But the great almighty PR roles, thee shall lead us on day two. Assuming they have something from last night. which I hope so, we wouldn't Kevin efforts for a no lynch to go completely in vain. Oh Power roles, sans watcher, what gifts do you bring upon us? As we sacrifice one to save another. Won't ya bless us, and not look upon my sin of a, day one. How could I know the angle, if the lengths were not measured.
Even if we don't get much info from power roles today I don't think that justifies your decision. You may have cost us a day at the end of the game (if someone could do the math on that it'd be awesome).. and we probably will get some help from power roles. So your arguement there, while pretty, is weak IMO.
It's difficult to provide math in the technical sense as we could have up to two vigilantes floating around (or then could be a PGO / Vengeful townie). Ignoring power roles though, it looks a little like this:
With zero no lynches:
Day 2 - 12
Day 3 - 10
Day 4 - 8
Day 5 - 6
With a no lynch:
Day 2 -13
Day 3 - 11
Day 4 - 9
Day 5 - 7
Provided we're following the basic setup of 11 Townies and 3 Mafia, Day 5 would be a game over provided we hit zero scum all game. That said, with the additional killing power roles (which may or may not be on the town side), the numbers aren't that cut and dry.