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[KH-08] Maintaining Law, Order, and Shallow Relationships -- Mafia Win

Maintaining Law, Order and Shallow Relationships

Setup

Alive

  • Commander Shepard
  • Imran Ehsan 
  • iSocialism 
  • Kaziocore
  • Lyner
  • Robert2424

Dead

  • Killgor, Compulsive Visitor, killed Night 1
  • Rafay, Compulsive Visitor, lynched Day 2
  • Montosh, Compulsive Visitor, lynched Day 3
  • Electric Mango, Jailkeeper, killed Night 3

The Rules

  • The game is comprised of Mafia and the Town.
  • The game is won when only one faction remains in the game, or nothing can prevent the same.
  • During the Day phase, each player may speak and vote inthread.
  • If a player receives the majority of the available votes during the Day, they are lynched.
  • At deadline, a player with half-majority will be lynched.
  • You may vote No Lynch.
  • After the Day, the game goes to Night.
  • The game thread is closed during the Night. The Mafia may speak to each other at Night. All Active Roles may submit actions via PM at Night.
  • The Mafia can, as a faction, kill one player at Night.
  • After the Night, the game goes to Day.
  • All dead players (lynched or killed) can no longer participate in the game.
  • Basic rules for maintaining the integrity of the game thread are in effect (i.e. players may not quote their Role PMs, nor may they discuss the game outside the game thread unless otherwise permitted, etc.)
  • Mass role-claiming is allowed. (Good luck with that!)

Game Days will last as many real-life days as there are players alive.
Game Nights will last 48 hours but will include at least one weekday.

  • Replies 241
  • Views 18.8k
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  • Last Reply

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Featured Replies

  • Author

 

Vote Count:

  • iSocialism (3): Imran Ehsan, Montosh, Commander Shepard
  • Electric Mango (2): Robert2424, Killgor
  • Lyner (1): Rafay
  • Imran Ehsan (1): Electric Mango
  • Killgor (1): Kaziocore
  • Kaziocore (0):
  • Montosh (0):
  • Commander Shepard (0)
  • Rafay (0)
  • Robert2424 (0)
  • No-lynch (0)
  • ​Not voting: iSocialism, Lyner

With 10 alive, it takes 6 to lynch, or 3 at deadline.

Deadline is 17:00 EDT, Wednesday, July 29.

 

Unvote: Imran Ehsan

Vote: killgor

 

Quickly changes vote to the popular one but suspiciously cautious to vote for Imran when he questions his innocence

 

wait... what? i didn't accuse him. it was merely a poke. or are you trying to make it seem like an accusation?

 

 

or are you scum and trying to hide?

 

Well if this is not an accusation of some sort then I don't know what to believe in anymore.

 

 

it's day one, y'all know nothing
except scum of course  ;)

If everyone announces who they visited today, scum can manipulate this.

I think we should just report the next day who we visited.

 

Player A visits Player B

Scum does nothing or gets jailed

Player B is rekt

 

Player A visits Player B (mafia)

player C visits Player D

Scum kills player C

If Player A is jailed, Player D is rekt

else, we have 2 choices on who is scum

 

If two or more players have announced to visit a mafia player which means at most 2 deaths,

scum will kill the players who haven't targeted him to maximize the deaths to 3.

 

---

 

Just to add that the only sure knowledge we could gain is by visiting a non-scum player unless we're unlucky and we got jailed because we're like weak cops.

Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

Would CS be able to tell if EM visited someone?

I would rather not tell who i would visit in the night. That gives too much info to the scum to manipulate results with as Kazio pointed out. I would rather have us discuss our visits the next day. That way we will actually know who is not scum (townies who visited other townies but did not get killed) and narrow it down to those who were not visited or who he know non of the left alive visited as the short0list of scum suspects.

or who he know non of the left alive visited as the short0list of scum suspects.

 

Ok that didnt make sense. <_<  What i meant to say is that on Day 2, we can shortlist the scum suspects as those that did not die and no one reported as visiting them and we can confirm townie as those who were visited by more than 1 guy and none died.

