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Pick Your Poison (Game Thread)

"Come to the abandoned warehouse at [insert address] at midnight. Come alone. Tell no one. We are gonna have ourselves a fun game. N"

 

Still Alive

1. Curufinwe

2. ccabal86

3. ChaosHawk

4. Electric Mango

5. Kasabian

6. Nerau

7. Yahna

8. Preston

9. Kaziocore

10. Martino

11. CanucksDynasty

12. Deatvert

13. KevinH

14. 19thSpecOps

15. AKCPluto

 

Passed on

None.

 

General Rules

(Stolen from my last game)

 

1. This is game. Play to win; expect to lose. And have fun.

 

2. No editing or deleting posts.

 

3. No talking to other players outside the game thread unless your Role PM states specifically that you can.

 

4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing is OK. If you are worried about something not being ok, then either PM me or just dont say it.

 

5. Vote for a player to be lynched by using the Vote: Narsis format. You dont need to unvote before voting again, but it is appreciated(especially if you dont vote again right away).

 

6. Days will last 10 days. Nights will last up to 72 hours, but may be cut short if I get all actions in before then, with a minimum 24 hour night.

6-1. If discussion is lagging, I may impose a shorter deadline at my own discretion. Deadline extensions will happen on request - but will only happen once per day at most, and if I feel there's enough activity to warrant one.

 

7. A lynch requires a majority (50% rounded down + 1) vote. You can also No Lynch, by using Vote: No Lynch.

7-1. If there is no majority by deadline, only a half-majority is needed. (Majority / 2, rounded up if necessary)

7-2. If there are 2 players with the same amount of at least half-majority votes at deadline, then I will lynch the one who reached that number of votes first.

 

8. After someone has been lynched, discussion may continue until I can get to the thread and end the day. If you are dead you may continue to post until your death scene is posted. After that point I will only allow a Bah post, and only if you were night killed.

 

9. Don't use small / invisible font, don't use coloured text(except for mole who is allowed to use orange if he is acting as the super moderator of the forum), and don't use any form of clever encryption or code in your messages.

 

10. If you haven't posted in 2 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you.

10-1. If you need to be replaced for whatever reason, please PM me, don't flake.

10-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it.

10-3. If you replace out, you automatically lose. If you are someone replacing in, whether it counts as a win or loss depends on how long you have been replaced in for.

 

11. Vote counts will be made whenever I feel like it(or it is asked) and will be done in a separate post.

 

13. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends.

 

14. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens.

 

15. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes.

15-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.

 

Special Rules

(stolen from one of the PYP games on mafiascum and edited for this game)

 

These rules are unique to this game. Probably worth a look at some point.

 

This is a semi-open setup: 4 mafia and 11 town. Each player will receive one of the following PMs:

 

Mafia wrote:

You are a part of the mafia along with X, Y, and Z. Each night the four of you can choose a player in the town to kill, though you are not forced too. Before the game begins, the four of you have 96 hours to talk and decide on which four poweroles the town will have, from the list of seven given in the rules post. Because of the importance of the decision, I'd like confirmation from at least three of you as to the choices being made. Oh, and remember, you can communicate in private with your partners at any point during the game.

 

You win when the town no longer has the majority of votes.

 

Townsperson wrote:

You are a townsperson. At present you have no abilities other than your voice and your vote, but it's possible you will receive a useful ability. You will be told at the start of day 0 what your ability is if any, otherwise you're just a vanilla townie.

 

You win when the mafia has been eliminated.

 

 

During the pregame stage, the mafia will have a maximum of 96 hours to choose four (different) protown poweroles from the following list:

 

Macho Cop wrote:

You are a macho cop. Every night you may investigate another player and receive a guilty or innocent result from me. You cannot be protected by a doctor if there are any doctors.

 

 

Doctor wrote:

You are a doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. You may not protect yourself.

 

 

Weak doctor wrote:

You a weak doctor. Every night you can give me the name of a player you want to protect; you will block one kill against them that night. If you protect a member of the mafia, you will be killed that night. You may not protect yourself.

 

 

4-shot Vig wrote:

You are a vigilante. Each night you have the option of killing another player who you suspect is scum. You only have four shots and can only shoot once per night.

 

 

Bulletproof wrote:

You are bulletproof. You will block one night kill against you each night.

