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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

  • Replies 1.5k
  • Views 64.6k
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@Narsis - you FOS Martino before junk?

 

While I understand your opposition to the assigned seating arrangements, Martino's suggestion (which I suggested as well) eliminates townie mistakes (ie. idiot proof).

 

 

Anyways...a possible outcome for D1-D2...

 

D1 lynch = dead townie

 

N1

Room 1 = 3 people

Room 4 = 3 people

Room 7 = 3 people

Room 8 = 3 people

 

If nk happens in Room 1 = 2 people are suspect.

 

D2

We lynch correctly = yay we got mafia.

The last person from Room 1 should remain in a room by himself the next night (no guarantee that he is a townie).

 

We lynch incorrectly = last guy is mafia and he'll go anywhere he wants to.

 

N2 mafia nk someone

 

D3

We lynch that mafia guy.

actually i was going to FOS junk but forgot/didnt bother.(lame excuse i know)

 

i agree that there is nothing wrong with the assigned seating itself, but it does remove the ability to gain some information for the sake of making it idiot proof. this information is very similar in type and quality to that you get from VCs. no one would dare for a moment to ignore the information available in VCs...why throw this away? for something so simple as mistakes? keeping a live record of who is where should work to minimize mistakes fairly well.

@Narsis - you FOS Martino before junk?

 

While I understand your opposition to the assigned seating arrangements, Martino's suggestion (which I suggested as well) eliminates townie mistakes (ie. idiot proof).

 

 

Anyways...a possible outcome for D1-D2...

 

D1 lynch = dead townie

 

N1

Room 1 = 3 people

Room 4 = 3 people

Room 7 = 3 people

Room 8 = 3 people

 

If nk happens in Room 1 = 2 people are suspect.

 

D2

We lynch correctly = yay we got mafia.

The last person from Room 1 should remain in a room by himself the next night (no guarantee that he is a townie).

 

We lynch incorrectly = last guy is mafia and he'll go anywhere he wants to.

 

N2 mafia nk someone

 

D3

We lynch that mafia guy.

 

pretty much... and i don't like it since it could give us 3 days (i think) worth of room shuffling for 1 scum meaning 5 townies possibly dead for 1 scum. d2's vote pretty much has to be accurate...

actually i was going to FOS junk but forgot/didnt bother.(lame excuse i know)

 

i agree that there is nothing wrong with the assigned seating itself, but it does remove the ability to gain some information for the sake of making it idiot proof. this information is very similar in type and quality to that you get from VCs. no one would dare for a moment to ignore the information available in VCs...why throw this away? for something so simple as mistakes? keeping a live record of who is where should work to minimize mistakes fairly well.

 

That would work too.

 

Re-read the few pages...for my purposes

 

Townies (me get good vibes from...)

CD (me obviously)

Narsis (flushed out the suggestion of 4 separate rooms)

Firkked (I believe he was the first to suggest 4 separate rooms on pg 2)

oh yeah, i remember something about some roles that have been made specifically for this game. can there be a role that can see when someone visits a adjacent room??

 

pointless to speculate on possible roles that we have no clue on

pretty much... and i don't like it since it could give us 3 days (i think) worth of room shuffling for 1 scum meaning 5 townies possibly dead for 1 scum. d2's vote pretty much has to be accurate...

 

 

Room shuffling occurs during the night ... not the day.

How did you get 5 dead townies?

 

D1 - mislynch = dead townie #1

N1 - nk = dead townie #2

D2 - mislynch = dead townie #3

N2 - nk = dead townie #4

D3 = lynch mafia

 

This would be situation regardless.

At least we are certain to get mafia on D3 if mafia nk's on N1.

ok i have a random question, i am not good at the shorthand

 

what are

 

FOS

EBWOP

 

 

and others in this game just so i dont get confused, also i like the room thing

If we are in agreement with the described plan of 4 separate non-adjacent rooms...

 

Perhaps we should sort out the seating arrangements (I just did this by the numbering system)...

