Where you getting that info from TW?
Again leaning to the amount of players 2 scum are more likely then 3. Normal C9 consist of a mafia godfather, mafia goon, a cop, a doc, and the rest VT's.
This however is not a normal game, and my theory is they have a role blocker since they have to deal with more townies then a normal c9 setup. If they have a role blocker it's safe to assume there is more town night actions then just a cop or doc. In witch case the fastest way we can determine if scum have a role blocker if somebody gets a "no result" from there night action.
In case this hasnt been answered. This is the possible scum team make up (the T's are from the RNG, T's have a 50% chance of showing up, he generates 7 times.)
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather
SK can't show up. For the rest of you who don't research the setup, each T Kevin Generates is a vanilla townie. There's a 50% chance that its a vanilla townie and a 50% chance of it being one of a number of power roles. Thats why the scum team seems weak with only a goon and a godfather with 7T's, because the town has 0 power roles. Its likely we are somewhere around 4 T though given the 50% chance of T result, though we will figure that out better as roles are revealed.
If you want to research our likely hoods of roles and their strengths go to the C9++ page on Mafiascum. It lays it out quite nicely.
We already know that there is either a pair of masons, more (highly unlikely), or no masons at all as if there were a single M result Kevin would have confirmed someone as town at start.