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The Camping Site - Mafia Game thread

You and your friends have decided to go to the rumored "haunted woods" for a Halloween camping trip. You set up camp and are just sitting down for some s'mores. You begin telling stories about past groups who have gone camping and have never been seen again. You wonder if you'll make it through the night...
 
 
Players:

  • Nick the Great
  • Imran
  • Electric Mango
  • Preston
  • Montosh
  • iSocialism
  • Rafay
  • Robert2424
  • KevinH
  • Dman3726 Commander Shepard
  • Lyner
  • Kaziocore

Still Alive (3/12)
 

Nick the Great

Montosh
Lyner
Kaziocore


 
Dead (9/12)

 

 

Rafay, 1-Shot town doctor was lynched on day 1.

Electric Mango Town Cop was night killed.

Imran Mafia Roleblocker was night killed.

Commander Shepard Vanilla townie was lynched on day 2.

Preston Vanilla townie was night killed.

Robert2424 Vanilla townie was night killed.

KevinH Vanilla townie was lynched.

Lyner, 1-shot town Roleblocker was night killed.

iSocialism Vanilla townie was night killed.

 

 

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Maybe I'm mistaken, but I assumed that EM would still be able to cast his ability this last night before being killed?

 

When d3mon posted that EM had been killed during Night 1, he listed EM's role as Town Cop. Unless the mod is messing with the game by renaming/changing the ability of established roles, the Town Cop is an investigative role - i.e. he messages the mod who he wants to investigate and receives a PM'd result back. If this is the role that EM had, it would not let him night kill - the name for that role is usually a Vigilante. 

 

I would assume that EM did indeed PM the mod to use his role during Night 1 - but since he was also killed during Night 1, he is not able to tell us what he learned. That's why there is a rule saying that after death, all you can post is a brief "Bah!" type message expressing frustration at having been killed, similar to what EM did. Otherwise you'd get people posting "last messages" after their death with whatever info they had, which would unbalance or break the game - case in point, a dead cop leaving a list of whoever they investigated and the results. 

 

-Preston

"Rafay (6) - Kaziocore, Lyner, Imran, Preston, iSocialism, Electric Mango"
 
Surprise, surprise.  A townie got lynched.
 
Now let's use all the information gained to hunt some scum.  Oh wait, there isn't any.
 
Could Rafay have defended himself better?  Probably.
Were his actions scummy? Not really.
 
It would have been better for the town to have an extra townie alive.
 
But even Electric Mango, with a cop role and knowing we could play follow the cop, chose to lynch.
So that sort of makes the FOS on everyone on the wagon weak.
 
But what else do we have?  Preston putting a vote on me and saying I was less helpful.
My suggested course of action would have given us an extra townie right now.
 
All the other dialog that went on during day 1 must have been more helpful.
How'd that work out for you?
 
We most likely have a serial killer among us.  I believe he would not have been on the lynch wagon so as not to draw attention to himself.
 
I'm going to vote for the player drawing the least amount of attention.
 
Vote: Commander Shepard

Aw shucks.

 

With his hands in his pockets, he kicks a small rock as he turns and walks away.

 

:awesome:

 

Also, obligatory

 

http://treasure.diylol.com/uploads/post/image/243498/resized_business-cat-meme-generator-bah-bah-bah-bah-bah-bah-bah-bah-bah-bah-bah-bah-bah-849fcb.jpg

EM is a veteran player with good analysis - it makes sense to eliminate him. However, EM was also on the list that lynched Rafay and doubly suspicious for piling on the wagon at the end... he was already going to be suspected on day 2, and may well have been lynched if they hadn't killed him. Why would the scum want to REDUCE the number of townies they could reasonably expect to lynch and draw suspicion away from themselves...? If anything it was a poor decision because reducing that number from six to five raised the odds that Imran could be singled out of the list, since they could not know Imran would also be killed!

 

Consider the list of those who did NOT vote for Rafay - KevinH, Montosh, NickTheGreat, Commander Shepard, and Robert. Nick and Shepard are new (and Shepard has barely posted thus far, post more!), so using a night kill on them would have limited value. That leaves Robert, Montosh and Kevin as the more experienced players the scum COULD have killed to hurt the town without increasing the risk to Imran by shrinking the Rafay lynch list. Without intending disrespect to Montosh or Robert, I think Kevin is seen as the more attractive option for removal based on 'experienced player' value, similar to EM.