 

BY the way, in this game everyone has a role that can gain some info at night, and there is possibility of 3 death at night so for this game no lynch on day 1 is the best strategy ( i think kevin specifically came up with this set up where not lynching is better on D1 than lynching someone. we simply cant afford to lynch randomly when even normal townies can have a vital role in giving us useful info on D2.

 

Vote: No Lynch

Oh. To get a no lynch without. I feel we are half teasing him.

BTW. My laptop is down. So voting for anything going to problematic till I fix it. I think it's probably done though. Hard disk failure sounds like I should move on. Though my wallet says you can't afford a car let alone build that PC you want.

 

Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

 

Cool plan but what if mafia lie. Like I pointed out earlier.

 

 

Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

 

Cool plan but what if mafia lie. Like I pointed out earlier.

 

of course mafia would lie :|

  • Author

 

Vote Count:

  • Electric Mango (2): Robert2424, Killgor
  • iSocialism (1): Montosh
  • Lyner (1): Rafay
  • Imran Ehsan (1): Electric Mango
  • Killgor (1): Kaziocore
  • Kaziocore (0):
  • Montosh (0):
  • Commander Shepard (0)
  • Rafay (0)
  • Robert2424 (0)
  • No-lynch (4): Imran Ehsan, Lyner, Commander Shepard, iSocialism
  • ​Not voting:

With 10 alive, it takes 6 to lynch, or 3 at deadline.

Deadline is 17:00 EDT, Wednesday, July 29.

 

ok, I got my laptop working again. 

 

while I can I will. 

 

Unvote

 

We still got some time to discuss stuff in Day one. I don't see any reason to hurry the no lynch wagon. I rather it go to a point of full duration of day one, or till people stop contributing to the game. The time we are given should be used to the best of our ability's. Those these day phases are rather long, if inactivity runs rapid, I'd suggest the mod to reduce our time as punishment. This is just a thought. 

Give me an example how scum could manipulate who we said we were visiting to their advantage.

 

To me this game is a lot like a mine field. Mafia PGO's are the land mines and compulsive visitors set them off. Think like a mine detector. We have to be able to identify where that person went when they wind up dead the next day.

Give me an example how scum could manipulate who we said we were visiting to their advantage.

 

To me this game is a lot like a mine field. Mafia PGO's are the land mines and compulsive visitors set them off. Think like a mine detector. We have to be able to identify where that person went when they wind up dead the next day.

 

I mean, it's true. Giving scum more info to work with is bad, sure. But we can use this info more to our advantage than to the scum can use it to theirs imo.

Give me an example how scum could manipulate who we said we were visiting to their advantage.

http://ironcentral.org/community/topic/53483-kh-08-maintaining-law-order-and-shallow-relationships-mafia-day-1/page-3?do=findComment&comment=789631

 

Or have you even thought about this one

 

http://ironcentral.org/community/topic/53483-kh-08-maintaining-law-order-and-shallow-relationships-mafia-day-1/?p=789633

 

Also, I'll agree with Robert that we should not end this day this early.

I wonder what would happen if more than 1 townie visits a scum. :o

 

Randomly kill one of them or the one who sent in the action first? I am assuming only 1 will die as they have a 1-shot ability.

 

*pokes kevin*

  • Author

No, if the scum arms himself, all the townies that visit will die.
Think of the 1-shot modifier as meaning 1-night.

  • Paranoid Gun Owner: During one night of your choice, you may arm yourself. If any players successfully target you that night, they will die.

Vote Count:

  • Electric Mango (1): Killgor
  • iSocialism (1): Montosh
  • Lyner (1): Rafay
  • Imran Ehsan (1): Electric Mango
  • Killgor (1): Kaziocore
  • Kaziocore (0):
  • Montosh (0):
  • Commander Shepard (0)
  • Rafay (0)
  • Robert2424 (0)
  • No-lynch (4): Imran Ehsan, Lyner, Commander Shepard, iSocialism
  • ​Not voting: Robert2424

With 10 alive, it takes 6 to lynch, or 3 at deadline.
Deadline is 17:00 EDT, Wednesday, July 29.

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