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The reunion

The rules:

 

Set up

As mentioned in the sign ups, the game differs a little from a regular mafia game, but it is still about an uninformed majority versus a informed minority. It's based on haunted mansion games and since this is the first time we play one here, I'll go over all the basics.

 

Three factions:

The following three factions are part of the game:

- Townies: They start the game without any knowledge about other players. They also start the game without any items or knowledge about the map. For this first game, their win condition will be to eliminate the mafia.

- Mafia: As in a regular mafia game, the mafia all know each other. They also know most details about the map and they usually start with at least one item each. The mafia wins when all non mafia players have been eliminated.

- Vigilantes: Vigilantes also know each other. They may have some knowledge about the map, but considerably less than the mafia. They usually start with at least one item each as well. The vigilantes win when all mafia members have been eliminated.

 

Day

Like regular mafia games, the game consists of a day and night phase. However, the mechanics are different. During the day, everyone can move around on a map. Moving can be done by posting one of two commands in this thread: Move to Room X and Follow Player Y. You can move around all day long. For this game, one game day will lasts 5 real life days or until all players have posted in the topic that they want the day phase to end. In addition to moving around, the day can also be used to discuss strategies, suspects, etc.

 

Night

After everyone has settled for a room, the night phase starts. During the night phase every player can submit one command to me in a PM. At the end of the night, every player will get a report of what happened in his room. However, it will be a report from the point of view of the player, so you will not necessarily see everything that goes on in the room. Basically, each action has a certain chance that it will be detected by another player. The following commands are available:

 

 

- Search: Search the room you are currently in. In this way you may be able to find an item or stumble across some room functionality. (For example, when searching the bathroom, you could find a hidden explosive. Your report would then look something like: "Your search of the room exposes a hidden explosive. Hidden explosive: The explosive is linked with a detonator. At night when you are in the bathroom you can submit the action 'use: hidden explosive' to use the detonator. All players in the room will receive 2 dmg"). Every item has a certain chance that it will be found when someone performs a search. Therefore, if you did not find something on N1, it does not necessarily mean it is not there. After someone dies, you may also search their body and recover their items. If more than one player searches a body, the items will be randomly divided between the players.

 

- Use X: Use an item or room functionality. Whenever you obtain an item or find a room functionality, you will receive a short description telling you what happens if you use it.

 

- Watch Y: Watch player Y. This greatly increases the chance that you will observe their night action.

 

- Attack Y: Attack player Y. You can either use your bare hands to attack or use a weapon you have found/were given at the beginning of the game. Attacking has a high chance of being detected by other players.

 

Since writing all these individual night scenes will take some time, the nights may take a few days. You may already start submitting night actions during the day. I will accept conditional night actions, for example: attack X if X is in the room, otherwise search room. Once the day ends, you will have 24 hours to update your night action. At that point I will lock all actions and start writing the individual night scenes.

 

Map

 

This is the map for this game.

 

http://img824.imageshack.us/img824/1139/mapbz.jpg

 

I will update everyone's position on the map a few times each day.

 

 

Health

 

All players start with 100% health. Attacking a player will reduce his HP. Once a player's HP drops to zero, he dies. Everyone's health will be updated at the start of each day phase.

 

 

Additional rules

 

(Stolen from Narsis, who stole them mostly from mole, and slightly adapted by me)

 

1. This is game. Play to win; expect to lose. And have fun.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing role PMs is not allowed either. There is nothing in your role PM that you should be sharing with the other players. It is pretty much only flavour + win condition. You are allowed to claim a certain faction, but there will be no hinting about things that might be in your role PM.

 

5. Move to a room by posting Move to Room X. Alternatively, you can also follow another players by posting Follow player X. There is no limit to the number of moves you can make during a day.

 

6. Days will last 5 days or until all players have indicated that they are done for the day. Nights will last at least 24 hours, will most likely take a little longer since I need to write individual night scenes.

 

7. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.

 

8. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

8-1. If you need to be replaced for whatever reason, please PM me, don't flake.

8-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

8-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.

 

9. Map updates will be made whenever I feel like it(or it is asked) and will be done in the first post.

 

10. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

11. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

12. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

 

13-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

If anything is unclear you can either ask here or sent me a message. If I think the answer is relevant to everyone, I will post it here, but at your request I may make it an anonymous question.

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Curu is Curu, I pushed the button because we were all to busy umming and ahhing about it.

I am a man of action...

 

lol :D

 

 

combination of the items the vigs started with plus wanting to generate some discussion/reactions.

 

That's really vague. I'd say since the suspicion is heavily stacked on you, now would be a good time as any to reveal how EXACTLY you came to the conclusion that KevinH needs to go.

19th, it's on pages 1-3. I remember that myself.

 

Attacking Curu was a mistake but it was Theo's decision.