 

Good one, I think you aren't in the mafia side

 

Also it makes sense, at the start of the night there are 6 people alive in the wagon, and 5 outside, them killing one inside the wagon will balance out the risk of scums getting caught in either side. Assuming that there are even number of members(maybe 2) in mafia side tho. And if we assume that there are only 2 mafias then chance is there would be no scum left inside the wagon.

 

 

 

Not "more worried" but "equally worried".  Both have a night kill.

 

Now that I think about it, maybe there are two different mafia factions.

 

Possible but unlikely by looking at the flavor text + color

Okay, my mistake, I was think like a one-shot I might have gotten the two roles mixed up

The one-shot Doc was Rafay as opposed to EM, who was just 'Town Cop' - either way, misunderstanding cleared up. 

 

"Rafay (6) - Kaziocore, Lyner, Imran, Preston, iSocialism, Electric Mango"

 

Surprise, surprise.  A townie got lynched.

 

Now let's use all the information gained to hunt some scum.  Oh wait, there isn't any.

 

Could Rafay have defended himself better?  Probably.

Were his actions scummy? Not really.

 

It would have been better for the town to have an extra townie alive.

 

But even Electric Mango, with a cop role and knowing we could play follow the cop, chose to lynch.

So that sort of makes the FOS on everyone on the wagon weak.

 

But what else do we have?  Preston putting a vote on me and saying I was less helpful.

My suggested course of action would have given us an extra townie right now.

 

All the other dialog that went on during day 1 must have been more helpful.

How'd that work out for you?

 

We most likely have a serial killer among us.  I believe he would not have been on the lynch wagon so as not to draw attention to himself.

 

I'm going to vote for the player drawing the least amount of attention.

 

Vote: Commander Shepard

 

Glad to see some actual content from you Kevin. Especially since you didn't start the day with this, but only after I put a vote on you. I've already voiced the logic behind my suspicion of you in my prior post, so I won't rehash that - let's focus on what new content you've added.

 

You call out that it would have been better for the town to have an extra townie alive. Twice even, the second time reminding everyone that it was your suggested course of action. No one can argue that, at least from a numbers perspective, having another townie alive benefits the town - it's a self-evident statement. But I don't think you're doing yourself or the town any favors by continuing to harp on the fact that you consistently vote No-Lynch on Day 1. 

 

I disagree with your statement that Rafay's actions were not scummy - and based on the six of votes that he drew (plus non-vote input such as Robert's) - I am not alone in that assessment. Rafay alive on Day 2 would have been not just another townie, but another townie that had drawn a LOT of suspicion to himself through how he played. Being caught contradicting himself, visibly lurking and apathetic reaction to being nearly lynched are factors that would have been difficult to ignore. He very well may have been the day 2 lynch, at which point we'd know then exactly what we know now: Rafay was in fact town, albeit a poorly played one.

 

Until Rafay's towniness was resolved, he would have been a strong distraction to the town. The only way not lynching him could have worked out in the town's favor, is if either the serial killer or the scum decided to kill him themselves - using up their action to satisfy the town's curiosity. Which would have been a *very* poor move on the scum's part - maybe decent for a serial killer, but we didn't know there was one at the time. 

 

I think that we gained information by having the day draw out as long as we did - who lurked, who posted, who contributed, who took risks, and who tried to play it safe. If the topic sat silent for two weeks, no-lynch happened, and two people died at night... what would we have *done* with that information, without having gotten people to commit in some fashion and give us a framework to work from?

 

The one relevant point in your post is that the probable Serial Killer is probably trying to play it safe, and likely was not on the lynch wagon. That sounds like a reasonable statement. I drew a similar one in my prior post - that we should focus more on those NOT on the wagon this time around, given that we've already exposed one scum from it. 

 

About your vote for Commander Shepard - both he and Dman before him have been quite silent. I don't know if that's the stance someone with a potent role like a Serial Killer would take though... personally I'd find that exciting and want to stay alive as long as possible to use it. He could be genuinely inactive though; holiday season does get crazy.

 

For now I will keep my vote where it is - the scum's choice of killing EM has definitely drawn my attention to you, Kevin. Perhaps it was meant to, but that's a bit of a stretch for them to intend such a connection. I'd rather follow my suspicion through for now, instead of taking the easy route and bumping off an inactive. 

 

However - you're right in that Commander Shepard needs to get more active and post. We can ask for a prod, reminding him that the new day has started. We don't need silence from anyone right now.

 

Not "more worried" but "equally worried".  Both have a night kill.

 

Now that I think about it, maybe there are two different mafia factions.

