Looking at these Policies, I don't find many of these policy's appealing to me. Except 2, and a few conditional policy's. Course I don't know the in's and outs of Combat yet. Some would help certain peoples play style sure, but some of them, I look at like, the pro don't appeal to me in most situations. Blitzkrieg seems ok, but is the only casualties modifier. Course, I'm guessing it can only be used in the first 24 hours of the war, so ok? Idk, I'm looking for something appealing to my play style that I'd want to play and it seems, limited. idk. I'd need to learn more on the war system to understand the pro's and con's better.
These are completely new and not added to the game yet, I don't think. Blitz IMO, sounds like the one of the least worthwhile ones, since it only lasts 24 hours.
I honestly think the war policies are just a dumb idea. There's no demand or need for them at all. Not even a little bit. But that's what Sheepy is best at. Adding things that don't need to be added. Hence baseball.
Politics and Baseball. :V
This game was actually pretty good at one point... In fact:
I have heard people raving about it. Seems to really improved from the Beta when I played. Wouldn't be a bad idea to get some IRON guys in another type game that would be interested
No no. It was far better when you played, I assure you.