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Mafia Discussion

  • Replies 131
  • Views 29.1k
  • Created
  • Last Reply

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The Samus Factor, ie. lynching outstandingly good players early every time they play, is a good way of driving people away from playing mafia, thus it should be avoided.

 

 

It isn't pretty, but its the most effective strategy, mafia scum can use.  

Agreed. It’s pretty odd that no one tries to lynch the people who try to lynch the top players on D1. Night killing these guys is very good strategy, though, imo.

 

 

 

11. RESPECT THE MODERATOR, THEY WENT TO A LOT OF TROUBLE TO PUT THEIR GAME TOGETHER!

 

 

And respect me too!!! 

Have you ever moderated a game? Just curious. :)

 

 

He has. 

Cool.

 

 

8. The Samus Factor, ie. lynching outstandingly good players early every time they play, is a good way of driving people away from playing mafia, thus it should be avoided.
 

As annoying as it is from a personal point of view, I don't blame mafia, it makes sense to most people.

 

But me personally if I was mafia i'd prefer to keep the vocal and experienced players in game, until mid gameish, as they are the ones that can usually build support for a lynch and if you play your game right, mafia can use that to their advantage.

 

It's a double edged sword.

Can non-IRON mod a game? @Brewers told me I could, but I didn’t know if there was going to be an issue with thread locking

Can non-IRON mod a game? @Brewers told me I could, but I didn’t know if there was going to be an issue with thread locking

 

I don't think it would be a problem, since the mask for mafia moding is separate from anything else. But i'm not an admin, so that's just my opinion :P

Can non-IRON mod a game? @Brewers told me I could, but I didn’t know if there was going to be an issue with thread locking

yeah MK mods games and he is not in iron.  if you have the mod mask u can lock and unlock stuff

  • 1 year later...

Hi everyone

 

I'm one of the people organizing the Mafia Championship. I believe The Warrior is representing you guys? But I've been told they've been unresponsive, and as we are scheduling all the games tomorrow we really need to get in contact with them. So I just wanted to post here in case any of you had a way of reaching him? :)

It doesn't seem like we're able to get in contact with The Warrior.

 

I don't suppose anyone would be willing to replace him and play in the Mafia Championship? :)

I'm here. I looked at the requirements and I'm fine with the in game requirements. I just don't have enough time to properly write up a bio or do the pre-game stuff.

Ill write a bio for you, you can trust me ;)

  • 4 months later...
  • 3 weeks later...

Mafia and sk have won the last 6 games.....Are Town needing a buff of some kind? It seems towns just getting worse. 

 

Nobody wants to respond? 

 

The streak ended at 6.

 

I wouldn't worry about it. If you do worry, read about a roulette game getting 32 reds in a row.

Interestingly it ended in the first open game in a while too, and one that was supposed to be the most challenging for town to get right. I wonder if maybe we're just getting a little too comfortable relying on the wide variety of mechanics in closed role madness games to win games for town? If that makes sense lol
  • 3 weeks later...

So @KevinH,

i have been thinking of your last post in my game.

That total wins means nothing more than longevity and activity.

That's true.

 

And we have been having this discussion in the wins thread about this as well.

 

So I'm proposing individual game grading from now on.

 

So players can be graded on a scale, of let's say 1-10 by each player who played.

Then we calculate the average, excluding the player own ratings.

 

Then we can track it over games.

 

So if someone gets a 5 in one game, then 6 in another, then a 4 in the next.

The average calculated over games will 5.

 

 

Then like how we currently place players in a tier of wins, at the bottom of the win thread.

We place players in a tier ranging from 1 - 10.

With 10 being the highest.

 

 

 

This ensures actual contributions are recognised.

 

 

So KevinH, i have been thinking of your last post in my game. That total wins means nothing more than longevity and activity. That's true. And we have been having this discussion in the wins thread about this as well. So I'm proposing individual game grading from now on. So players can be graded on a scale, of let's say 1-10 by each player who played. Then we calculate the average, excluding the player own ratings. Then we can track it over games. So if someone gets a 5 in one game, then 6 in another, then a 4 in the next. The average calculated over games will 5. Then like how we currently place players in a tier of wins, at the bottom of the win thread. We place players in a tier ranging from 1 - 10. With 10 being the highest. This ensures actual contributions are recognised.

