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[KZ-02] SANE END: Madness Metropolis

[KZ-02] Madness Metropolis

 

Quick Links:

Sign-up Thread

 

Day: Deadline

Day 1: May 27, 2012

Day 2: June 8, 2012 June 5, 2012

Day 3: July 5, 2012

Day 4: July 27, 2012 July 25, 2012

Day 5: August 10, 2012

Day 6: August 30, 2012

Day 7: September 14, 2012

Day 8: September 20, 2012

End Game

Role PMs

Night Actions

 

Updates:

  1. May 31, 2012: Eva999 replaces Nerau. Deadline extended by 3 days.
  2. July 2, 2012: d3mon replaces OrangeRush7. Deadline postponed to July 5.
  3. July 16, 2012: Half-majority imposed.
  4. July 22, 2012: Chaplain of death replaces Angel Cruz dela Sant. Deadline postponed to July 27
  5. July 24, 2012: Ivan V replaces ABigDeer
  6. August 31, 2012: Theophilos replaces d3mon

 

Still Madly Alive:

  1. ccabal86 [sergeant Sanity], Roleblocker
  2. Daimos [Major Masteria], Redirector

Confirmed = Bolded and Underlined

 

Definitely Not Still Madly Alive:

Imran Ehsan [Miss Bonnie], Neighborizer♀, was cured in the head on NIGHT 1

JohnGato [Mister Clyde], Neighborizer♂, was shot in the head on NIGHT 1

Eva999 Nerau [Doctor Jekyll], Night-shift Veterinarian, died of an overdose on NIGHT 2

reign of terror [schizophrenic Sam], Paranoid Roleblocker, was shot in the chest on NIGHT 3

KevinH [Pica Pete], Jack-of-all-trades, was cured in the head on NIGHT 4

Ivan V ABigDeer [Time Traveler Tom], Delusional Townie, was lynched on DAY 5

Electric Mango [Mysophobiac Mandy], Reflexive Watcher, was cured in the head on NIGHT 5

Alternate_Tree [Anterograde Amnesiac Cop], Amnesiac Cop, was lynched on DAY 6

BeeBs [super Shrink], Team Sanity Escapee, was lynched on DAY 7

Rafay [Doctor Delirium], Jailkeeper, was cured in the head on NIGHT 7

cam177 [Mayor Madness], Governor, was shot in the back on NIGHT 7

Theophilos d3mon OrangeRush7 [stendhal the Cop], Flavor Cop, was lynched on DAY 8

Chaplain of death Angel Cruz dela Sant [Patricia Portillo], Anorexic Townie, was cured in the head on NIGHT 8

Xx Karl xX [shrieker the Sadist], Sadistic Serial Killer, was locked away in an asylum forever in the END GAME

Edited by Kaziocore

  • Replies 638
  • Views 28.1k
  • Created
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Vote: Shorter days.

 

Well might as well get this over with quickly.

 

Unvote: Electric Mango

 

Vote: JohnGato

 

Why would that be good for the town?

 

 

Vote: Shorter Days

 

Don't want this game to go too far into the summer lol.

 

anyways, i think no lynch is definatley not the way to go, it in no way helps decide who anyone is and we just end up the next day with a dead townie. but at the same time, im not really for lynching too quickly so i wont vote for JohnGato, at least not yet. i want to give him a chance to start posting, but if it gets near the deadline and he still hasnt posted anything then he is probably our best option to go with. sure he might be a townie but even if he has a power it's of no use just sitting there. and hey, for all we know he could be a lurking scum and we are one step closer to winning this game haha

 

Doubtful. Although scum might want to stay under the radar, certainly they would speak up (assuming they are active) if they were certain to get lynched.

 

We have a mod for a reason. Inactives get replaced. Lets leave enough time for that to happen, it is in the town's favor to replace moreso than to lynch.

It's allright, just leave the mistakes there. You can "Edit" by responding to your own post or something, we usually do that :) And also, if you're voting for something, you need to use bolded text, otherwise MOD will not count it as a game action.

 

Anyway, I agree with BeeBs and Angel, no need to rush anything. Let's give everyone enough time to show up.

 

Thanks will do :)

 

I will consider unvoting my comrade if he decides to show up.

 

Replacing him is also a good idea but for now.

 

Vote: JohnGato

  • Author

VOTE COUNT

JohnGato (6): Imran Ehsan, OrangeRush7, reign of terror, cam177, Rafay, Daimos L-3

BeeBs (1): Electric Mango

Daimos (1): Angel Cruz dela Sant

KevinH (1): Nerau

Nerau (1): ccabal86

 

No-Lynch (1): KevinH

 

Not Voting (5): ABigDeer, Alternate_Tree, BeeBs, JohnGato, Xx Karl xX

 

With 16 Alive, 9 is needed to lynch.

