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[KZ-02] SANE END: Madness Metropolis

[KZ-02] Madness Metropolis

 

Quick Links:

Sign-up Thread

 

Day: Deadline

Day 1: May 27, 2012

Day 2: June 8, 2012 June 5, 2012

Day 3: July 5, 2012

Day 4: July 27, 2012 July 25, 2012

Day 5: August 10, 2012

Day 6: August 30, 2012

Day 7: September 14, 2012

Day 8: September 20, 2012

End Game

Role PMs

Night Actions

 

Updates:

  1. May 31, 2012: Eva999 replaces Nerau. Deadline extended by 3 days.
  2. July 2, 2012: d3mon replaces OrangeRush7. Deadline postponed to July 5.
  3. July 16, 2012: Half-majority imposed.
  4. July 22, 2012: Chaplain of death replaces Angel Cruz dela Sant. Deadline postponed to July 27
  5. July 24, 2012: Ivan V replaces ABigDeer
  6. August 31, 2012: Theophilos replaces d3mon

 

Still Madly Alive:

  1. ccabal86 [sergeant Sanity], Roleblocker
  2. Daimos [Major Masteria], Redirector

Confirmed = Bolded and Underlined

 

Definitely Not Still Madly Alive:

Imran Ehsan [Miss Bonnie], Neighborizer♀, was cured in the head on NIGHT 1

JohnGato [Mister Clyde], Neighborizer♂, was shot in the head on NIGHT 1

Eva999 Nerau [Doctor Jekyll], Night-shift Veterinarian, died of an overdose on NIGHT 2

reign of terror [schizophrenic Sam], Paranoid Roleblocker, was shot in the chest on NIGHT 3

KevinH [Pica Pete], Jack-of-all-trades, was cured in the head on NIGHT 4

Ivan V ABigDeer [Time Traveler Tom], Delusional Townie, was lynched on DAY 5

Electric Mango [Mysophobiac Mandy], Reflexive Watcher, was cured in the head on NIGHT 5

Alternate_Tree [Anterograde Amnesiac Cop], Amnesiac Cop, was lynched on DAY 6

BeeBs [super Shrink], Team Sanity Escapee, was lynched on DAY 7

Rafay [Doctor Delirium], Jailkeeper, was cured in the head on NIGHT 7

cam177 [Mayor Madness], Governor, was shot in the back on NIGHT 7

Theophilos d3mon OrangeRush7 [stendhal the Cop], Flavor Cop, was lynched on DAY 8

Chaplain of death Angel Cruz dela Sant [Patricia Portillo], Anorexic Townie, was cured in the head on NIGHT 8

Xx Karl xX [shrieker the Sadist], Sadistic Serial Killer, was locked away in an asylum forever in the END GAME

Edited by Kaziocore

  • Replies 638
  • Views 28k
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I would tend to agree that with the number of people still alive keeping the cop around at least another couple nights would be quite beneficial. Especially because if we end up being forced to kill someone in the night as it appears is occurring we can always just use that to kill you and get the notes if we have no other good alternative. Or just kill inactives, that always works too. :bandwagon:
I just tend to believe that if we aren't in any real danger since they can't consistantl kill us insane people, might as well just use the cop to discover who is who. Well kill the cop and discover i should say. Pretty interesting role there, makes it so nobody really would want to kill you until later in the game......

I just tend to believe that if we aren't in any real danger since they can't consistantl kill us insane people, might as well just use the cop to discover who is who. Well kill the cop and discover i should say. Pretty interesting role there, makes it so nobody really would want to kill you until later in the game......

 

hmm...that role would be a pretty good scum trick to make us keep him until too late into the game to do anything about it. I'm not accusing Alternate of this cuz i bet there is a cop, and if he wasn't it someone else would've counter claimed. but still, it's pretty interesting to think about

okay lets see where to start by reading the last few days we know the cop and have found we wont know who is mob until he dies is this correct?

 

At Mod: I'm back thank you for putting me in v-mode while i was gone!

hmm...that role would be a pretty good scum trick to make us keep him until too late into the game to do anything about it. I'm not accusing Alternate of this cuz i bet there is a cop, and if he wasn't it someone else would've counter claimed. but still, it's pretty interesting to think about

 

Your right, if the cop was around they probably would have role claimed by now. Unless its one of those dudes whos still inactive.... but I doubt alternate would role claim a cop and pray it was one of the inactives.... easy way to get lynched if hes wrong.

