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Trouble In Terror Town - GAME OVER!

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The terrorist leaned on his rifle and sighed, looking down into the bleak wilderness below him. He looked down near the gate and so no movement, and looked around, trying to stay alert. He hated sentry duty.

The camp was situated near the top of a snowy mountain near Russia. That was all he knew. He was brought to the camp blindfold to ensure secrecy whilst he was trained and indoctrinated. Now, he was firmly loyal to the cause, but couldn't help getting irritated at having sentry duty - the camp position was chosen specifically to ward off any uninvited visitors. Barely anyone had ever climbed this mountain.

Some new initiates had been brought to the camp yesterday. It was rare, having more than one, but he supposed wherever anyone could be found, they were brought in regardless of number.

He turned around and looked back into the camp, thinking slowly to himself. The surroundings of the camp had always been silent, no sign of any activity at all. So why DID sentry duty exist?

 

"Damn." He looked up to see that it had started to snow softly. He hated the snow, after spending months in it, it started to grate at you - and having to spend your nights curled up trying to get warm didn't help either. He hoped it wouldn't be a blizzard.

Yet, despite his hopes, the snow picked up rapidly. He started to have to strain to see. The terrorist turned around quickly has he heard footsteps in the snow. There was nothing there. That was strange.

 

He let out barely a cry as someone snuck up behind him, grabbed him by the neck and drew a knife swiftly across it. Someone was in the camp who shouldn't.

 

TROUBLE IN TERROR TOWN MAFIA

 

Still Alive:

2. Windblade Nerau II

3. Kaziocore

4. Falzis Theophilos II

5. AKCPLUTO

7. Narsis

9. Aquinas KevinH

 

Expelled from the land of the upright and breathing:

Sentry Terrorist, NPC and TOWNIE, killed N0.

Theophilos, Innocent Terrorist and TOWNIE, killed N1.

Nerau, Innocent Terrorist and TOWNIE, democratically shot on D2.

CanucksDynasty, Innocent Terrorist and TOWNIE, killed N2.

Edited by molestargazer

  • Replies 315
  • Views 20.6k
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The Rules

1. This is game. Enjoy yourself.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing is OK.

 

5. Vote for a player to be lynched by using the Vote: molestargazer format. You must unvote before voting again.

 

6. Days will last 2 weeks. Nights will last up to 72 hours, but may be cut short if I get all actions in before then.

6-1. If discussion is lagging, I may impose a shorter deadline at my own discretion. Deadline extensions will happen on request - but will only happen once per day at most, and if I feel there's enough activity to warrant one.

 

7. A lynch requires a majority (50% rounded down + 1) vote. You can also No Lynch, by using Vote: No Lynch.

7-1. If there is no majority by deadline, only a half-majority is needed. (Majority / 2, rounded up if necessary)

7-2. If there are 2 players with the same amount of at least half-majority votes at deadline, then I will lynch the one who reached that number of votes first.

 

8. After someone has been lynched, discussion may continue until I can get to the thread and end the day. If you are dead you may not post

 

9. Don't use small / invisible font, don't use orange text (That's mine), and don't use any form of clever encryption or code in your messages.

 

10. If you haven't posted in 3 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

10-1. If you need to be replaced for whatever reason, please PM me, don't flake.

10-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

 

11. Vote counts will be made whenever I feel like it, in their own post. If I'm lagging behind, feel free to prod me and ask as necessary (See rule 15-1).

 

12. Be nice. Excessive flaming will result in a warning, then a replacement or modkill as I see fit.

12-1. "Excessive" is defined by me on the spur of the moment. I will try and be consistent (if indeed I have to warn at all), but if you don't like it, tough.

 

13. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

14. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

15. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

15-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

The Roles

This game is an F11 setup, meaning that one of the following setups will be used - you don't know which one.

  • 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Doctor, 5 Townies
  • 2 Mafia Goons, 1 Sane Cop, 6 Townies
  • 2 Mafia Goons, 1 Doctor, 6 Townies
  • 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies

 

The Role PMs that may or may not have been sent out are listed below:

Welcome! Welcome to Terror Town.

So, uh. You're a terrorist. So, you're kind of a bad guy. But you recently discovered that there are traitors amongst you in your camp - so between you, you and your fellow bad guys must root out the REALLY bad guys (or is that the good guys?) hiding in your ranks and kill them before you're outed.

