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ccabal86

NM⎪Inactive
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Everything posted by ccabal86

  1. ccabal86 replied to Martino's topic in Mafia
    :ehm:
  2. ccabal86 replied to Martino's topic in Mafia
    Since that is the case... Follow Persephone
  3. AO
  4. ccabal86 replied to Martino's topic in Mafia
    Hm, interesting. Do you have to use them separately?
  5. Z Whow did he edit my post then?
  6. LOL Also: X
  7. ccabal86 replied to Martino's topic in Mafia
    To the guys who observed others: did you get any feedback on how your suspect was dressed?
  8. ccabal86 replied to Martino's topic in Mafia
    No, he said he was hit on the head by someone in a gorilla suit.
  9. Samus has mod powers here? O
  10. D Oh shi... LRN 2 ALPHABET COUNT NUB C Samus
  11. ccabal86 replied to Martino's topic in Mafia
    Frankly, I don't think the vigilantes would go after anyone during the first night. Theo and AKCPLUTO, please tell us what you did/saw during the night. The same goes for Chaoshawk.
  12. ccabal86 replied to Martino's topic in Mafia
    Ok, just to keep track of things, this is what things were like at the dawn of day 2: D2: Map position: Entrance(Dark): Kaziocore, Nerau, Narsis Main Lobby(Dark): Persephone, Chaoshawk,19theSpecOps Kitchen(Dark): Theophilos, AKCPLUTO, Curufinwe Bed Room(Dark): Ccabal86, KevinH, Kasabian Health: 1. Ccabal86: Completely Healthy (10/10) 2. Curufinwe: In pretty bad shape (3/10) 3. Theophilos: Completely Healthy (10/10) 4. Nerau: Completely Healthy (10/10) 5. Kasabian: Completely Healthy (10/10) 6. Persephone: Hurt and bleeding severely (6/10) 7. Narsis: A little shaken up (8/10) 8. Chaoshawk: Completely Healthy (10/10) 9. KevinH: Completely Healthy (10/10) 10.Kaziocore: Completely Healthy (10/10) 11. 19theSpecOps: Completely Healthy (10/10) 12.AKCPLUTO: Completely Healthy (10/10)
  13. ccabal86 replied to Martino's topic in Mafia
    It means that either Theo or AKCPLUTO actively assaulted Curu. Could you guys explain what you did during the night?
  14. ccabal86 replied to Martino's topic in Mafia
    Yeah, it just means we didn't start randomly slaughtering eachother before looking around:)
  15. ccabal86 replied to Martino's topic in Mafia
    In that case nobody is searching . So yeah, I agree with KevinH.
  16. ccabal86 replied to Martino's topic in Mafia
    Yes, but the scum have to physically be in the same room to deliver that damage, unless there is some sort of remote-control device (like an explosive with a remote detonator) hidden somwhere. Any such device however, should be found when we search the rooms on night 1
  17. ccabal86 replied to Martino's topic in Mafia
    This my be a bit of a wild idea, but seeing as this is not "normal" mafia, it might work. This night, we should spread out and search all the rooms for hidden stuff. Then on day 2 (remember, scum can't move or "night kill" during the night in this game) all the vigilantes should publicly reveal their identities. We could then clear those players of any suspicion since they can confirm eachother's status. During the night, these people AND ONLY THESE PEOPLE should band together in a room wich we, as a collective, deem safe. This way, the mafia simply can't get to them in any way and we can keep the town's "core" safe while we speculate.
  18. ccabal86 replied to Martino's topic in Mafia
    *then
  19. ccabal86 replied to Martino's topic in Mafia
    The problem with designating only 1 person to search the room holds a risk though. If the designated person happens to be scum, he may give us false information. I suggest we all search our respective rooms on night 1, share the results.
  20. ccabal86 replied to Martino's topic in Mafia
    I say we beat Narsis to death just for the lulz .
  21. ccabal86 replied to Martino's topic in Mafia
    Yeah, but are we notified when a player is killed, even if we're in a different room?
  22. ccabal86 replied to Martino's topic in Mafia
    Makes sense to me. MOD: If someone is killed, are we all notified of the death?
  23. ccabal86 replied to Martino's topic in Mafia
    Maybe Nerau took the map as a vertical layout? Otherwise, there's nothing indicating the presence of a trap door.
  24. ccabal86 replied to Martino's topic in Mafia
    Interesting... I guess I'll look around the premises. Move to bedroom
  25. ccabal86 replied to Martino's topic in Mafia
    MOD: Please clarify what day interactions will be like. You can only talk to people who are in the same room?

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