 

Actually a nice idea.

 

But there will be prejudices involved in this system. 

I actually have a more outlandish idea that might mind of have the added benefit of solving this problem. What if we had a fantasy mafia league? People could put players on their "team" for different games and then everyone gains or loses points based on how they contribute to the outcome (ie +1 for lynching the opposite alignment, -1 for lynching your own alignment, +3 for being alive when your team wins, etc). The league itself would be just for fun, but scoring contributions might actually help show everyone's skill level more objectively.

 

So KevinH, i have been thinking of your last post in my game. That total wins means nothing more than longevity and activity. That's true. And we have been having this discussion in the wins thread about this as well. So I'm proposing individual game grading from now on. So players can be graded on a scale, of let's say 1-10 by each player who played. Then we calculate the average, excluding the player own ratings. Then we can track it over games. So if someone gets a 5 in one game, then 6 in another, then a 4 in the next. The average calculated over games will 5. Then like how we currently place players in a tier of wins, at the bottom of the win thread. We place players in a tier ranging from 1 - 10. With 10 being the highest. This ensures actual contributions are recognised.

Actually a nice idea.

 

But there will be prejudices involved in this system.

True, but those opinions coming from a prejudiced point are easy to recognise and thus excluded from the ratings.

 

 

True, but those opinions coming from a prejudiced point are easy to recognise and thus excluded from the ratings.

 

Hardly. People will only give numbers unless you want them to explain their rating then it me possible but based on numbers alone it'd be hard to distinguish.

 

 

 

I actually have a more outlandish idea that might mind of have the added benefit of solving this problem. What if we had a fantasy mafia league? People could put players on their "team" for different games and then everyone gains or loses points based on how they contribute to the outcome (ie +1 for lynching the opposite alignment, -1 for lynching your own alignment, +3 for being alive when your team wins, etc). The league itself would be just for fun, but scoring contributions might actually help show everyone's skill level more objectively.

 

I propose similar.

 

We should have a league table.

 

There should be 4 seasons of 3 months each year. Players will be given 1st 2nd and 3rd ranks.

 

You gain points and move up table by winning and lynching like you said.

 

Faction win: 5 Loss: -3

 

Individual win 7 loss: -2

 

Lynching oppo faction: 2 Lynching own faction -1

 

You also get 1 point for every 10 posts per game.  

But people bus their partners from time to time.

You can't include lynching own alignment as a negative, if it's a strategy.

 

 

Yeah, reviews should include like maybe a line or two about the players.

Maybe a bunch of positive points for bussing your own partner if it works (ie you win because people think you're town), and negative if it doesn't? Either way I think having set scores for different plays and outcomes that people participate in is the most neutral way to rank players. I like Rafay's idea about points per 10 posts or something since it would also implicitly reward people for staying alive longer.

Collecting all that data and publishing it would be a lot of work for someone (or group).  What about making a Mafia Mod group that is responsible, (like Factory, or Watchers etc). Would have to be in a shared section of forums, like diplomatic, so folks from our allies could participate/hold positions. 
just thinking out loud...

question:  why does it matter/who cares?

 

we all know who the good players are and who the bad players are.  we dont need someone to spend hours of time working on stuff just to tell us something that we already all know

I think it would be interesting to see the numbers, personally.

 

It could also contribute to a psychological effect, you can tell somebody they’re bad or not as good as person x, but it may not work. Showing numbers based on a logical system could prompt an internal mechanism in their mind to stack themselves against person/people x and try to play better to surpass them, which could lead to an increase (even if slight) in skill/activity of the forums.

 

That above is all conjecture though, I’m no expert. I think there are ways to tweak what you guys are talking about to better “rank” players, and I would be down to help work on it if I was able to.

 

 

question:  why does it matter/who cares?   we all know who the good players are and who the bad players are.  we dont need someone to spend hours of time working on stuff just to tell us something that we already all know

 

F-U-N

 

 

 

Collecting all that data and publishing it would be a lot of work for someone (or group).  What about making a Mafia Mod group that is responsible, (like Factory, or Watchers etc). Would have to be in a shared section of forums, like diplomatic, so folks from our allies could participate/hold positions.  just thinking out loud...

 

WE could keep our own score every game. Then publish as the game ends and mod updates the table/standings. 

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