects, etc.

 

Night

After everyone has settled for a room, the night phase starts. During the night phase every player can submit one command to me in a PM. At the end of the night, every player will get a report of what happened in his room. However, it will be a report from the point of view of the player, so you will not necessarily see everything that goes on in the room. Basically, each action has a certain chance that it will be detected by another player. The following commands are available:

 

 

- Search: Search the room you are currently in. In this way you may be able to find an item or stumble across some room functionality. (For example, when searching the bathroom, you could find a hidden explosive. Your report would then look something like: "Your search of the room exposes a hidden explosive. Hidden explosive: The explosive is linked with a detonator. At night when you are in the bathroom you can submit the action 'use: hidden explosive' to use the detonator. All players in the room will receive 2 dmg"). Every item has a certain chance that it will be found when someone performs a search. Therefore, if you did not find something on N1, it does not necessarily mean it is not there. After someone dies, you may also search their body and recover their items. If more than one player searches a body, the items will be randomly divided between the players.

 

- Use X: Use an item or room functionality. Whenever you obtain an item or find a room functionality, you will receive a short description telling you what happens if you use it.

 

- Watch Y: Watch player Y. This greatly increases the chance that you will observe their night action.

 

- Attack Y: Attack player Y. You can either use your bare hands to attack or use a weapon you have found/were given at the beginning of the game. Attacking has a high chance of being detected by other players.

 

Since writing all these individual night scenes will take some time, the nights may take a few days. You may already start submitting night actions during the day. I will accept conditional night actions, for example: attack X if X is in the room, otherwise search room. Once the day ends, you will have 24 hours to update your night action. At that point I will lock all actions and start writing the individual night scenes.

 

Map

 

This is the map for this game.

 

http://img824.imageshack.us/img824/1139/mapbz.jpg

 

I will update everyone's position on the map a few times each day.

 

 

Health

 

All players start with 100% health. Attacking a player will reduce his HP. Once a player's HP drops to zero, he dies. Everyone's health will be updated at the start of each day phase.

 

 

Additional rules

 

(Stolen from Narsis, who stole them mostly from mole, and slightly adapted by me)

 

1. This is game. Play to win; expect to lose. And have fun.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing role PMs is not allowed either. There is nothing in your role PM that you should be sharing with the other players. It is pretty much only flavour + win condition. You are allowed to claim a certain faction, but there will be no hinting about things that might be in your role PM.

 

5. Move to a room by posting Move to Room X. Alternatively, you can also follow another players by posting Follow player X. There is no limit to the number of moves you can make during a day.

 

6. Days will last 5 days or until all players have indicated that they are done for the day. Nights will last at least 24 hours, will most likely take a little longer since I need to write individual night scenes.

 

7. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.

 

8. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

8-1. If you need to be replaced for whatever reason, please PM me, don't flake.

8-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

8-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.

 

9. Map updates will be made whenever I feel like it(or it is asked) and will be done in the first post.

 

10. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

11. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

12. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

 

13-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

If anything is unclear you can either ask here or sent me a message. If I think the answer is relevant to everyone, I will post it here, but at your request I may make it an anonymous question.

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I go back to the is there not enough of us to lynch two people tonight?

That wouldn't benefit the town, as we would surely kill a townie. This way we have a ~50% chance of catching the mafia first, and save the townie

The people who are not following CH could do that...

 

Sorry for not being to much around, RL have been hard ,

 

So, let me get this straight, how much ppl are required to lynch somebody in this case CH?

 

Because i'll have to agree with kevinh, we should also search or watch for anything else, i.e a med kit, so if we just need x ppl to lynch somebody, the others can do the search, since almost everyone are following CH, i'll do the search hoping to find a med kit.

 

So, correct me if im wrong with any of the above comments.

I go back to the is there not enough of us to lynch two people tonight?

 

I suggest we do this one by one. It will probably take at least 2 nights to lynch even one of them.

 

Absolutely one by one.

Assuming one townie and one scum, killing both at once would guarantee a townie death.

Killing one by one gives a 50% chance that the scum would be killed first and a townie death is avoided.

