The last game, Trouble in Terror Town, was a nightmare of a game to run, to mod, and I imagine, to play in.
This wasn't due to bad playing - more, the complete and utter lack of people playing at all. The amount of people going inactive and having to be replaced were ridiculously high, and by the end of the game only a few people were contributing - even if I had been here to look for replacements, I wouldn't have been able to find them for the sheer number of people who gave up.
This isn't by any stretch of the imagination a new problem - replacements have recently become really quite high - in my games at least - and whilst you can always expect a few people to have to leave, not this many by any stretch of the imagination.
So, BEFORE A NEW GAME IS STARTED, I'd like the good mafia-playing folk of IRON to come together and discuss how we can solve this problem, lest our games continue to fall into inactivity and darkness and despair.
So, what's the solution?
Shorter days? (Thanks KevinH)
Only allow active players into the game? (Thanks Theo)
Punish flaking more severely? For instance, ban them from the next game?
The last game, Trouble in Terror Town, was a nightmare of a game to run, to mod, and I imagine, to play in.
This wasn't due to bad playing - more, the complete and utter lack of people playing at all. The amount of people going inactive and having to be replaced were ridiculously high, and by the end of the game only a few people were contributing - even if I had been here to look for replacements, I wouldn't have been able to find them for the sheer number of people who gave up.
This isn't by any stretch of the imagination a new problem - replacements have recently become really quite high - in my games at least - and whilst you can always expect a few people to have to leave, not this many by any stretch of the imagination.
So, BEFORE A NEW GAME IS STARTED, I'd like the good mafia-playing folk of IRON to come together and discuss how we can solve this problem, lest our games continue to fall into inactivity and darkness and despair.
So, what's the solution?
I could use a hand with this, people.