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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

  • Replies 1.5k
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Yeah...I realized it once I thought it over.

What's the point of removing 5-1 if the results would have been the same.

So back to lynching it is.

 

the point is that us the town would not have known whether it was changed or not. this means that we wouldn't be able to stick to the previous plan since there is the possibility of him actually changing the rule.

My responses in BOLD

 

So instead, EM and CD want the cop's investigations to be lost if the cop is killed. Is that a scum-tell or what?

 

No, quit trying to twist my words to deceive the town. I don't want the cop killed by mafia. As CD made it clear, your idea would greatly increase the mafia's chances of finding the cop and killing him.

 

More clarification on the OMGUS:

 

In the context of answering the question of who could be mafia, I was answering that I could think EM is mafia because he voted for me, not that he was responding to something I said about him.

Why even bring OMGUS up then? Here is the definition of OMGUS: OMGUS stands for "Oh my God! You Suck!"

 

An OMGUS vote means a player vote another player simply because that player voted him - a vote back.

 

Again, you are misrepresenting what is really going on.

 

Kevin, you just keep reaffirming why I voted for you in the first place.

 

Not only have you championed 2 anti town strategies you have also tried to mislead/deceive the town on 2 separate occasions .

I mentioned the rule revision earlier - to remind you all:

 

I didn't find anything in my room either.

 

The distance limitation removal benefits the mafia as our previous strategy was "game breaking" as noted above. It doesn't matter if it is now 2 rooms or unlimited, our strategy was only effective when movement was limited to 1 room only (eg even with a 2 room limitation we'd have to stack people into rooms 1 and 9 only, making the limitations on catching scum very ineffective; more range further exacerbates this problem)

 

We need a lynch, a continuance of voting records from D1 and, probably, all FoS' flung so far.

 

I'm sticking with my gut and will vote accordingly.

only junk and Firkked answered my question... which is did anyone else get an item during the night? it could be one aspect of the game worth looking into as we move forward and decide on room movements (if we should do max spread or go to the other 4 rooms unoccupied on D1).
Can you please find a quote where I said this?

I don't recall saying such a thing.

 

The only thing I remember is that you wanted the cop to claim first on D1 (that's without any night actions).

It's a bit different if a cop has actually found scum.

 

And I definitely don't remember saying that a cop should wait until he's found 2 or more mafia.

 

It's 35 pages already...so forgive if I don't go sifting through the pages.

 

As for the cop to roleclaim...that's for the cop to decide.

Personally if I was the cop and found scum (assuming that there is a doc), I would tell everyone so as to lynch mafia.

Also, remember the game mechanics were still in play.

It would have been impossible for the doc to hide his identity and protect the doc at the same time.

 

Of course it now depends on whether the power roles have no resitrictions regarding movements during night.

 

 

posts 68 and 69.

only junk and Firkked answered my question... which is did anyone else get an item during the night? it could be one aspect of the game worth looking into as we move forward and decide on room movements (if we should do max spread or go to the other 4 rooms unoccupied on D1).

 

I said in post #662 that I haven't received an item.

 

I think if some pro-town got an item, they should have told us before if he thinks it will help us but right now no one has done it. Obviously if an anti-town got an item, they won't say it. So... we should rely on items that much too win. Let's focus more on scum-hunting.

I did not receive an item.

 

Do I really think that someone would say that they want the cop to die with his investigations? No.

 

OMGUS? I was asked whom I thought was scum and I was trying to respond that Electric Mango must be scum because he had voted for me. Yet again I have to explain my attempts at humor.

posts 68 and 69.

Here are the relevant quotes:

depends on the fact that the cop may have to roleclaim to convince others to vote scum off. then the cop is again just good for 1 time. though if this happens, the doc can protect him. but, given the limited number of people that can be in a room, the identity of the doc could be easier than normal found out and both cop and doc could die soon.
1 time. but the cop could very easily have found more then 1 mafia and at the very least some townies.
My sentiments exactly.

 

Much ado about nothing.

Sorry for missing you Kazio. Thanks for the answer KevinH.

 

I dunno why but I'm getting bad vibes from CD, and a little from junk from their conversation and posts (the two of them can't both be town I'm thinking). I'm getting a good feel from Kaziocore and more from KevinH. I'm reading something between the lines.

posts 68 and 69.

 

 

Yeah...that comment was based on the old setup with the move restrictions.

Since that appears to be gone...the doc can move freely about and protect the cop.

Sorry for missing you Kazio. Thanks for the answer KevinH.

 

I dunno why but I'm getting bad vibes from CD, and a little from junk from their conversation and posts (the two of them can't both be town I'm thinking). I'm getting a good feel from Kaziocore and more from KevinH. I'm reading something between the lines.

 

 

So...what did I do to earn the bad vibes?

Just curious.

 

Also...why can't both junk and I be townies?

So...what did I do to earn the bad vibes?

Just curious.

 

Also...why can't both junk and I be townies?

 

Your posting style is still the same, aggressive and questioning but the exchange between you and junk have seemingly minor inconsistencies. Although you have clarified that you made such posts on a different mindset (ie. old set up).

 

I'm just thinking since you're attacking each other, one of you could be scum. But I could be wrong of course. Just my thoughts.

I've read through the pages, and I tend to agree with Falzis. While CD has done nothing particularly scummy, my gut is saying that his posts are a bit more aggressive than usual.

 

Both CD and EM have been dogging KevinH pretty hard, apparently because he is trying to "mislead" the town. I think you guys are jumping to conclusions WAY too fast there, I totally agree with KevinH in that the cop should leave hints. He could drop dead anytime, there is not point in leaving breadcrumbs. Hints left in a subtle enough fashion will be passed over by every player, until the clue-dropper turns out to be the cop. Then every post can be analyzed and evidence can be derived in that fashion.

