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Trouble In Terror Town - GAME OVER!

The terrorist leaned on his rifle and sighed, looking down into the bleak wilderness below him. He looked down near the gate and so no movement, and looked around, trying to stay alert. He hated sentry duty.

The camp was situated near the top of a snowy mountain near Russia. That was all he knew. He was brought to the camp blindfold to ensure secrecy whilst he was trained and indoctrinated. Now, he was firmly loyal to the cause, but couldn't help getting irritated at having sentry duty - the camp position was chosen specifically to ward off any uninvited visitors. Barely anyone had ever climbed this mountain.

Some new initiates had been brought to the camp yesterday. It was rare, having more than one, but he supposed wherever anyone could be found, they were brought in regardless of number.

He turned around and looked back into the camp, thinking slowly to himself. The surroundings of the camp had always been silent, no sign of any activity at all. So why DID sentry duty exist?

 

"Damn." He looked up to see that it had started to snow softly. He hated the snow, after spending months in it, it started to grate at you - and having to spend your nights curled up trying to get warm didn't help either. He hoped it wouldn't be a blizzard.

Yet, despite his hopes, the snow picked up rapidly. He started to have to strain to see. The terrorist turned around quickly has he heard footsteps in the snow. There was nothing there. That was strange.

 

He let out barely a cry as someone snuck up behind him, grabbed him by the neck and drew a knife swiftly across it. Someone was in the camp who shouldn't.

 

TROUBLE IN TERROR TOWN MAFIA

 

Still Alive:

2. Windblade Nerau II

3. Kaziocore

4. Falzis Theophilos II

5. AKCPLUTO

7. Narsis

9. Aquinas KevinH

 

Expelled from the land of the upright and breathing:

Sentry Terrorist, NPC and TOWNIE, killed N0.

Theophilos, Innocent Terrorist and TOWNIE, killed N1.

Nerau, Innocent Terrorist and TOWNIE, democratically shot on D2.

CanucksDynasty, Innocent Terrorist and TOWNIE, killed N2.

Edited by molestargazer

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  • Author
I find it hard to get a read on people when players are constantly being replaced.

 

The activity in this game was awful.

I'm starting to think something needs to be done about the constant replacing out. Anyone got any ideas?

  • Author

Darn you CD, your switch made me wonder, so I used my one and only question to Mole for you, but than you were nigh killed.

 

Also no, I didn't get any information on previous questions :P

 

That's because there weren't any, I didn't get anything from the cop N1.

Yes and no. Perhaps it's a tad strict, but ... we could set up this next game with the people that have so far finished the majority of the games they joined. Get up to 2 or 3 replacements that would actively participate, that is would follow the developments from day 1 albeit without actually posting, just so they are up to speed.

I think shorter mafia days would make inactivity less painful.

 

I made 4 posts in a row over a couple-day period and thought it would never end.

 

In this particular game, there really was nothing to discuss with a missed investigation and

then the next investigation target gets night-killed.

  • Author

I would be willing to trial-run a game with shorter days. What do you think? A week? A few days?

I was thinking about something similar to Theo's idea, but it really doesn't give new players much of a chance, and it could just end up sucking the fun out of things a bit.

Edited by molestargazer

I am in favor of a trial-run, provided it does not count for the record.

The games by Bastille Hades had shorter days. Maybe plan on it being short and be liberal with extensions if discussion is truly happening.

 

As it happened in this game, Theophilos was the cop and had no investigations worthwhile. The townies were blind and the scum blended in. People should post to keep in the spirit of the game but I can half-understand not having anything to contribute.

I would be in favour for shorter days.

 

How about the day lasting for 5 days (Monday to Friday)?

And the night last 2 days (Saturday and Sunday)?

Since players are less active on the weekends but should at least send in a night action.

i was thinking the same thing. however if the day is going well, would you not want an extension of some kind? with that type of system an extension would mess it up a bit.
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