The randomization of the town side makes it tough to balance. Had town got 0 useful cops it would've been a well-balanced game. But they got 7 + town JOAT vs 3 powerless scum. Which really is crazy imbalanced. It's amazing we got as far as we did (even with 2 of those cops being insane).
Though you could keep town side random if scum roles are dependent on what town gets. For example:
Town gets 0 useful cops = scum are all vanilla goons.
Town gets 3 useful cops = scum get a 3-shot roleblocker
Town gets 5+ useful cops = scum get a 3-shot roleblocker and a 2-shot framer
As scum, would've been really cool to have a framer in this type of game.
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#341
Posted 31 July 2018 - 12:04 AM

#342
Posted 01 August 2018 - 11:09 PM

The randomization of the town side makes it tough to balance. Had town got 0 useful cops it would've been a well-balanced game. But they got 7 + town JOAT vs 3 powerless scum. Which really is crazy imbalanced. It's amazing we got as far as we did (even with 2 of those cops being insane).
Though you could keep town side random if scum roles are dependent on what town gets. For example:
Town gets 0 useful cops = scum are all vanilla goons.
Town gets 3 useful cops = scum get a 3-shot roleblocker
Town gets 5+ useful cops = scum get a 3-shot roleblocker and a 2-shot framer
As scum, would've been really cool to have a framer in this type of game.
This. Gotta say I felt bad for scum. Even with negative town rules on the town side (insane, etc) it heavily favored town. Once a system was found, it was game.
Scum had no opportunity to set traps or interfere with a system bound to be discovered. Overall loved the game.
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