 

 

Vengeful wrote:

You are vengeful. If/when you are lynched, during the next night, and next night only, you can send me the name of one of the people that voted for you. A night kill will be attempted against them. This ability can't be roleblocked.

 

 

Detective wrote:

You are a detective. Each you can choose another player to track and watch that night. I will tell you who they targeted and who targeted them last night.

 

 

Once the mafia have chosen, the poweroles are immediately distributed randomly to four members of the town. The game then starts with day 0. During day 0, everyone gets to vote for three perks to give the mafia, from the following list:

 

4-shot roleblocker wrote:

You are a 4-shot roleblocker. Four times during the game, at night, you can block another player from taking any nightactions. If that player is a cop or detective they will be notified of the block, otherwise they won't be.

 

 

Day Rolecop wrote:

You are a day rolecop. Each day you may investigate another player and find out their full role.

 

 

1-shot janitor wrote:

You are a 1-shot janitor. Once during the game, before a lynch has taken place, you may PM me and ask for the lynched player's alignment to be covered up. You may not cover up your own alignment in this way.

 

 

Godfather wrote:

You are a godfather. Any cop investigations against you will show the opposite of their expected result, and any nightkills against you will fail. You also have the option of allowing a weak doctor to protect you and still survive; you can use this on any night by PMing me.

 

 

Ninja wrote:

You are a ninja. You will not show up to the detective as targeting anyone, or being targeted by anyone.

 

Bus driver wrote:

You are a bus driver. During the night you may "switch" two players. Any actions against the first player, will instead be used against the second and vice versa. You will be seen as targeting both players however.

 

 

Everyone has three votes on day 0, and these can be removed and changed as often as you like, just as with normal voting. Note that you can't place all your votes on the same perk, however. When a choice reaches 8 votes, it's locked in and can't be changed. When three perks/abilities have been chosen, the mafia have a brief period to decide amongst themselves which of them get which perk, and which one stays as a goon. After that, the game starts with day 1, and from them on progresses normally. Note that the mafia in this game can talk during day as well as night.

Edited by Narsis

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I thought that FOS meant finger of suspicion? Anyways...I put a new spin on it and was trying to point my pinky at EM as a joke.

 

As for my actual FOS, I'm just stirring the pot. Interesting that Kasa is indirectly defending Martino. I'll give him a "ring finger of suspicion" for now. (At least it's not the middle finger of suspicion, LOL!)

 

(I'm just trying to have some fun too, haha.)

Yes the Janitor is the most game changing ability. It would be one thing if he could just cover up the alignment of someone but he can change the alignment we are shown. Meaning that they can put us completely on the wrong track. Most mafia games here play out according to some initial suspicions and then vote counts. I'm a little confused so many people fail to see the problem of giving them the Janitor ability, so I would like to ask a question: How do you envision our scumhunting if they have a Janitor?

 

I would also like to ask that if someone is doubting, even just a little bit, that he please unvotes the Janitor role. We need to have a good discussion before deciding on what to give them and this one already has too many votes.

 

K, I'll formalize my vote here. Vote: Godfather, Ninja, 1-shot Janitor.

 

FOS: Martino for disagreeing with Kevin.

 

Pinky OS: EM for being EM and being overly-talkative in his posts. (just kidding)

So you follow me instead of KevinH on 2 out of 3 options and yet you FOS me for disagreeing with KevinH?

Just putting here to make things easier

 

Mafia chosen townie roles:

Macho Cop

Doctor

weak Doctor

4-Shot Vig

Bulletproof

Vengeful

Detective

 

Townie chosen mafia roles:

4-shot roleblocker

Day Rolecop

1-shot janitor

Godfather

Ninja

Bus driver

 

Mafia chosen townie roles:

NEVER

Macho Cop - I think the mafia won't definitely get this as this could be risky

4-Shot Vig - With those 4 shots, I think they could kill a scum or two.

I think the only strategy that the scum could use with this role is if there is a bus driver.

 

PROBABLY (4 chosen)

Doctor

weak Doctor

Bulletproof

Vengeful

Detective

 

Townie chosen mafia roles:

NEVER

Day Rolecop - I'm guessing the one who invented this game knew that this would never get voted

1-shot janitor - Since I think that we will never get a macho cop, all the more that ruining the lynched player's alignment is harmful to us.

It may even confuse a detective if we have one if what he thinks is a mafia is a townie and vice versa. It may bring to the death of a townie with a power role.

