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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

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if we use the 4 separate rooms for spreading and forget about the rest, sure, we will lose the leads, but then the list of possible targets would be shrunk down to 2 people one of which would be scum the other probably townie. also, scum would probably not move in a 2 man compartment and perform a nk there since then they would paint a sure target on their back. i'd say we go for a lynch today and use the later strategy.
i don't understand both of you... if the cop dies, it can only be one person that killed him. the guy he investigated.

 

How is the cop roleclaiming and investigating one person adjacent to him any different from him not roleclaiming and choosing to investigate one person in the room he is with?

 

Only one difference...the cop identity is still hidden from mafia.

if we use the 4 separate rooms for spreading and forget about the rest, sure, we will lose the leads, but then the list of possible targets would be shrunk down to 2 people one of which would be scum the other probably townie. also, scum would probably not move in a 2 man compartment and perform a nk there since then they would paint a sure target on their back. i'd say we go for a lynch today and use the later strategy.

 

 

Lets try out your strategy for a second...

 

Cop roleclaims and we get one person to be with him in the cockpit (room 9).

That leaves only 1, 2, 3, 4 and 6 available to the rest.

But to be completely separate from each other...there can only be 3 groups in rooms 2, 3 and 6 (with 3, 4, 4 people).

 

While this strategy can work...we just outed the cop.

But if a mafia was chosen or volunteers to be the first...guess what...mafia just killed the cop.

And yes...we can now lynch the mafia that just killed the cop.

 

I'm against giving mafia additional info that they don't need.

 

But I'll let the cop decide if he wants to roleclaim or not.

well, we could have the cop claim, move to the cockpit and make him have access to just one person to investigate then set that person in a safe compartment. but it would limit the number of rooms we can use then. also, i don't know when exactly the plane will crash and what happens after that. if we are stuck in a regular game of mafia after it happens, the cop will get targeted first...

 

 

basically, it tells everyone who is under investigation that night. if the cop dies, it can only be the guy who had access to him. the guy who is under investigation. i'd go for this idea if rule 1 of the game mechanics wouldn't be:

 

1. Each scenario will have a map. In it will be numbered locations.

 

this implies imo that there will be different location, not just the plane, that we will go to.

Vote: Junkahoolik

 

Suggesting cop roleclaim, additional arguments repetitious without adding new insights.

 

i don't really understand the additional arguments repetitious part... i don't really have n reasons for my first strategy. it's basically using the cop as a lie detector. simple. nothing else to it... just this one. i also thought that the advantages and disadvantages were clear for everyone to see though both narsis and CD gave me the impression that they didn't understand so i clarified that strategy... so why do you add that "additional arguments..." part??

oh, the first strategy i layed out implies the cop roleclaiming. the 2nd does not.

 

What was your 2nd strategy?

 

VOTE COUNT

Junkahoolik (1): Firkked

 

Not Voting (12): Narsis, Junkahoolik, Electric Mango, KevinH, Sir Jesus, crazyemolad, Falzis, Kaziocore, Aquinas, Martino, CanucksDynasty, angel of doom

Edited by molestargazer

you actually quoted it...

 

if we use the 4 separate rooms for spreading and forget about the rest, sure, we will lose the leads, but then the list of possible targets would be shrunk down to 2 people one of which would be scum the other probably townie. also, scum would probably not move in a 2 man compartment and perform a nk there since then they would paint a sure target on their back. i'd say we go for a lynch today and use the later strategy.
you actually quoted it...

 

Sorry...I thought that was part of the cop roleclaim strategy.

 

So basically you are also saying we should move into 4 separate rooms that are not adjacent to each other.

And you are in favour of lynching on D1.

what second strategy?

 

if we choose your scenario...then we will find one mafia via the cop. however, if we don't and follow the original idea, we could easily find all the mafia via the cop. sure we might find none, but i'll take a chance at 3 or 4 and risk getting nothing then get a guaranteed 1.

 

basically: cop role claiming is a bad idea unless necessary.

what second strategy?

 

if we choose your scenario...then we will find one mafia via the cop. however, if we don't and follow the original idea, we could easily find all the mafia via the cop. sure we might find none, but i'll take a chance at 3 or 4 and risk getting nothing then get a guaranteed 1.

 

basically: cop role claiming is a bad idea unless necessary.

depends on the fact that the cop may have to roleclaim to convince others to vote scum off. then the cop is again just good for 1 time. though if this happens, the doc can protect him. but, given the limited number of people that can be in a room, the identity of the doc could be easier than normal found out and both cop and doc could die soon.

depends on the fact that the cop may have to roleclaim to convince others to vote scum off. then the cop is again just good for 1 time. though if this happens, the doc can protect him. but, given the limited number of people that can be in a room, the identity of the doc could be easier than normal found out and both cop and doc could die soon.

 

1 time. but the cop could very easily have found more then 1 mafia and at the very least some townies.

1 time. but the cop could very easily have found more then 1 mafia and at the very least some townies.

 

My sentiments exactly.

depends on the fact that the cop may have to roleclaim to convince others to vote scum off. then the cop is again just good for 1 time. though if this happens, the doc can protect him. but, given the limited number of people that can be in a room, the identity of the doc could be easier than normal found out and both cop and doc could die soon.

 

 

Game mechanic rules don't state a limit on the number of people in any room at night.

If we are in agreement with the described plan of 4 separate non-adjacent rooms...

 

Perhaps we should sort out the seating arrangements (I just did this by the numbering system)...

 

Room 2

1. Narsis

2. Junkahoolik

3. Electric Mango

 

Room 3

4. KevinH

5. Firkked

6. Sir Jesus

 

Room 6

7. crazyemolad

8. angel of doom

9. Falzis

 

Room 9

10. Kaziocore

11. Aquinas

12. CanucksDynasty

13. Martino

 

Although this removes choice...it removes it for everyone.

It's possible that 2 mafia may end up in one room.

Whereas if mafia had a choice...they would probably want to spread out and not be clustered in one room.

 

What do you think?

bad idea imo. i think we should let people choose which of the 4 sections they go to, of course limiting them by the max for each section. this allows us to watch and see who is going where and with who. is it a late choice? what motives would they have for going in that section? particularly, if someone dies in that section and they live does this make them any more suspect?

 

essentially we are giving up some information.

bad idea imo. i think we should let people choose which of the 4 sections they go to, of course limiting them by the max for each section. this allows us to watch and see who is going where and with who. is it a late choice? what motives would they have for going in that section? particularly, if someone dies in that section and they live does this make them any more suspect?

 

essentially we are giving up some information.

 

That's fine...it was just a thought.

Wondering where is everyone? :o

 

Right now...I'm getting good townie vibes from you Narsis.

 

So for my purposes....

 

Townies

CD (me obviously)

Narsis (suggested 4 separate room idea)

Technically the day portion has 3 weeks and a 72 hour prod rule. If someone hasn't checked in by Wednesday we may get replacements starting Sunday.

 

Otherwise I'd say people are busy, I'd worry if it were Friday and it stayed this quiet.

That's fine...it was just a thought.

Wondering where is everyone? :o

 

Right now...I'm getting good townie vibes from you Narsis.

 

So for my purposes....

 

Townies

CD (me obviously)

Narsis (suggested 4 separate room idea)

 

i agree with narsis. unless you luckily included all 3 scum in the same room, i think it won't matter that much as they will just kill someone they have easy access to.

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