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The reunion
#121
Posted 02 November 2010 - 12:07 AM

We didn't know who was scum and who was not.
If we move and something similar happens again, we can create a list of good suspects.
#122
Posted 02 November 2010 - 12:14 AM

#123
Posted 02 November 2010 - 01:32 AM

I would suggest the same KevinH said, lets move true the rooms, mix up a little bit, then we will narrow things down. With this i mean we'll found out who were the attackers last night, therefore, the mafia imo.
yeah that sounds like a definite plan.
every one of the four suspects should be in a different room. that way it'll further narrow down who it was.
as for everyone else...just spread around as you see fit i guess.
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#124
Posted 02 November 2010 - 02:15 AM

I want to Move to entrance.
Eh, um - did Narsis step on a nail? I suppose we need to look out for missing floorboards and things.
You did not answer CH's question.
What did you do last night!




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Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#125
Posted 02 November 2010 - 02:57 AM

Genesis Member / Awards Committee / Genesis Dipomat to NpO, AiD, KoC, IRON, RnR, MK, OSA, Ronin / Tech Director
#126
Posted 02 November 2010 - 03:25 AM

I couldn't find anything last night (apparently it was too dark to see much)
#127
Posted 02 November 2010 - 07:12 AM

Please keep in mind - I'm still getting used to this format with the HP, the items, and multiple rooms.
#128
Posted 02 November 2010 - 12:15 PM

Genesis Member / Awards Committee / Genesis Dipomat to NpO, AiD, KoC, IRON, RnR, MK, OSA, Ronin / Tech Director
#129
Posted 02 November 2010 - 02:35 PM

Speaking of Curu, I still find it strange we had no update on the initial box thingy from the entrance (than again I might have missed an update too).
@Curu, did you get any news on what happened when you opened that box?
I'd also suggest we group those wounded in to a safe room, under the assumption they aren't scum (or at least not more than one of them is), and group the healthy people in to other three rooms, so we can spread out any possible harm to us townies.
Partout où nécessité fait loi
Quodsi ea mihi maxime inpenderet tamen hoc animo fui semper, ut invidiam virtute partam gloriam, non invidiam putarem
#130
Posted 02 November 2010 - 02:36 PM

Partout où nécessité fait loi
Quodsi ea mihi maxime inpenderet tamen hoc animo fui semper, ut invidiam virtute partam gloriam, non invidiam putarem
#131
Posted 02 November 2010 - 03:26 PM

Perhaps there are "red herring" devices.
Use: Scum-Detector results in an explosion that delivers damage.
#132
Posted 02 November 2010 - 03:52 PM


#133
Posted 02 November 2010 - 03:57 PM

Genesis Member / Awards Committee / Genesis Dipomat to NpO, AiD, KoC, IRON, RnR, MK, OSA, Ronin / Tech Director
#134
Posted 02 November 2010 - 05:03 PM

"Baptized in Fire and Blood"
#135
Posted 02 November 2010 - 05:04 PM

"Baptized in Fire and Blood"
#136
Posted 03 November 2010 - 12:37 AM

Since probably the mafia and maybe the vigilantes already know this,
might as well tell this so everyone that the switches for the lights of the rooms
can be found in the entrance. It's only labeled as X, Y and Z.




-----------------------------------------------------------------------------------------------------
Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#137
Posted 03 November 2010 - 06:59 AM

#138
Posted 03 November 2010 - 10:05 AM

Anyway you can switch on all the lights at once.
Someone (better if two if ever one is scum) could switch it on tonight.
Note that switching on the lights is equivalent to one night action.
If the lights are on, night actions are more likely to be detected.
We can then direct our suspicion to the people in the entrance if ever someone switches it off again.
I think it's best if we can detect the night actions of people better.




-----------------------------------------------------------------------------------------------------
Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#139
Posted 03 November 2010 - 12:34 PM

Maybe there is a better night action than to switch the lights, but I'd like everyone to be able to see.
Mod: Can I use an item (the light switch) that I have not found with my own action?
#140
Posted 03 November 2010 - 12:45 PM

I can't think of a reason why we would want the lights off.
Maybe there is a better night action than to switch the lights, but I'd like everyone to be able to see.
Mod: Can I use an item (the light switch) that I have not found with my own action?
Exactly that's why if someone switched it off again after it's already turned on,
one of the people in the entrance room could be scum.




-----------------------------------------------------------------------------------------------------
Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
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