Yep we had no particular lead as mentioned above :P I answered this questions in one of the posts already :wink:

 

No matter I'll go about it again; we had no particular lead, and after a discussion we decided it would be best to do an attack and a search since we (AKC and I) were in the same room with Curu. Thus I attacked and AKC searched. Now to the why ... simply because we speculated it would get a response from the rest and possibly start a discussion. Simple as that, between taking no action at all, and doing something we opted for doing something.

 

taht is a very scummy thing to do. you see by limiting actions to within the rooms, the mod has given the town an invulnerable unblockable cop that is guaranteed to show that at least one of these 2 players is scum. but it only works if only scum attack at night. you attacking then is an obvious scum move. why would you attack with no leads? you'd get a definite lead within 2 days if you had waited. now instead you attacked a player(most likely a town player). that is a very scum move to do on night 1 as unless scum attack they can't possibly win.

Theo, you mentioned the bad PR...for crying out loud.

lol :D

 

 

 

 

That's really vague. I'd say since the suspicion is heavily stacked on you, now would be a good time as any to reveal how EXACTLY you came to the conclusion that KevinH needs to go.

 

as i said it wasn't a belief that Kevin needed to go, only a belief that he was the best target for the night. we didn't expect the chandelier to drop and hurt him.

19th, it's on pages 1-3. I remember that myself.

 

Attacking Curu was a mistake but it was Theo's decision.

 

oh so now you are blaming your partner for an action that you as a group decided on. so you are the good guy and Theo is the bad guy now?

lol :D

 

 

 

 

That's really vague. I'd say since the suspicion is heavily stacked on you, now would be a good time as any to reveal how EXACTLY you came to the conclusion that KevinH needs to go.

 

bleh sorry didnt really explain did i. :P

 

the vigs started with a medkit as an item. plus the fact that two were used by people that weren't a vig on night 2 of all nights...well we figured it was extremely unlikely that there were two medkits to be found and that two townies would find them on night 1.

What did Kevin do to arouse suspicion?
I must emphatically deny that we as the vigs have had ownership of the medkits.

as i said it wasn't a belief that Kevin needed to go, only a belief that he was the best target for the night. we didn't expect the chandelier to drop and hurt him.

 

Ok, fine. But what exactly led you to believe he needed to be hit then. What are these items, and why do they put the blame on KevinH

as i said it wasn't a belief that Kevin needed to go, only a belief that he was the best target for the night. we didn't expect the chandelier to drop and hurt him.

 

Ok, fine. But what exactly led you to believe he needed to be hit then. What are these items, and why do they put the blame on KevinH

bleh sorry didnt really explain did i. :P

 

the vigs started with a medkit as an item. plus the fact that two were used by people that weren't a vig on night 2 of all nights...well we figured it was extremely unlikely that there were two medkits to be found and that two townies would find them on night 1.

 

 

Ok, fine. But what exactly led you to believe he needed to be hit then. What are these items, and why do they put the blame on KevinH

 

read quote above. :D

 

@AKC: well of course the mafia wouldn't start with a medkit. i dont see why they would flavourwise.

lol :D

 

 

 

 

That's really vague. I'd say since the suspicion is heavily stacked on you, now would be a good time as any to reveal how EXACTLY you came to the conclusion that KevinH needs to go.

I beleive the mage was either nerau or narsis if he was in the room with us.

Double post, cc.

 

Let's pretend that we as the vigs have a medkit. Demonstrate that we have used it or why we would save it for a late point in the game. We don't have a medkit. Period.

bleh sorry didnt really explain did i. :P

 

the vigs started with a medkit as an item. plus the fact that two were used by people that weren't a vig on night 2 of all nights...well we figured it was extremely unlikely that there were two medkits to be found and that two townies would find them on night 1.

 

 

@AKC: well of course the mafia wouldn't start with a medkit. i dont see why they would flavourwise.

 

Contradiction right there...

Double post, cc.

 

Let's pretend that we as the vigs have a medkit. Demonstrate that we have used it or why we would save it for a late point in the game. We don't have a medkit. Period.

 

well of course you the scum havent used it yet...you dont have one.

 

why save it? we were/are planning on using it when either one of our own gets hurt enough, or someone we deem strongly enough to be town is in need of it. up until this point neither situation has come about.

how is that a contradiction?

 

bleh sorry. nvm i see it.

 

the first was me explaining what i believed before today. the latter is what i believe is a good possibility now.

You said you suspected KevinH and myself being mafia because we used medkits on injured players "too soon". Then in the next quote you're saying the mafie wouldn't start with medkits, because that would not be fitting "flavorwise"
I will let Theo deal with the matter of medkits then.
I will add that the fact that Narsis has persisted this far to defend himself this emphatically says a lot too about him.

bleh sorry. nvm i see it.

 

the first was me explaining what i believed before today. the latter is what i believe is a good possibility now.

 

 

You said you suspected KevinH and myself being mafia because we used medkits on injured players "too soon". Then in the next quote you're saying the mafie wouldn't start with medkits, because that would not be fitting "flavorwise"

 

 

read above again. :D

 

although i admit that second one was poorly worded.

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