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The reunion

The rules:

 

Set up

As mentioned in the sign ups, the game differs a little from a regular mafia game, but it is still about an uninformed majority versus a informed minority. It's based on haunted mansion games and since this is the first time we play one here, I'll go over all the basics.

 

Three factions:

The following three factions are part of the game:

- Townies: They start the game without any knowledge about other players. They also start the game without any items or knowledge about the map. For this first game, their win condition will be to eliminate the mafia.

- Mafia: As in a regular mafia game, the mafia all know each other. They also know most details about the map and they usually start with at least one item each. The mafia wins when all non mafia players have been eliminated.

- Vigilantes: Vigilantes also know each other. They may have some knowledge about the map, but considerably less than the mafia. They usually start with at least one item each as well. The vigilantes win when all mafia members have been eliminated.

 

Day

Like regular mafia games, the game consists of a day and night phase. However, the mechanics are different. During the day, everyone can move around on a map. Moving can be done by posting one of two commands in this thread: Move to Room X and Follow Player Y. You can move around all day long. For this game, one game day will lasts 5 real life days or until all players have posted in the topic that they want the day phase to end. In addition to moving around, the day can also be used to discuss strategies, suspects, etc.

 

Night

After everyone has settled for a room, the night phase starts. During the night phase every player can submit one command to me in a PM. At the end of the night, every player will get a report of what happened in his room. However, it will be a report from the point of view of the player, so you will not necessarily see everything that goes on in the room. Basically, each action has a certain chance that it will be detected by another player. The following commands are available:

 

 

- Search: Search the room you are currently in. In this way you may be able to find an item or stumble across some room functionality. (For example, when searching the bathroom, you could find a hidden explosive. Your report would then look something like: "Your search of the room exposes a hidden explosive. Hidden explosive: The explosive is linked with a detonator. At night when you are in the bathroom you can submit the action 'use: hidden explosive' to use the detonator. All players in the room will receive 2 dmg"). Every item has a certain chance that it will be found when someone performs a search. Therefore, if you did not find something on N1, it does not necessarily mean it is not there. After someone dies, you may also search their body and recover their items. If more than one player searches a body, the items will be randomly divided between the players.

 

- Use X: Use an item or room functionality. Whenever you obtain an item or find a room functionality, you will receive a short description telling you what happens if you use it.

 

- Watch Y: Watch player Y. This greatly increases the chance that you will observe their night action.

 

- Attack Y: Attack player Y. You can either use your bare hands to attack or use a weapon you have found/were given at the beginning of the game. Attacking has a high chance of being detected by other players.

 

Since writing all these individual night scenes will take some time, the nights may take a few days. You may already start submitting night actions during the day. I will accept conditional night actions, for example: attack X if X is in the room, otherwise search room. Once the day ends, you will have 24 hours to update your night action. At that point I will lock all actions and start writing the individual night scenes.

 

Map

 

This is the map for this game.

 

http://img824.imageshack.us/img824/1139/mapbz.jpg

 

I will update everyone's position on the map a few times each day.

 

 

Health

 

All players start with 100% health. Attacking a player will reduce his HP. Once a player's HP drops to zero, he dies. Everyone's health will be updated at the start of each day phase.

 

 

Additional rules

 

(Stolen from Narsis, who stole them mostly from mole, and slightly adapted by me)

 

1. This is game. Play to win; expect to lose. And have fun.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing role PMs is not allowed either. There is nothing in your role PM that you should be sharing with the other players. It is pretty much only flavour + win condition. You are allowed to claim a certain faction, but there will be no hinting about things that might be in your role PM.

 

5. Move to a room by posting Move to Room X. Alternatively, you can also follow another players by posting Follow player X. There is no limit to the number of moves you can make during a day.

 

6. Days will last 5 days or until all players have indicated that they are done for the day. Nights will last at least 24 hours, will most likely take a little longer since I need to write individual night scenes.

 

7. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.