 

PROBABLY (3 chosen)

4-shot roleblocker

Ninja

Bus driver

Godfather

 

I'll decide later.

Martino, perfect - you passed my "with it" test and my objective of pot-stirring has been reached. Withdraw FOS.

 

Withdraw vote of Janitor - I have the doubts Martino mentioned and need to see more discussion to reach a superior conclusion. LOL.

If I were mafia I would choose both doctors, a bulletproof, and a vengeful. The detective is almost as useful as the macho cop in figuring out who people are minus the fact they have to bide their time until they see a suspicious pattern I.E. Name visits Name2, Name 2 died. I can see mafia claiming detective despite it not being in the game so doctors, especially the weak doctor should tread carefully.

 

Vote: Godfather, Ninja, 4-shot roleblocker

 

I wasn't sure if mafia were picking townie roles as well so cop would definitely not be in the game and alignment would not matter, only visits.

How much metagaming usually goes on in these? Because if the mafia thinks that people will assume they won't give out the dreamer roles, they could then give out the dreamer roles with the assumption that they'll then get the protection from dreamers roles because everyone will think the dreamers don't exist. Yeah, it's a tiny bit complicated/heavy on assumptions but it only really relies on one key assumption (people will assume that the weakest roles are the ones given out).

Just putting here to make things easier

 

 

 

Mafia chosen townie roles:

NEVER

Macho Cop - I think the mafia won't definitely get this as this could be risky

4-Shot Vig - With those 4 shots, I think they could kill a scum or two.

I think the only strategy that the scum could use with this role is if there is a bus driver.

 

PROBABLY (4 chosen)

Doctor

weak Doctor

Bulletproof

Vengeful

Detective

 

Townie chosen mafia roles:

NEVER

Day Rolecop - I'm guessing the one who invented this game knew that this would never get voted

1-shot janitor - Since I think that we will never get a macho cop, all the more that ruining the lynched player's alignment is harmful to us.

It may even confuse a detective if we have one if what he thinks is a mafia is a townie and vice versa. It may bring to the death of a townie with a power role.

 

PROBABLY (3 chosen)

4-shot roleblocker

Ninja

Bus driver

Godfather

 

I'll decide later.

 

 

I agree with your assessment on which roles the mafia probably would have chosen.

 

I think they would be...

Doctor - low odds in protecting a targeted townie.

Weak Docter - even worse than regular doc cuz he could die.

Bulletproof - doesn't harm mafia at all during the night.

Vengeful - good odds of killing a townie instead.

 

 

And if the above is true...

For which mafia roles to give out...

 

4-shot roleblocker - It's a hit and miss to target a useful townie power role.

Day Rolecop - very bad idea to give mafia this ability as they will be able to find out who has a power role or not.

1-shot janitor - very bad idea as the town needs info via lynch especially if we have no investigation ability.

(even though it's a one-time use...it's worse if it's saved for late stages in the game)

Godfather - relatively useless if town has no investigation ability

Ninja - same as godfather

Bus Driver - I'm having a hard time figuring out the disadvantage of this.

During the night you may "switch" two players. Any actions against the first player, will instead be used against the second and vice versa.

useless if used on 2 townies

possible info gathering if used with 1 townie and 1 mafia?

might know who's doc if he gets lucky?

You will be seen as targeting both players however.

this part is useless if the town has no investigation ability.

 

 

So my choices would be...4-shot roleblocker, Godfather, and Ninja.

I decided not choosing the Bus Driver mainly cuz I really don't know how useful/useless it can be.

 

 

Vote: 4-shot roleblocker, Godfather, and Ninja

How much metagaming usually goes on in these? Because if the mafia thinks that people will assume they won't give out the dreamer roles, they could then give out the dreamer roles with the assumption that they'll then get the protection from dreamers roles because everyone will think the dreamers don't exist. Yeah, it's a tiny bit complicated/heavy on assumptions but it only really relies on one key assumption (people will assume that the weakest roles are the ones given out).

 

Even if mafia gave townie the cop roles, it would remain status quo (ie. if town gives out Godfather and Ninja) with neither side having a distinct advantage.

I rely on voting patterns more than cop info.

(cuz he'd have to share that info which would mean he's been outed as a power role and would die next night...pretty safe to assume if we have cops then we don't have docs).