 

Clear? No? Tough.

 

You are a TOWNIE.

You have no powers other than discussion and your vote during the day.

You win when all traitors are found and summarily killed.

 

To confirm your role, reply to this PM stating your role and...

 

Welcome to Terror Town!

Well, actually, you've been here for a while. And you know it quite well. So you're pretty nifty when it comes to sneaking out of your tent during the night and exploring the camp. So you can seek out people and find out their true agenda.

 

You recently discovered that in your camp, a few traitors are actually working for the government to try and bring down you and your fellow terrorists. Time to get hunting.

 

You are a COP.

Once per night, you may PM me the name of a player. You will found out that player's alignment. You also have discussion and your vote during the day.

You win when all the traitors are found and made dead.

 

To confirm your role, reply to this PM stating your role and...

 

Welcome to Terror Town!

Well, actually, you've been here for a while. You joined up to provide a little first aid to the camp of terrorists and help them out with their general terrorising, in return for a small fee. You have a feeling your medical skills are going to be needed soon...

There are mutterings of intruders, traitors within your camp, so you have to root them out before the terror cell that pays you so handsomely is wiped out.

 

You are a DOCTOR.

Once per night, you may PM me the name of a player. That player will be protected from Night kills on that night. You also have discussion and your vote during the day.

You win when all the traitors in the camp are found and killed.

 

To confirm your role, reply to this PM stating your role and...

 

Welcome to Terror Town!

As a CIA Agent, you weren't exactly expecting an easy job. But what you were given seemed impossible. You were told to infiltrate this camp of terrorists and wipe them out, one by one. Still, at least you're not on your own.

Fellow agent _________ is working alongside you.

 

You are a MAFIA GOON.

Once per night, you or _________ may PM me the name of a player you want to kill.

You may talk with your partner during NIGHT PHASES ONLY in this quicktopic.

You win when you outnumber the town (terrorists), or nothing can be done to prevent that.

 

To confirm your role, reply to this PM stating your role and...

 

Welcome to Terror Town!

As a CIA Agent, you weren't exactly expecting an easy job. But what you were given seemed impossible. You were told to infiltrate this camp of terrorists and wipe them out, one by one. Still, at least you're not on your own.

Fellow agent ------- is working alongside you.

 

You've got some special equipment though. Snuggled happily in one of your pockets is a small tazer. Zap someone with that, they'll be out all night. As long as they don't see you, you could use this to your advantage.

 

You are a MAFIA ROLEBLOCKER.

Once per night, you or ------- may PM me the name of a player you want to kill.

Once per night, you (and you alone) may PM me the name of a player who you want to prevent from carrying out any actions that night.

You may talk with your partner during NIGHT PHASES ONLY in this quicktopic.

You win when you outnumber the town (terrorists), or nothing can be done to prevent that.

 

To confirm your role, reply to this PM stating your role and...

Vote: Kaziocore.

 

Revenge vote.

Yikes!!

Day 1 and we already have 2 people with 2 votes.

 

 

Unofficial Vote Count

 

Falzis (2) - Nerau, Theophilos

Kaziocore (2) - CanucksDynasty, AKCPLUTO

AKCPLUTO (1) - Kaziocore

 

Not voting (4) - Windblade, Falzis, Narsis, Aquinas

Yikes!!

Day 1 and we already have 2 people with 2 votes.

 

 

Unofficial Vote Count

 

Falzis (2) - Nerau, Theophilos

Kaziocore (2) - CanucksDynasty, AKCPLUTO

AKCPLUTO (1) - Kaziocore

 

Not voting (4) - Windblade, Falzis, Narsis, Aquinas

 

i know...

LOL....I thought that there was a 24-hour limit on day 1, never mind, never mind....I misread the deadline. LOL!
What is the record for most votes in a day, lol....
Thanks!!

I can feel the love. :P

 

You're welcome :lol:

  • Author

VOTE COUNT

Kaziocore (2): CanucksDynasty, AKCPLUTO

AKCPLUTO (1): Kaziocore

Falzis (1): Theophilos

CanucksDynasty (1): Falzis

Theophilos (1): Aquinas

 

Not Voting (3): Nerau, Windblade, Narsis

 

With 9 Alive, 5 is needed to lynch.

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