Still Alive
1. Curufinwe
2. ccabal86
3. ChaosHawk
4. Electric Mango
5. Kasabian
6. Nerau
7. Yahna
8. Preston
9. Kaziocore
10. Martino
11. CanucksDynasty
12. Deatvert
13. KevinH
14. 19thSpecOps
15. AKCPluto
Passed on
None.
General Rules
(Stolen from my last game)
1. This is game. Play to win; expect to lose. And have fun.
2. No editing or deleting posts.
3. No talking to other players outside the game thread unless your Role PM states specifically that you can.
4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing is OK. If you are worried about something not being ok, then either PM me or just dont say it.
5. Vote for a player to be lynched by using the Vote: Narsis format. You dont need to unvote before voting again, but it is appreciated(especially if you dont vote again right away).
6. Days will last 10 days. Nights will last up to 72 hours, but may be cut short if I get all actions in before then, with a minimum 24 hour night.
6-1. If discussion is lagging, I may impose a shorter deadline at my own discretion. Deadline extensions will happen on request - but will only happen once per day at most, and if I feel there's enough activity to warrant one.
7. A lynch requires a majority (50% rounded down + 1) vote. You can also No Lynch, by using Vote: No Lynch.
7-1. If there is no majority by deadline, only a half-majority is needed. (Majority / 2, rounded up if necessary)
7-2. If there are 2 players with the same amount of at least half-majority votes at deadline, then I will lynch the one who reached that number of votes first.
8. After someone has been lynched, discussion may continue until I can get to the thread and end the day. If you are dead you may continue to post until your death scene is posted. After that point I will only allow a Bah post, and only if you were night killed.
9. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.
10. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.
10-1. If you need to be replaced for whatever reason, please PM me, don't flake.
10-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.
10-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.
11. Vote counts will be made whenever I feel like it(or it is asked) and will be done in a separate post.
13. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.
14. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.
15. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.
15-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.
Special Rules
(stolen from one of the PYP games on mafiascum and edited for this game)
These rules are unique to this game. Probably worth a look at some point.
This is a semi-open setup: 4 mafia and 11 town. Each player will receive one of the following PMs:
Mafia wrote:
You are a part of the mafia along with X, Y, and Z. Each night the four of you can choose a player in the town to kill, though you are not forced too. Before the game begins, the four of you have 96 hours to talk and decide on which four poweroles the town will have, from the list of seven given in the rules post. Because of the importance of the decision, I'd like confirmation from at least three of you as to the choices being made. Oh, and remember, you can communicate in private with your partners at any point during the game.
You win when the town no longer has the majority of votes.
Townsperson wrote:
You are a townsperson. At present you have no abilities other than your voice and your vote, but it's possible you will receive a useful ability. You will be told at the start of day 0 what your ability is if any, otherwise you're just a vanilla townie.
You win when the mafia has been eliminated.
During the pregame stage, the mafia will have a maximum of 96 hours to choose four (different) protown poweroles from the following list:
Macho Cop wrote:
You are a macho cop. Every night you may investigate another player and receive a guilty or innocent result from me. You cannot be protected by a doctor if there are any doctors.
Doctor wrote:
You are a doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. You may not protect yourself.
Weak doctor wrote:
You a weak doctor. Every night you can give me the name of a player you want to protect; you will block one kill against them that night. If you protect a member of the mafia, you will be killed that night. You may not protect yourself.
4-shot Vig wrote:
You are a vigilante. Each night you have the option of killing another player who you suspect is scum. You only have four shots and can only shoot once per night.
Bulletproof wrote:
You are bulletproof. You will block one night kill against you each night.
Vengeful wrote:
You are vengeful. If/when you are lynched, during the next night, and next night only, you can send me the name of one of the people that voted for you. A night kill will be attempted against them. This ability can't be roleblocked.
Detective wrote:
You are a detective. Each you can choose another player to track and watch that night. I will tell you who they targeted and who targeted them last night.
Once the mafia have chosen, the poweroles are immediately distributed randomly to four members of the town. The game then starts with day 0. During day 0, everyone gets to vote for three perks to give the mafia, from the following list:
4-shot roleblocker wrote:
You are a 4-shot roleblocker. Four times during the game, at night, you can block another player from taking any nightactions. If that player is a cop or detective they will be notified of the block, otherwise they won't be.
Day Rolecop wrote:
You are a day rolecop. Each day you may investigate another player and find out their full role.
1-shot janitor wrote:
You are a 1-shot janitor. Once during the game, before a lynch has taken place, you may PM me and ask for the lynched player's alignment to be covered up. You may not cover up your own alignment in this way.
Godfather wrote:
You are a godfather. Any cop investigations against you will show the opposite of their expected result, and any nightkills against you will fail. You also have the option of allowing a weak doctor to protect you and still survive; you can use this on any night by PMing me.
Ninja wrote:
You are a ninja. You will not show up to the detective as targeting anyone, or being targeted by anyone.
Bus driver wrote:
You are a bus driver. During the night you may "switch" two players. Any actions against the first player, will instead be used against the second and vice versa. You will be seen as targeting both players however.
Everyone has three votes on day 0, and these can be removed and changed as often as you like, just as with normal voting. Note that you can't place all your votes on the same perk, however. When a choice reaches 8 votes, it's locked in and can't be changed. When three perks/abilities have been chosen, the mafia have a brief period to decide amongst themselves which of them get which perk, and which one stays as a goon. After that, the game starts with day 1, and from them on progresses normally. Note that the mafia in this game can talk during day as well as night.
Edited by Narsis, 02 January 2011 - 02:07 AM.