 

Room 2

1. Narsis

2. Junkahoolik

3. Electric Mango

 

Room 3

4. KevinH

5. Firkked

6. Sir Jesus

 

Room 6

7. crazyemolad

8. angel of doom

9. Falzis

 

Room 9

10. Kaziocore

11. Aquinas

12. CanucksDynasty

13. Martino

 

Although this removes choice...it removes it for everyone.

It's possible that 2 mafia may end up in one room.

Whereas if mafia had a choice...they would probably want to spread out and not be clustered in one room.

 

What do you think?

 

http://i242.photobucket.com/albums/ff77/molestargazer/PlaneDiagram.png

 

I am absolutely in favor of this.

 

Townies don't know whom the scum are, but scum knows whom the townies are. If we self-select, that will give the scum a potential advantage.

 

FOS =

EBWOP =

well, we could have the cop claim, move to the cockpit and make him have access to just one person to investigate then set that person in a safe compartment.

 

The cop can investigate someone in his section. There's no need to roleclaim. After 2 nights we should rearrange so the cop can have fresh candidates.

http://i242.photobucket.com/albums/ff77/molestargazer/PlaneDiagram.png

 

I am absolutely in favor of this.

 

Townies don't know whom the scum are, but scum knows whom the townies are. If we self-select, that will give the scum a potential advantage.

 

FOS =

EBWOP =

 

you mean against right? if you are for then how is giving scum a potential advantage a good thing?

No.

 

also i would like to hear why EM FOS'd Aquinas and Kevin...

 

 

I FOS'd them because they were the first to suggest that the town all move to different areas. As it has already been discussed, I too thought our best strategy was to divide the town into groups spread far apart from each other. This way we could limit the possible scum suspects. That is why I asked the Mole if we could tell where people had spent the night.

 

I did not get to read anything much after page 3 because I'm pressed for time so I don't know what recent conversation has taken place. I'll catch up on everything tomorrow and give some more insight.

 

I will probably vote for Kevin or Aquinas tomorrow but will have to wait until I read all the posts.

Thinking about it, I think I prefer to let people choose their room. And to prevent people to make a mistake why can't we post something like this since some of you are concerned that townies could commit some mistakes. They'll only make a mistake if they don't read or if two people simultaneously moved to an area but this could be avoided if he first tells everyone not to choose that area anymore because he'll go there or something. Or maybe require everyone to post that they'll move there in 1 minute or something...

 

MOVE: Area 5

 

Area 5: 1/3

 

Explanation: I went here because...

you mean against right? if you are for then how is giving scum a potential advantage a good thing?

 

woah i have been reading this all wrong :P

 

sorry

maybe?

 

i have absolutely no idea what crazyemolad is up to, but everything else i'm getting. :P

 

The 'Damn, you guys are boring' VOTE COUNT

Junkahoolik (1): Firkked

 

Not Voting (12): Narsis, Junkahoolik, Electric Mango, KevinH, Sir Jesus, crazyemolad, Falzis, Kaziocore, Aquinas, Martino, CanucksDynasty, angel of doom

Edited by molestargazer

The only thing I would be concerned with is whomever draws up the list.

 

I get good town vibes from CD right now, so I'll go along with N! suggested assignments. D2 is a whole new ball of wax.

 

Right now I'm more interested in hearing more from others beyond the people dominating pages 2 through 6, especially Falzis...

 

Still haven't heard much debate on the no lynch strategy. I'm not opposed to it, but I like the chance to catch scum and get people started on voting records ASAP.

EBWOP:

 

The only thing I would be concerned with is whomever draws up the list for where people move to after the day is complete.

 

I get good town vibes from CD right now, so I'll go along with N1 suggested assignments. D2 is a whole new ball of wax.

The only thing I would be concerned with is whomever draws up the list.

 

I get good town vibes from CD right now, so I'll go along with N! suggested assignments. D2 is a whole new ball of wax.

 

Right now I'm more interested in hearing more from others beyond the people dominating pages 2 through 6, especially Falzis...

 

Still haven't heard much debate on the no lynch strategy. I'm not opposed to it, but I like the chance to catch scum and get people started on voting records ASAP.

 

would be nice to hear from SJ as well.

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