 

I'm finding a replacement for JohnGato

Well thats good a replacement. No unnecessary kill. But now again we have to decide who to lynch on D1 as per our strategy. But it also tells something last game Nerau was inactive hence lynched Kaz didn't replace. But he did replace Theopolis and Emmanuel with Karl cuz their role was a cop. Could it be that John Gato and his replacement are cops.

Yeah, let's not read too far into that. That didn't work out too well last time.

 

On another note, we will need a new plan if JohnGato does get replaced. At the moment, I'm leaning towards a no-lynch, simply because there isn't enough information to make a good decision as to whom to lynch. Now I'm fairly new to Mafia, so I don't know whether or not this is the best decision. However, the odds are definitely in favor of killing a random townie. What are some of your more experienced ideas on this matter everyone? Is it usually a good idea or not to lynch on day 1?

 

 

Is it usually a good idea or not to lynch on day 1?

 

This made me smile.

 

Almost every game has a debate about no-lynching on day 1. I almost always favor a no-lynch. Exceptions are when there is a greater probability that there is not a cop (we were given scenarios one game) or when I had to vote for someone else to save my own skin.

 

I don't always win the argument and we usually lynch a townie. I say "I told you so" but nobody ever seems to think that only the scum benefit from an extra dead townie.

Counter argument in 3.....2......1.....

 

Except that if we don't lynch we wake up tomorrow with one dead townie and know nothing more than what we know right now. Sure the cop will investigate but will most likely finding a townie. Even if he did investigate scum he won't be able to let us know without blowing his cover. The most common way of hunting scum is to analyze voting patterns and the more lynches we have, the better our odds increase.

Due to the fact that a replacement is coming into the game i here byUnlynch: JohnGato

I hope that replacement comes through. That would be a much better situation.

 

If it does, I guess the scummiest thing I've seen so far is:

 

Well might as well get this over with quickly.

 

Except where we have problems with the scum dominating out discussion this doesn't ever seem to be a good idea for the town. I don't think that is the case here, so it doesn't seem like it is pro-town.

Enough to vote on? We'll see.

Plus, who knows what level of quad-reverse psychology Rafay is playing this game! :P

 

The lynch/no-lynch thing, the way I see it, has clear benefits each way. I think it is a strategy decision that should be evaluated in a game by game basis not as a blanket doctrine. Unfortunately, I think, the way both ElectricMango and KevinH approach it is the later. Here, I think with so many townies and so much room for back and forth, strategy wise, the no-lynch argument is more persuasive than usual. However, it's always a shame walking into D2 with nothing.

 

To KavinH's point, you may say I told you so, but the goal wasn't necessarily to not lynch a townie. On the contrary, that is sort of the assumed sacrifice and risk. When we do, theoretically, the benefit of the D2 voting pattern outweighs the loss of the single townie. So, you might say "I told you so", but I don't think anyone ever contends that it is likely that we'll lynch a scum. Therefore, it seems like your retort is a little off the mark.

Mod any idea if you will shorten the days?

Ugh, I'd rather conclude the day sooner. No sense in waiting around for that long, especially on day one.

 

Unvote

Vote: No-lynch

 

While it would be horrible if we had a repetition of last game's "No info on Day 2" events, I would cautiously agree with those who think that flavor hints at the presence of a psychopath. This means that we MAY see two nightkills. If that is the case, we can ill-afford to lynch a third townie.

 

I'd rather sit through Night 1 and begin lynching from there.

Good point ccabal. Psychopath looks very likely in this game. And since MOD is looking for a replacement I will go with the no lynch option on Day 1 too.

 

Unvote: JohnGato

 

Vote: No Lynch

I will shorten the days starting on DAY 2

 

 

Ugh, I'd rather conclude the day sooner. No sense in waiting around for that long, especially on day one.

 

Hopefully this is too afford more time to get a replacement and let him/her get aquatinted with the game.

Good point ccabal. Psychopath looks very likely in this game. And since MOD is looking for a replacement I will go with the no lynch option on Day 1 too.

 

Unvote: JohnGato

 

Vote: No Lynch

 

Ya i think No lynch is pretty much our only good option here since our unactive is gonna be replaced and since there isn't any information we have to go off of to even make a decent vote. let's hope that nothing too insane happens during the night :panicmode:

 

Vote: No Lynch

Sorry forgot to put this in one of my last posts Vote: No lynch

Psychopath is the same thing as serial killer, correct?

 

And I agree on no-lynch. We just don't have enough information to get a good vote.

Unvote: JohnGato

Vote: No-Lynch

Yikes. Things are really swaying around in this game so far. Scum will probably take advantage of that quickly as our numbers dwindle.

 

Ya i know, we went from like 5 votes to lynch straight to like 5 votes for no lynch. looks like we are all playing the part of the Mad town pretty well lol

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