Actually, we don't really know how much damage an unarmed individual can inflict, but I suspect it has to be 1 or 2 at most

 

CH has 7 hp left.

I am assuming that there's a vig following him so that leaves 4 hp left...

  • Author

MOD: Can we have separate posts for our room locations and health instead of editing the original post? It would be easier to keep track of this way.

 

MOD: Can the positions of each player be shown before D1 and D2 end and for subsequent days?

 

The answer to both is no. The only information regarding room positions and health I will provide will be the updates in the first post.

 

Also a reminder that the deadline for moving is in about 24 hours. After that you'll have another 48 hours to update your night actions.

The answer to both is no. The only information regarding room positions and health I will provide will be the updates in the first post.

 

Also a reminder that the deadline for moving is in about 24 hours. After that you'll have another 48 hours to update your night actions.

Well in that case...

<< Remains in Lobby

  • Author

Well in that case...

<< Remains in Lobby

You are currently following CH who is in the Lobby. If you want to unfollow CH and stay in the lobby you have to post it as move Lobby. Remain is not a command, so you'll continue to follow CH for now.

Map position:

Entrance(Dark): Kaziocore,

 

Main Lobby(Light): Persephone, Chaoshawk(Curufinwe,Ccabal86(KevinH),AKCPLUTO,19theSpecOps), Narsis

 

Kitchen(Dark): Nerau

 

Bed Room(Dark): Kasabian, Theophilos

 

So we will have a record for the 3rd day...

D4:

 

Map position:

Entrance(Dark): Kaziocore,

Main Lobby(Light): Chaoshawk(Curufinwe,Ccabal86(KevinH),AKCPLUTO,19theSpecOps), Narsis

Kitchen(Dark): Nerau, Electric Mango

Bed Room(Dark): Kasabian, Theophilos

Health:

1. Ccabal86: Healthy but bleeding (9/10)

2. Curufinwe: Hurt and bleeding (3/10)

3. Theophilos: Completely Healthy (10/10)

4. Nerau: Completely Healthy (10/10)

5. Kasabian: Completely Healthy (10/10)

6. Persephone: A little shaken up (8/10)

7. Narsis: A little shaken up (8/10)

8. Chaoshawk: Dead (0/10)

9. KevinH: As good as dead and bleeding (1/10)

10.Kaziocore: A little shaken up (7/10)

11. 19theSpecOps: Healthy but bleeding (9/10)

12. AKCPLUTO: Shaken up and bleeding (6/10)

 

Quoted for recordkeeping

 

MOD: Is there a way to tell wether CH was mafia or not?

Some blistering banana brain messed with the chandelier and it ended up on my head. What a headache.

 

Yeah, so was Chaoshawk a mafia member?

Map position:

Entrance(Dark): Kaziocore, Narsis, KevinH

 

Main Lobby(Light): Persephone(Ccabal86), Chaoshawk,19theSpecOps, Nerau, AKCPLUTO

 

Kitchen(Dark): Curufinwe

 

Bed Room(Dark): Kasabian, Theophilos

 

Health:

1. Ccabal86: Completely Healthy (10/10)

2. Curufinwe: A little shaken up (8/10)

3. Theophilos: Completely Healthy (10/10)

4. Nerau: Completely Healthy (10/10)

5. Kasabian: Completely Healthy (10/10)

6. Persephone: A little shaken up (8/10)

7. Narsis: A little shaken up (8/10)

8. Chaoshawk: A little shaken up (8/10)

9. KevinH: Completely Healthy (10/10)

10.Kaziocore: A little shaken up (7/10)

11. 19theSpecOps: Completely Healthy (10/10)

12.AKCPLUTO: Completely Healthy (10/10)

 

from before last night. anyone else see the differences i do?

  • Author

O.o

 

@mod: is this a no reveal game or something? CH is dead but i dont see his alignment anywhere.

Yes. You can search his body to see if he was carying any items. That and you got a chance to see what someone is doing at night. So that should give you enough information to go by. Alignment confirmation would shift the balance too much in favor of the town.

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