 

Also, KevinH's "no lynch" strategy is also not a scumtell. While I personally don't agree with it, the circumstances of our situation could lead (the misguided :P) to believe that it would be in the best interests of the town.

 

I'm not one to stick my neck out for others, but I think EM and CD are railing against KevinH's discussion points far too hard. To me, it seems like they are stifling one side of the conversation while keeping up the impression of a dialogue with KEvinH.

i think there are 2 enemy factions. 2 mafia and 1 sk. i think they didn't nk cause of the thought that the other would do it. why?? because getting 5 townies dead at the cost of 1 maf player while the others are not even suspected is a good deal imo. of course, there is the possibility that the maf were placed all in the same room bu the chances of that happening are too small to consider. these are my thoughts for the moment.

 

 

I don't understand this.

Why do you think there is 2 mafia factions?

What led you to believe this?

I've read through the pages, and I tend to agree with Falzis. While CD has done nothing particularly scummy, my gut is saying that his posts are a bit more aggressive than usual.

 

Both CD and EM have been dogging KevinH pretty hard, apparently because he is trying to "mislead" the town. I think you guys are jumping to conclusions WAY too fast there, I totally agree with KevinH in that the cop should leave hints. He could drop dead anytime, there is not point in leaving breadcrumbs. Hints left in a subtle enough fashion will be passed over by every player, until the clue-dropper turns out to be the cop. Then every post can be analyzed and evidence can be derived in that fashion.

 

Also, KevinH's "no lynch" strategy is also not a scumtell. While I personally don't agree with it, the circumstances of our situation could lead (the misguided :P) to believe that it would be in the best interests of the town.

 

I'm not one to stick my neck out for others, but I think EM and CD are railing against KevinH's discussion points far too hard. To me, it seems like they are stifling one side of the conversation while keeping up the impression of a dialogue with KEvinH.

 

 

I agree that perhaps the cop should leave hints...but not in the fashion that KevinH had recommended.

As for dogging on KevinH...I do that to everyone whose posts don't seem to match up (ie. SinKon and junkahoolic).

 

VOTE COUNT

junkahoolik (2): Martino, Firkked

KevinH (1): Electric Mango

 

 

Not Voting (9): Narsis, Junkahoolik, KevinH, Sir Jesus, angel of doom, Falzis, Kaziocore, Aquinas, CanucksDynasty

 

With 12 alive, 7 is needed to lynch.

Edited by molestargazer

I don't understand this.

Why do you think there is 2 mafia factions?

What led you to believe this?

 

That was my question to him, and subsequently Kazio (who made me aware that he also raised the idea of an SK). I forgot the term in mafia but whoever raises a role first is usually that role... that's why I'm suspicious of junk and Kazio (although he could be a vigilante since I'm putting Kazio more on the townie side).

Yes I'm dogging on KevinH, that's my job. People need to be pushed for information. We can't sit back and be all nicey nicey to each other and expect the scum to role claim. Too do good scum hunting we have to play hard ball.

 

My claims against KevinH are valid.

 

If someone gives me more evidence on someone else I'll consider it but as of right now, KevinH seems less townie than any one else.

From pg 1 on sample Townie role pm

You win when all of the Mafia Members are dead, and at least one pro-town member survives.

 

MOD: Does pro-town member mean a pro-town power role?

Yes. Because, well, pro-town powerroles are still pro-town. :P

Edited by molestargazer

From pg 1 on sample Townie role pm

 

 

MOD: Does pro-town member mean a pro-town power role?

 

i would assume it includes anyone with that win condition, which could include power roles...

i would assume it includes anyone with that win condition, which could include power roles...

 

For some reason...I read that as a pro-town power role had to survive.

So in other words...as long as a townie (vanilla or pro-town power role) survives...town wins (as usual).

 

I got confused when researching junk and kazio post about a possible SK.

And needed clarification on that part from Mole.

i think killing 5 pro town players without adding any kind of stress regarding who are the other mafia players at the cost of 1 scum in a 13 players game can be considered a good deal for the scum if the scum players are a 3man faction. however, if they are just 2, they probably think there is a sk. so it wouldn't be in their interest to nk because of the possibility that the sk would nk too. which would narrow down the hunt waaay too significantly.
i think killing 5 pro town players without adding any kind of stress regarding who are the other mafia players at the cost of 1 scum in a 13 players game can be considered a good deal for the scum if the scum players are a 3man faction. however, if they are just 2, they probably think there is a sk. so it wouldn't be in their interest to nk because of the possibility that the sk would nk too. which would narrow down the hunt waaay too significantly.

 

Yes...in the original setup...the worst case scenario was 5 dead townies and 1 dead mafia at the start of D4 (with 2 possible suspects for N3).

That would have left 5 townies left with 2 mafia. If the setup remained...a worse case scenario could have gone down to 3 townies and 1 mafia. Not particular good odds for mafia but not bad either. It would have boiled down to a D6 mis-lynch in order for mafia to win.

 

A 2 man mafia group would definitely be too small for a game this size. I can see how it can be viewed as 2 possible mafia groups (one group being a sk).

 

 

However...that was the worst case scenario. In the best case scenario...townie would have lynched mafia correctly (have 50%) on D2. A 3 man mafia group may have decided to wait it out for a better setup when/if the plane crashes. Fortunately for them...the rules got changed. So they were correct in not nk-ing.

 

 

Personally...I don't think there is a sk.

That's my opinion.

We have 3 people who have voted.

 

Day2 will only last two weeks now per Mole's rule change.

 

Most people agree that we should lynch today.

 

I'd like to see some more people voice their opinions/vote and give reasons why.

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