 

8. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

8-1. If you need to be replaced for whatever reason, please PM me, don't flake.

8-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

8-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.

 

9. Map updates will be made whenever I feel like it(or it is asked) and will be done in the first post.

 

10. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

11. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

12. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

 

13-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

If anything is unclear you can either ask here or sent me a message. If I think the answer is relevant to everyone, I will post it here, but at your request I may make it an anonymous question.

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@ Narsis

 

It's like if I joined the US army a year after the two atomic bombs were dropped in Japan in 1945 and WW2 ended. I am not directly and personally responsible for dropping the bomb - that is, I did not order it, I was not the pilot of the plane(s) who dropped the bombs, etc. "I" (that is, the country I represent) dropped that bomb.

 

In the same way, "we" the vigs were said to have "placed" the button and box in the lobby by our role PM's. We were not allowed to discuss or clarify it by the mod. In that sense, we are responsible. However, we didn't put it there insofar as we didn't give a mod command Set: Trap.

 

Does that make any sense?

 

ok i wasn't aware of that possibility. so what was the purpose of the trap then? or did it not say?

 

@ccabal: that assumes that Theo, AKC, and that other possible vig are telling the truth. i for one think that AKC is lying. and it seems that Theo has lied as well about his night actions at least once. dont see why he would, except to avoid suspicion...which is a very mafia thing to do.

Or to cover the fact that he may be a vig. or this could all be a trick and those two are mafia, but I am firmly suspcious of you narsis, because usually em has a good hunch on things. But then again he could be lying too... Tis why I am just searching a body tonight xD....

The purpose was unclear.

 

Theo has a unique strategy, fellas.

Or to cover the fact that he may be a vig. or this could all be a trick and those two are mafia, but I am firmly suspcious of you narsis, because usually em has a good hunch on things. But then again he could be lying too... Tis why I am just searching a body tonight xD....

 

EM has been wrong many times in previous games when he claimed to be right, even as a townie.

BTW, I think it's cool that activity is peaking right now.

If you were not aware narsis, yet the vigs are aware.. how can you claim to be a vig?

 

because i dont think it was AKC/Theo vigs that "placed" the trap. i think it's AKC/Theo scum that did.

@ccabal: that assumes that Theo, AKC, and that other possible vig are telling the truth. i for one think that AKC is lying. and it seems that Theo has lied as well about his night actions at least once. dont see why he would, except to avoid suspicion...which is a very mafia thing to do.

 

If AKC and Theo are mafia, then yes, they can still lie about being vigs and back eachother. But then, your real vigilante partners should come out of hiding and counterclaim.

If Narsis was a real vig, he would have seen the role PM Theo and I had and he would have known about the script basically forcing us as the real vigs to set the trap.

 

BTW, is it even possible to hurt yourself?

If AKC and Theo are mafia, then yes, they can still lie about being vigs and back eachother. But then, your real vigilante partners should come out of hiding and counterclaim.

 

why should they come out an counterclaim though? that'd only result in telling the mafia who the other vigs are. and how would we benefit from that? it's not going to change the fact that it's my/our word against theirs.

If Narsis was a real vig, he would have seen the role PM Theo and I had and he would have known about the script basically forcing us as the real vigs to set the trap.

 

BTW, is it even possible to hurt yourself?

 

except you are scum that got that pm. and why would a vig get a copy of the scum role pm?

i also find it interesting that two of the top(or at least among my top) suspects from before today have both claimed to be vigs in support of each other...

That's not interesting...that's convenient for you.

 

I wanted to end the day early but I didn't anticipated us going through three pages worth of posts in two days.

That's not interesting...that's convenient for you.

 

I wanted to end the day early but I didn't anticipated us going through three pages worth of posts in two days.

 

or you were worried that discussion would pick up and you'd get caught.

I wasn't worried...you have more to lose than I do.

 

(I am heavily...ahem...resisting pun-ch lines...ahem... about my waist line on having more to lose. LOL! (But actually, my current location is allowing me to get lots of walks so I'm actually keeping in shape.))

