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The new nation RP.

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herro :D i'm taking the eastern united states. i'll be green and ma territory will be called Nation UCoN :P thank you come again!
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I claim India,Pakistan,Afghanistan,Bangladesh,Nepal and Srilanka(all of the sub-continent) in the name of The Holy Empire of Pakistan.Change colour to dark green please from yellow.

Edited by Rafay

  • Author

Also, what are the rules/basics on over-continent attacks/defense? (through sea, how does one define connected?)

 

Well, for example. North and South America are separate continents, but are connected by the isthmus of Central America. Since they are connected so to speak, it is appropriate to force land attacks. Since you can only attack territories adjacent to yours, you would have to convince the nations in your way to your target to allow you to go through them to attack your target. You can't attack through water unless the territories you want to attack are accessable through water. For example, to attack Greenland you have to go over water, time for a naval attack; you have to do the same with New Zealand. But if you are in Italy and want to attack Egypt, you have to go arouns that sea to attack Egypt. I am not sure if I made this less confusing :P

Edited by Angel Cruz dela Sant

Perhaps the ocean should be divided into "territories" (perhaps just every other long/lat line on a map) and nations will be allowed to attack up to a certain amount of squares away unless a nation gets permission to stop in someone elses territory (just like going through someone on land). If the person in Australia wanted to attack South Africa, he could land in India with the owner's permission and attack South Africa from there. Think of it like the US gathering troops in Britain before D-Day.
I would suggest a seemingly fair amount of entry points, either one way or in both directions from each point. Be careful not to overburden territories with being too open to others unecessarily, but definetly will need some dotted sea lines drawn in :D

I would suggest a seemingly fair amount of entry points, either one way or in both directions from each point. Be careful not to overburden territories with being too open to others unecessarily, but definetly will need some dotted sea lines drawn in :D

 

I agree! Kinda like the board game Risk.

  • Author

Shhhhh everyone. I added sea routes, also Antarctica just for Kazio :P

 

http://i1137.photobucket.com/albums/n509/Angel_Cruzdela_sant/Themapoftruthandvirtue-4.png

 

 

Also as a double whammy to rule changes, Friff and I are adding a sort of size bonus for nations and alliances in our equations. The equations will be confusing for us, but you all will be spared the wrath of the math.

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Did I mention I got no idea how to play this

 

Use your people skills to gain allies and what-not, declare war on nations you are able to attack. Attack those nations (you don't need military build-up or whatnot). Use diplomacy to get what you want.

So i can just say i have something (within reason) and It counts?

For example: I just say " I have an airforce of 300 fighters and about 50 bombers" (fairly reasonable)

  • Author

So i can just say i have something (within reason) and It counts?

For example: I just say " I have an airforce of 300 fighters and about 50 bombers" (fairly reasonable)

 

You could say that (although it will have no impact on the battle...), but what I meant was like according to my archaic rules. Someone in Australia can't attack Europe by navy because it would have to travel too far, the issue was revolved by the sea-route reqquest made by the previous 50 people. You can really do most anything you want in here. I will be mending the rules soon because of requests by several people and sugggesstions made by others. Keep a look out.

I claim eastern Canada in the name of KFland.
  • Author

Don't ya think 30 is a little much to aim for Angel?

 

we have 17 nations so far in less than a week of advertising! Not only that, but plenty of new people could join the game!

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