Given that you preface this with "Now that I think about it", please explain what you see that would lend itself to there being two mafia factions? It's not out of the realm of possibility - neither is a Vigilante or some sort of "lynched players get a kill" mechanic - but it's easier to believe a Serial Killer at work instead of a Vigilante using their (presumably one) kill on night 1, or an elaborate rule to give a kill outside of individual roles.  

 

 

EM is a veteran player with good analysis - it makes sense to eliminate him. However, EM was also on the list that lynched Rafay and doubly suspicious for piling on the wagon at the end... he was already going to be suspected on day 2, and may well have been lynched if they hadn't killed him. Why would the scum want to REDUCE the number of townies they could reasonably expect to lynch and draw suspicion away from themselves...? If anything it was a poor decision because reducing that number from six to five raised the odds that Imran could be singled out of the list, since they could not know Imran would also be killed!

 

Consider the list of those who did NOT vote for Rafay - KevinH, Montosh, NickTheGreat, Commander Shepard, and Robert. Nick and Shepard are new (and Shepard has barely posted thus far, post more!), so using a night kill on them would have limited value. That leaves Robert, Montosh and Kevin as the more experienced players the scum COULD have killed to hurt the town without increasing the risk to Imran by shrinking the Rafay lynch list. Without intending disrespect to Montosh or Robert, I think Kevin is seen as the more attractive option for removal based on 'experienced player' value, similar to EM.

 

Good one, I think you aren't in the mafia side

 

Also it makes sense, at the start of the night there are 6 people alive in the wagon, and 5 outside, them killing one inside the wagon will balance out the risk of scums getting caught in either side. Assuming that there are even number of members(maybe 2) in mafia side tho. And if we assume that there are only 2 mafias then chance is there would be no scum left inside the wagon.

 

 

 

Not "more worried" but "equally worried".  Both have a night kill.

 

Now that I think about it, maybe there are two different mafia factions.

 

Possible but unlikely by looking at the flavor text + color

 

 

I would honestly assume three mafia instead of 2, for a 12-player game. You make an interesting point about the scum kill balancing the number of people inside and outside the wagon - I had not noticed that. I'm not sure how much that would have weighed into their decision, as having voted for a townie is still a reason for suspicion - but it's worth keeping in mind.

 

What I take from all the above posts however: we now have Kevin, Lyner and myself all looking outside the Rafay lynch wagon, with several valid reasons for doing so. I'm in agreement that at least one scum or the probable serial killer is probably found among those who weren't active in voting for Rafay.

 

-Preston

MOD: If you can find a replacement, please replace me. I'm currently busy with work and I'll only be available this coming Saturday.

 

Ouch Kaz :-/ 

 

Combination of this and the newly declared war may make the game a little slow, but I'd rather not just cancel it. 

 

-Preston

War means more mafia checks.

 

I was thinking the same thing Kevin

 

If so then good - more activity in the game is needed. Shame to see Kaz saying he'll be inactive though - he's one of the few I think are more solidly town right now. 

 

-Preston

Lol. We can hope they kill each other. But that's more guessing for the scum is actually scum. If that is there true intention to kill each other. They would likely even the decided to try to take aim at each other hit townies. So we are townies not caught in a gang war pretty much.

 

As for activity from me. My focus is the war. So I'll try to stay active.

OK, moving forward.

 

We lost a cop and a doc but one bad guy killed another bad guy.

 

I think our last best hope is to get lucky with lynches and have the bad guys continue to kill each other.

 

The unknown killer having found a scum is probably the only spot of good luck we've had this game. At this point I'm pretty much assuming a serial killer is the case until proven otherwise. Revealing one scum on the Rafay wagon allows us to debate how many others we'd expect are also on there - per my earlier statement, I'm guessing at least one if not both scum and probably the serial killer are left among those who weren't on the wagon. 

 

But yes - with our cop gone, this may boil down to a war of the killers where we see whether the scum or serial killer finds each other first. 

 

Ironically it's probably in the killer's best interest to go scumhunting with us... removing a threat to to themselves beyond the daily lynch. Though I'm not sure how fun it will be when/if all the scum are gone and it's just us trying to find a killer out of those remaining - really will seem to come down to a game of chance. 

 

-Preston

I really don't what's the next move and we have a lot of people being quite now, and this war is a good cover up for being inactive on this thread.

 

This is sadly true - for all that, as you and Kevin put it, the war SHOULD have people checking the forums more often. 

 

If we can't even get enough people to discuss or really vote, I'm starting to wonder if we really should just end the game on account of war. 

 

-Preston

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