Game SetupThe setup is determined by randomly selecting one row or one column from the above table, then filling in the remaining 6 roles with 5 Vanilla Townies and 1 Mafia Goon to create a 7-town, 2-mafia setup.
For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) was chosen, the full setup will be 1 Town Jailkeeper, 6 Vanilla Townies, and 2 Mafia Goons.
These are the Role PMs that have potentially been sent to the players:
Mafia-Aligned Players:Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name]. You are the bad guys.
Abilities:
Factional Communication - During the night phase you may talk with your partner via QuickTopic.
Factional kill - Each night phase, you may message the moderater your choice of who to kill and who is performing the kill.
Win Condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name]. You are the bad guys.
Abilities:
Roleblock - During the night phase, you may prevent a player from performing an action.
Factional Communication - During the night phase you may talk with your partner via QuickTopic.
Factional kill - Each night phase, you may message the moderater your choice of who to kill and who is performing the kill.
Win Condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Town-Aligned Players:Welcome, [Player Name], you are a Vanilla Townie. You are one of the good guys.
Abilities:
Vote - Your weapon is your vote. Use it wisely.
Win Condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a Town Cop. You are a member of the local law enforcement, and can tell the good guys from the bad.
Abilities:
Investigation - During the night phase, you may investigate one player in the game by messaging the moderator. You will get results back in the form of Mafia/Not Mafia.
Sane - Your results are guaranteed to be correct.
Win Condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a Town Doctor. You are the skilled doctor of the town.
Abilities:
Protect - During the night phase, you may protect one player in the game. If they were targeted by a night kill, it will not succeed.
Win Condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a Town Jailkeeper. You are a prison guard, and it’s your job to ensure the undesireables are kept in their place.
Abilities:
Jail - During the night phase, you may jail one player in the game by messaging the moderator.
- If the jailed player attempts to use a Night action (Investigate, Protect, Track, or Kill), their action will not resolve.
- If the jailed player is the target of a Kill that action will not resolve. Any other actions (Investigate or Protect) will resolve.
- Neither you nor your target will be made aware of whether your own action was successful.
- You may not put yourself in jail.
Win Condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a Town Tracker. You are the skilled tracker, from a young age you could track everything that moved. You're hated by all the girls you stalked though.
Abilities:
Track - During the night phase, you may track one player in the game and you will discover which player they targeted (if any)
Win Condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a 1-shot Bulletproof Townie. You are the crazy paranoid old man that keeps telling people that the end of times is coming.
Abilities:
1-shot Bulletproof - ONCE during the night phase, if you are targeted by a night kill, it will not succeed. You will not be notified if you were targeted.
Win Condition:
You win when all threats to the town have been eliminated.