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Mage Wars Mafia

It was quiet that night in Arcanus, as usual. It was around midnight, and most everyone was in bed asleep, or getting ready to go to sleep. Suddenly, powerful explosions rocked the town. The whole town shook as though it was an earthquake. Out of some windows, you could see colourful flashes of light. Then it stopped. Puzzled, afraid, and intrigued, the townsfolk got out of bed to investigate. They found the fields of Farmer Joe scorched badly, and here and there it looked as though there had been an explosion. Talking amongst themselves and putting tow and tow together, they soon realized that these were no ordinary explosions; they were caused by magic. Everyone headed back to their homes in fear and awe wondering what would happen next...
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@martino

 

i killed you because i was sure you were town and had no power role (since i didn't want to kill the people i controlled with powers for i will lose that power too). and because you were a veteran. i didn't anticipate you would view me as scummy.

hehe i had to try and win it... but the stacks were against me...

 

Well you managed to avoid 3 straight lynches (D3-D5)...I'd say that's pretty good given the circumstances.

I think you would have had a better chance if you could somehow regain the nk ability once EM was lynched.

  • Author
@Narsis - you missed KevinH wizard vig role description.

 

 

thought i missed something :P

 

any my thoughts on the game...:

 

i must congratulate Falzis who, like CD said, avoided 3 straight lynches when i figured that he was done for.

 

as for the nk scenario...i really didn't expect both Kevin and EM to die in the first two days. if Kevin hadn't died day 1 and there had been two nks(assuming Kevin and Falzis both nk'd) then i think that SJ's knowledge of EM killing wouldn't have been nearly as powerful. in fact, that's the main reason i included the vig, as a counterbalance against the Oracle.

 

anyway the only things i can think of that would have had any sort of major change with the lynches staying the same for the first day or 2 would have been to either give a possibility of SJ failing and to figure out a way to give Falzis additional nk abilities, but limit them of course. after all, it defeats the purpose of having him capable of losing his abilities when someone dies to let him retain that ability after death...

 

 

but yeah glad you guys liked the game. :) i might try a remake sometime in the future.

thought i missed something :P

 

any my thoughts on the game...:

 

i must congratulate Falzis who, like CD said, avoided 3 straight lynches when i figured that he was done for.

 

as for the nk scenario...i really didn't expect both Kevin and EM to die in the first two days. if Kevin hadn't died day 1 and there had been two nks(assuming Kevin and Falzis both nk'd) then i think that SJ's knowledge of EM killing wouldn't have been nearly as powerful. in fact, that's the main reason i included the vig, as a counterbalance against the Oracle.

 

anyway the only things i can think of that would have had any sort of major change with the lynches staying the same for the first day or 2 would have been to either give a possibility of SJ failing and to figure out a way to give Falzis additional nk abilities, but limit them of course. after all, it defeats the purpose of having him capable of losing his abilities when someone dies to let him retain that ability after death...

 

 

but yeah glad you guys liked the game. :) i might try a remake sometime in the future.

 

 

Yeah...who knew both killers gets lynched.

Maybe the summoner can "summon the dead" and use it a one shot ability.

That way...he still has at least one nk left to him to use.

I liked the set up very much, was cool and all (of course coz I was the summoner! haha).

 

Maybe let the self-aligneds know each other? Make them a truly separate faction to hunt out the summoner.

 

If AoD hadn't replaced mole, I might still have a chance to convince him to side with me. And yeah stupid me on that role line of townie thingy...

I liked the set up very much, was cool and all (of course coz I was the summoner! haha).

 

Maybe let the self-aligneds know each other? Make them a truly separate faction to hunt out the summoner.

 

If AoD hadn't replaced mole, I might still have a chance to convince him to side with me. And yeah stupid me on that role line of townie thingy...

 

Yeah...next time ignore fluff like that.

That's what I usually do.

Yeah, I had totally forgotten what my role was called or what it specifically said. I deleted the message eons ago (Stim makes the msg slots fill up fast) so I had to make up everything as I went.
The mage filled with rage in the cage.

This was fairly innocuous and not intended as a hint at the time.

 

Actually, I think mafia is about playing with "friends" and I don't mind pleasing them.

The "friends" in quotes was my hope to make a connection. It should have reached these.

"molestargazer/angel of doom"

You are a Cleric. Last night you came across a few old "friends".

 

"Sir Jesus"

You are an Oracle. Last night you came across a few old "friends".

 

It might also have connected with the Evil Summoner.

"Falzis"

You are an Evil Summoner. Last night you came across a few old "friends".

 

All's well that ends well.

Oh so that was your hint!!
  • 3 weeks later...

d1's night has too high of a chance to out the mafia sk. there's a very high possibility for the town vig not to shoot so that means only the doc and the sk will move. and if the oracle can see night actions, there is a 50% chance to catch him. actually, there's a 33-50% chance to do that every night really...

 

oh, and the sk is a threat to the mafia power controlled roles too. so they have to kill him to win too judging from the win conditions.

Edited by junkahoolik

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