Yes the Janitor is the most game changing ability. It would be one thing if he could just cover up the alignment of someone but he can change the alignment we are shown. Meaning that they can put us completely on the wrong track. Most mafia games here play out according to some initial suspicions and then vote counts. I'm a little confused so many people fail to see the problem of giving them the Janitor ability, so I would like to ask a question: How do you envision our scumhunting if they have a Janitor?

 

I would also like to ask that if someone is doubting, even just a little bit, that he please unvotes the Janitor role. We need to have a good discussion before deciding on what to give them and this one already has too many votes.

 

 

So you follow me instead of KevinH on 2 out of 3 options and yet you FOS me for disagreeing with KevinH?

 

The janitor roles says cover up not change alignment.

So I would think that it would mean we don't get to know if it's a dead townie or dead mafia.

Anyways...it's still bad if the ability gets used in the later stages of the game.

How much metagaming usually goes on in these? Because if the mafia thinks that people will assume they won't give out the dreamer roles, they could then give out the dreamer roles with the assumption that they'll then get the protection from dreamers roles because everyone will think the dreamers don't exist. Yeah, it's a tiny bit complicated/heavy on assumptions but it only really relies on one key assumption (people will assume that the weakest roles are the ones given out).

Well, there is of course the WIFOM aspect of it, but I don't think it plays that big of a role here. If we give them those roles, only one of the mafia would be immune to each investigation type. I would still rather end up in a situation where we have a cop/tracker but cannot completely trust the innocent results than any set up where we do not have a cop/tracker. So the mafia really doesn't have anything to gain by trying to outguess the town by giving us a cop/tracker. Even if they rightly assume that we would give them a godfather and ninja, they would still be off worse than when they would have given us the less powerful roles. As a result, it is highly likely that the mafia did not give us an investigative role and the correct move on our part would be to give them a godfather and a ninja. Even if that would turn out to be a mistake because the mafia gave us investigative roles, the mafia would have made a bigger mistake and we still come out ahead.

 

The janitor roles says cover up not change alignment.

So I would think that it would mean we don't get to know if it's a dead townie or dead mafia.

Anyways...it's still bad if the ability gets used in the later stages of the game.

Hmm, now i'm wondering where I got the changing part from. Well, that does make it sightly less suspicious that people were willing to give out the janitor role :P. But I'd still rather not give them that abiity.

Hey Preston, thanks for playing with us :)

 

Have you read these guides?: http://www.iron-command.com/forum/index.php?showtopic=111

They explain the roles pretty well.

 

FoS means Field of Suspicion. It basically means that you declare a player to be suspicious to you for whatever reason, but you are not voting to lynch him yet.

 

Thanks for the links and the explanation ccabal! I think the most helpful is that the first link actually stepped me through a full 'game' so to speak.

 

I'm still not sure I understand why some of these roles would be powerful in practice, but I think canuck and kaziocore make a persuasive argument for godfather and ninja.

 

So the ones left for the 3rd vote are bus driver, 4-shot roleblocker, and 1-shot janitor. Martino seems very... passionate, about janitor not being an option - would you mind explaining yourself a little more, possibly with a scenario for how it would be used? Actually a usefulness scenario for all three of them would be useful; I'd thought the roleblocker was the most powerful from the descriptions since it could totally STOP anything.

 

My understanding of the roleblocker (and please tell me if this is wrong) is that if there are two people A and B they think could be the doctor protecting each other, mafia could block one of them and try and kill the other. If A is the doctor and they blocked him, then B would die. If B was the doctor and they blocked A, then B would still die since doctors cant protect themselves. Maybe I'm totally missing something, but this seems dangerous to give them...

 

At the moment I'm kinda with canucksdynasty in that the bus driver still seems less useful, so I'm more likely to vote for that - can I get some more thoughts on the matter?

 

-Preston

Thanks for the links and the explanation ccabal! I think the most helpful is that the first link actually stepped me through a full 'game' so to speak.

 

I'm still not sure I understand why some of these roles would be powerful in practice, but I think canuck and kaziocore make a persuasive argument for godfather and ninja.

 

So the ones left for the 3rd vote are bus driver, 4-shot roleblocker, and 1-shot janitor. Martino seems very... passionate, about janitor not being an option - would you mind explaining yourself a little more, possibly with a scenario for how it would be used?

