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Mafia on Iron Island

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I'll follow orders too. If we can at least agree throw out a cohesive strategy (like KevinH's) we can start to figure out where people stand.
  • Author

It's taking a while for everybody to vote, so I'm altering a rule slightly:

 

The Day ends when the majority votes for one thing.

 

This prevents one person from hanging up the whole game.

  • Author

Nonvoting: Nerau, Theophilos

 

No Lynch: d3mon, reign of terror, KevinH, ABigDeer, Kaziocore, BeeBs

 

The Majority has voted upon No Lynch. Nobody died today.

 

Night 1 Starts

 

Those of you with Night Actions, (Cop/ Roleblocker/ Mafia/ Godfather/Doctor) send in your actions ASAP. Night 1 ends 48 hours from the time of this post.

Edited by SirCrocodile

  • Author

DAY 2 STARTS

 

The Mafia killed Theophilos. He was the Godfather

The Cop didn't send an inquiry PM.

 

Interesting...

 

So how does this work with a no lynch strategy now. Sure we got a kill in our favor, but it doesn't help us procede with lynching. Unless we're planning on lynch today just on odds alone. Seeing as we just got a big win we might want to give the cop the benefit of the doubt and no lynch again? I'm sure someone will crunch the numbers and figure out the options for win/loss scenarios....

Woah woah waoh...

 

At first I thought I read something wrong. I though the mafia that killed him was something like a vigilante with a strange twist on the name. Looking at the sign up thread however, that doesn't seem to be the case. So, now we know the mafia didn't know who their godfather was? Now, I'm sure I've gone wrong somewhere...how did this happen?

  • Author
The mafia and the godfather are different factions.

So basically we have 2 mafia factions???

 

Anyway it's like we're just starting on day 1 with 5 townies and 2 mafia members

since the cop never sent a pm to the mod

(this may be a clue for the doc as the cop may be someone who is relatively inactive)

 

Now the question is whether to lynch or no-lynch again...

The mafia and the godfather are different factions.

 

Alright, I totally missed that. My bad, that said, where do the rest of ya'll stand? Should we roll the dice on another night?

EDIT: I missed all the other posts on page three, sorry. I'm really having some technical difficulties in this game...I'll echo the confusion about the third faction. Either way, with a cop who doesn't seem to be active (night one was an important night to get the ball rolling and they failed) doesn't that throw a lynch pin in the benefit of doing a no lynch? WIthout and investigation we're a player down, I don't think we're going to get lucky twice.

 

I'd drop of vote on

d3mon

ABigDeer

reign of terror

Nerau

 

for being inactive, but as Kaziocore has pointed out a few times are slim numbers could make that a really bad idea. Here's hoping we hear from them...

So basically we have 2 mafia factions???

 

Anyway it's like we're just starting on day 1 with 5 townies and 2 mafia members

since the cop never sent a pm to the mod

(this may be a clue for the doc as the cop may be someone who is relatively inactive)

 

Now the question is whether to lynch or no-lynch again...

 

I agree it's just like day 1 only the odds are better.

 

Vote: No-Lynch

 

Alternatively, we can try to guess why the goons chose Theophilos to kill but I don't see much to go on.

I agree it's just like day 1 only the odds are better.

 

Vote: No-Lynch

 

Alternatively, we can try to guess why the goons chose Theophilos to kill but I don't see much to go on.

 

Hold on, here's what I don't understand, what is going to help us now with a no-lynch? My understanding was that a no lynch is used to set up a follow the cop strategy, but it doesn't seem like we have a cop to follow, whether he's inactive or a one use (as D3mon pointed out). So, whats the benefit? We lose one townie overnight and assuming the cop drops the ball again we are in tomorrow 4 to 2, with nothing to go off.

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