Thanks for clarifying Karl and Alternate_Tree. I thought you knew now and we would all know when you died.

 

I agree lynching the cop is a bad idea. It wouldn't give us enough information. Although I disagree that we should wait until their are four people. Although that might be optimal numbers wise, I think we can make inferences and see how things go earlier rather than taking the risk of going down to four. Especially when voting would be so lopsided at that point anyway. We'd be better off trying to wait until we are closer at least to a majority of the players investigated, but getting down to four seems risky and difficult if we haven't already lynched a scum.

 

Further, I don't want to lynch solely based on inactivity. Yesterday I voted based on skepticism over Alternate_Tree's amnesia, but considering his rolclaim and explanation I retract that suspicion.

 

Therefore VOTE: No Lynch.

 

With a cop claim we're sure to at least put the scum on their heels a bit, lets see how this plays out.

 

What will be interesting going forward is how our votes are affected by who Alternate_Tree votes for, FOSs and targets...

A strange twist to "follow the cop".

If the night kills are forced kills by random players, why wouldn't we go all the way down to four?

If a scum gets a chance to kill, they will target the cop and we'll start lynching from there.

A strange twist to "follow the cop".

If the night kills are forced kills by random players, why wouldn't we go all the way down to four?

If a scum gets a chance to kill, they will target the cop and we'll start lynching from there.

 

Im sure there are night kills other than the random ones. Like how imran was cured. so the scum have to have something else, right? if not, that just seems like they would be a little too underpowered.

If we lynch the cop, we'll get information about 3 of the 11 remaining players.

We'll know nothing about the other 8 players.

 

If we don't lynch the cop, we'll get information about 4 players with 10 or 11 players remaining.

Even if random killings occur and take out those he has investigated, he can stay 3 ahead.

When there are only 4 players left, it will be time to lynch the cop.

 

He's now 3 ahead.

If 1 random killing doesn't take out someone he investigated, he'll be 4 ahead and we can lynch him when there are 5 left.

If 2 random killings don't take out someone he investigated, he'll be 5 ahead and we can lynch him when there are 6 left.

If 3 random killings don't take out someone he investigated, he'll be 6 ahead and we can lynch him when there are 7 left.

...

 

The point is that we should not lynch the cop. If he doesn't die, we have the best chance of winning.

 

There's a chance that when it gets down to 6, that 3 of the revealed investigations would be scum. But just like any other game, it best to play the odds.

If we lynch the cop, we'll get information about 3 of the 11 remaining players.

We'll know nothing about the other 8 players.

 

If we don't lynch the cop, we'll get information about 4 players with 10 or 11 players remaining.

Even if random killings occur and take out those he has investigated, he can stay 3 ahead.

When there are only 4 players left, it will be time to lynch the cop.

 

Just a different perspective on this you can quite easily get tons of info out of those three unless their all insane; but if they are we can go for the ones who quickly defended someone when their about to be lynched if they are sane.

 

Just a thought

I'm not saying you should lynch the cop yet. Just saying its interesting how you want to wait till the very end knowing for a fact that you are on the of people he investigated. Wouldn't be hard to role claim one of the 3 times mango got pinged. Obviously thats not conclusive enough to warrent any action at this point, but it definatly got me thinking.
  • Author
Ivan V (2): d3mon, Rafay

Alternate Tree (1): ccabal86

 

No-lynch (4): KevinH, Xx Karl xX, Chaplain of death, BeeBs

 

Not Voting (5): Alternate_Tree, cam177, Daimos, Electric Mango, Ivan V

 

With 12 Alive, 7 is needed to lynch.

4 is needed to lynch on deadline.

Deadline is in 3 days

Ivan V will immediately replace ABigDeer

Edited by Kaziocore

Welcome Ivan V!

 

If I was scum, I would want to be revealed so my scum buddies could remain anonymous.

After the cop gets more investigations, nobody will be anonymous and scum will be lynched.

 

As I think about this, all we really need is a majority to be investigated and then revealed at the cop's death.

 

If there are no scum revealed, the majority can then pick off the uninvestigated with lynches.

If there are scum revealed, the uninvestigated townies will join the investigated townies and lynch the scum until the investigated townies are in the majority and where they can then proceed to pick off the rest of the uninvestigated.

Town wins.

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