During the day there are often a few people gathering votes. In the end it usually comes down to two people. So then at the end of the day, there are a few people who are voting for player A and there are a few people who are voting for player B and let's say A gets the most votes and is lynched. Without a janitor his alignment will be revealed. So we will, for example, find out that he is a mafia player. In that case, the players who did not vote for player A will be more suspicious, as they tried to avoid a mafia lynch. If instead his alignment is hidden, we will know nothing. He could be mafia and the other mafia could try to hide his identity in order to save themselves, but he could be town just as well, with the mafia hiding his alignment simply to create some confusion. The main problem I have with the janitor role is that it takes away one of the strongest weapons of the town. If we don't know what the alignment of a player is, we don't gain any information from the lynch. Without information, we will never discover the mafia.

 

 

Actually a usefulness scenario for all three of them would be useful; I'd thought the roleblocker was the most powerful from the descriptions since it could totally STOP anything.

 

My understanding of the roleblocker (and please tell me if this is wrong) is that if there are two people A and B they think could be the doctor protecting each other, mafia could block one of them and try and kill the other. If A is the doctor and they blocked him, then B would die. If B was the doctor and they blocked A, then B would still die since doctors cant protect themselves. Maybe I'm totally missing something, but this seems dangerous to give them...

 

At the moment I'm kinda with canucksdynasty in that the bus driver still seems less useful, so I'm more likely to vote for that - can I get some more thoughts on the matter?

 

-Preston

Yes, the role blocker can stop any night action. However, we will rely much more on good scumhunting by the town then on pro town night actions,especially since we most likely do not have any investigative roles. The best we can probably hope for is a doc preventing a night kill. Sure it would be annoying to have that doc roleblocked, but that will only happen if both the doc gets lucky by protecting the mafia target and the mafia get lucky by guessing who the doc is. Except for the situation where both docs have roleclaimed, those odds are fairly low. If the vengeful townie gets his role revealed when lynched, then that would perhaps be a more likely roleblock target. Though thinking about it, I would rather have him roleblocked than having his target changed. So I'm now leaning towards the 4-shot roleblocker as the third mafia role.

@Preston

 

1-shot janitor - Let's say he covers up a death. The town now doesn't have any lynch info. Therefore it's a wasted day of voting patterns for the town. We don't know if we lost a townie power role and we don't know the townie:mafia ratio.

 

Bus Driver - Re-read the info again. So basically if a cop/doc investigates/protects player A...they actually perform the night action on player B. Not entirely bad...but might cause some confusion. Still not sure about this role. My beef is that it's a permanent ability.

 

4-shot roleblocker - mafia gets 4 attempts to roleblock. Hit and miss on guessing the correct townie power role to target.

Yes, the role blocker can stop any night action. However, we will rely much more on good scumhunting by the town then on pro town night actions,especially since we most likely do not have any investigative roles. The best we can probably hope for is a doc preventing a night kill. Sure it would be annoying to have that doc roleblocked, but that will only happen if both the doc gets lucky by protecting the mafia target and the mafia get lucky by guessing who the doc is. Except for the situation where both docs have roleclaimed, those odds are fairly low. If the vengeful townie gets his role revealed when lynched, then that would perhaps be a more likely roleblock target. Though thinking about it, I would rather have him roleblocked than having his target changed. So I'm now leaning towards the 4-shot roleblocker as the third mafia role.

 

Actually, the vengeful townie can't be roleblocked - so says the description.

 

Vengeful wrote:

You are vengeful. If/when you are lynched, during the next night, and next night only, you can send me the name of one of the people that voted for you. A night kill will be attempted against them. This ability can't be roleblocked.

 

But I guess a bus driver could still potentially switch the vengeful's target?

 

Anyway, you guys are making a good point about the 1-shot janitor, even if it has 1 shot, it's a day wasted. It perhaps would be better to vote for the 4-shot roleblocker that.

 

So

Unvote Janitor

Vote Roleblocker

It should be noted that mafia can also vote for mafia power roles and not just townies...

 

 

Mafia roles:

 

Godfather (8) - Martino, ccabal86, AKCPLUTO, Kasabian, Chaoshawk, Kaziocore, CanucksDynasty, Electric Mango

Ninja (8) - Martino, ccabal86, AKCPLUTO, Kasabian, Chaoshawk, Kaziocore, CanucksDynasty, Electric Mango

4-shot Roleblocker (5) - KevinH, Kasabian, Chaoshawk, CanucksDynasty, ccabal86

1-shot janitor (1) - KevinH,

Bus Driver (1) - KevinH,

Day Rolecop (0) -

 

 

Looks like we've confirmed the Godfather and Ninja roles as they both have the required 8 votes.