Theo posted that he needed an hour to read up and catch up a good 90 minutes ago. Should be any time now.

Day 1

 

Entrance: Kaziocore, Nerau, Narsis

 

Main Lobby: Chaoshawk, Persephone, 19theSpecOps

 

Kitchen: Curufinwe, Theophilos, AKCPLUTO

 

Bed Room: ccabal86, KevinH, Kasabian

 

 

I picked Theo because Curufinwe was attacked N1. Only Theo or AKC could have done it. AKC was injured by the chandelier. I deduced that AKC was not scum because of that leaving Theo as the mafia.

 

Narsis has to be the other mafia because he was the only one not injured meaning he must have been the one who cut the rope holding the chandelier up. Everyone else was injured so who else could it have been?

 

Yes but I was not in the room so I couldn't have been wounded. Had I been in the same room, I'd had been wounded as well as I would have been helping AKC.

 

I have to agree, with this. It makes it extremely unlikely that he isn't mafia, as he should have received at least some damage if he was a townie.

 

Woah, wait a minute AKCPLUTO, why do you think Curufinwe is mafia? Just because he has a weapon?

 

On day 1, I'm pretty sure he searched the kitchen, and probably found a knife. I mean, a kitchen has to have knives, right? Also, he triggered the booby trap, wich he probably wouldn't have done if he was mafia. I'm pretty sure Curu is innocent, we have to go after Narsis.

 

About the N1 actions by my self and AKC. The game started with us setting the trap for scum (which makes it certain that Mafia didn't know about it imo. Which made imo Curu at least a bit suspicious, given we had no good leads one way or the other. Having considered the options with AKC, we decided to search and attack. Me being the attacker as I started the game with a weapon as every proper vigilante would.

 

You remember at the start, the box? I got damaged by it? Guess what damaged me, the knife. Just so you know where that came from. Held it close to my chest till someone was dead, so I would not be a prime target for the mafia.

 

Lets go forward from here. How do we know Narsis is telling the truth??

 

He isn't he is claiming a role he can't possibly have.

 

@AKC: if Theo attacked Curu night 1...well why would he do that if he wasn't mafia? and what makes you think that a mafia couldn't have attacked night 1 and then just searched the rest of the game?

 

Because Theo considered some action better than no action, if for nothing else to get some sort of response from the others, townies and scum.

why should they come out an counterclaim though? that'd only result in telling the mafia who the other vigs are. and how would we benefit from that? it's not going to change the fact that it's my/our word against theirs.

 

Like I said at the beginning of this game, this is not traditional Mafia, and thus telling everyone who the vigs are would only benefit the town. Since there is no insta-lynch, it would make figuring out who the scum are a lot easier.

 

So why are you so hesitant to reveal your partners then?

CCabal86, heya, if someone has a medkit, they could just heal an injured vig, right?

I wasn't worried...you have more to lose than I do.

 

(I am heavily...ahem...resisting pun-ch lines...ahem... about my waist line on having more to lose. LOL! (But actually, my current location is allowing me to get lots of walks so I'm actually keeping in shape.))

 

oh we both have quite a lot to lose. if i die then that's one vig down, and not just a vig: a vig suspected of being mafia. which means that pretty much everything i've been saying is going to be ignored allowing you and your buddies to roam free. sure my vig buddies would be suspicious of you and try to kill you...but if the townies believe you it'd be difficult to do so without having huge amounts of suspicion put on them and the possibility of being wrongly lynched. not to mention the fact that the chandelier damage will wear away at a lot of players health and the potential for more AOE or DOT attacks...it would very likely end in a scum win.

 

you also as scum have lots to lose. you've outed at least one partner so far meaning that if you are indeed caught in this trap and the town believes me...well that's two scum gone just like that. and if CH was also mafia, then the town has just won the game.

I'm not downplaying the height of the stakes...or for that matter, the gallows...

 

But, hmm, good points there.

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