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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

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Redo Day 1? Or shuffle it up
What's the rationale, if any?
I was just thinking that after 5-1 was removed. Mole may have increased the number of rooms people with night powers can move to use their powers. Maybe if we split into two groups then place them as far as possible to each other they can only use their night powers in their room. And about the items, it can only be a percentage chance for all of us to find an item and the room picked is irrelevant.

There are 9 of us left (assuming 6 townies and 3 mafia).

We have 8 rooms available to us.

It's obvious that sticking together no longer has the previous benefits.

And since it seems that there are no movement restrictions.

I suggest we spread out with one room having 2 occupants.

D3 VOTE COUNT

SinKon (4) - Martino, Sir Jesus, Falzis, Samus

Sir Jesus (6) - Aquinas, Kaziocore, Electric Mango, CanucksDynasty, Narsis, SinKon

 

 

I'm at a loss right now as to who might be mafia.

Rationally...I would think at least 2 mafia voted for SJ.

There are 9 of us left (assuming 6 townies and 3 mafia).

We have 8 rooms available to us.

It's obvious that sticking together no longer has the previous benefits.

And since it seems that there are no movement restrictions.

I suggest we spread out with one room having 2 occupants.

 

Why 2 per room? There won't be enough. Or 1 per room? That would be max spread, if this is for the items I approve. But I also like Kaziocore's idea.

Why 2 per room? There won't be enough. Or 1 per room? That would be max spread, if this is for the items I approve. But I also like Kaziocore's idea.

 

That's one per room (ie. Rooms 1, 2, 3, 4, 6, 7, 8 having only one player) and one room having two occupants (ie. Room 9 having 2 players_.

 

 

let's go with max spread then.

 

also who knows...mafia might be limited to only moving 2 spaces...

 

Move: Room 1

 

yes i know we dont have a specific strategy yet, however regardless of which one we choose that room is likely going to be in it so might as well take it.

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