All that is left to discuss is the 3rd role.

@Preston

 

1-shot janitor - Let's say he covers up a death. The town now doesn't have any lynch info. Therefore it's a wasted day of voting patterns for the town. We don't know if we lost a townie power role and we don't know the townie:mafia ratio.

 

Bus Driver - Re-read the info again. So basically if a cop/doc investigates/protects player A...they actually perform the night action on player B. Not entirely bad...but might cause some confusion. Still not sure about this role. My beef is that it's a permanent ability.

 

4-shot roleblocker - mafia gets 4 attempts to roleblock. Hit and miss on guessing the correct townie power role to target.

 

CD - thanks for the scenarios. I kinda get how the janitor is powerful now, and agree it's not worth doing.

 

That narrows it down to Bus Driver/Role blocker then for the third. I'll also take a page from EM here and lock in my vote on the first two now:

Vote: Godfather and Ninja for now

 

Also, since CD has a good analysis of what roles mafia would have given the town and we probably have a bulletproof - can the roleblocker block bulletproof? Vengeful explicitly says "Cannot be roleblocked", but bulletproof doesnt say anything like that. If every town role is meant to have a corresponding mafia weakness, it'd make sense for bulletproof's weakness to be the roleblocker. If that's the case, then I REALLY am unsure about giving them the means to get around our one invulnerable guy... thoughts?

 

Sorry if I'm asking too many questions; this is probably one of the few days/evenings I'll get to be really active here, so I'm trying to make it count :D

 

-Preston

CD - thanks for the scenarios. I kinda get how the janitor is powerful now, and agree it's not worth doing.

 

That narrows it down to Bus Driver/Role blocker then for the third. I'll also take a page from EM here and lock in my vote on the first two now:

Vote: Godfather and Ninja for now

 

Also, since CD has a good analysis of what roles mafia would have given the town and we probably have a bulletproof - can the roleblocker block bulletproof? Vengeful explicitly says "Cannot be roleblocked", but bulletproof doesnt say anything like that. If every town role is meant to have a corresponding mafia weakness, it'd make sense for bulletproof's weakness to be the roleblocker. If that's the case, then I REALLY am unsure about giving them the means to get around our one invulnerable guy... thoughts?

 

Sorry if I'm asking too many questions; this is probably one of the few days/evenings I'll get to be really active here, so I'm trying to make it count :D

 

-Preston

 

 

Voting for Godfather and Ninja now is pointless as the roles have already reached 8 votes and is locked in which means it cannot be changed.

 

The roleblocker has a 1 in 10 or 11 chance (depends on the lynch) of successfully targetting a bulletproof on D1.

That would mean that mafia would have to decide to nightkill player A and decide to roleblock player A.

Which would mean that the roleblocker is not intending to target player B (a possible cop/doc).

I don't think that would be the case.

 

If player A survives the nightkill...then mafia may decide to roleblock him in case he is the bulletproof.

Not 100% since a doc may have saved player A in the first place and player A was just a regular townie.

More opportunity to waste the roleblocker limited powers.

Rather have that than the Bus Driver.

Voting for Godfather and Ninja now is pointless as the roles have already reached 8 votes and is locked in which means it cannot be changed.

Didnt realize that; ah well.

 

The roleblocker has a 1 in 10 or 11 chance (depends on the lynch) of successfully targetting a bulletproof on D1.

That would mean that mafia would have to decide to nightkill player A and decide to roleblock player A.

Which would mean that the roleblocker is not intending to target player B (a possible cop/doc).

I don't think that would be the case.

 

If player A survives the nightkill...then mafia may decide to roleblock him in case he is the bulletproof.

Not 100% since a doc may have saved player A in the first place and player A was just a regular townie.

More opportunity to waste the roleblocker limited powers.

Rather have that than the Bus Driver.

The second paragraph I hadnt thought of - that they might mistake someone protected by a doctor for the bulletproof, and waste their roleblock trying to force kill him.

 

I think you've convinced me, and thanks for being patient with your explanations :)

 

Vote: 4-shot roleblocker

 

-Preston

Vote: 4 shot roleblocker ... I like the logic I'm seeing here.
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