Skip to content
View in the app

A better way to browse. Learn more.

IRON Forums Website

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

TMCWPTI #1 - Game Thread

Featured Replies

  • Replies 544
  • Views 23k
  • Created
  • Last Reply

Top Posters In This Topic

I'm with Kevin on this one. Vote - No-lynch. I'm gonna kick back and wait for stuff to develop, so as to avoid last game's mistakes.

I'm not particularly sure what to do at the moment, no lynching sounds nice since we have no idea what the roles are for the time being. I'll roll with it at least today.

 

Vote: No Lynch

I'm against No Lynch.

If you guys look here...

 

With Day One Lynch

DAY 1: 8 - 3 (chance to lynch scum)

DAY 2: 6 - 3 (chance to lynch scum)

DAY 3: 4 - 3 (chance to lynch scum)

DAY 4: DEAD

 

With Day One No Lynch

DAY 1: 8 - 3 (wasted chance)

DAY 2: 7 - 3 (chance to lynch scum)

DAY 3: 5 - 3 (chance to lynch scum)

DAY 4: DEAD

 

Here the assumption is that there are 3 scum and that there are consecutive mislynches.

Both will end with a lose at day 4 but the big difference!

is that choosing the former than the latter gives us more chances of getting the scum.

 

Even though there might be a cop, we shouldn't rely to much on them.

One lucky night kill and the result is that we just wasted day one.

 

Also if you guys start the no lynch bandwagon (there's four already) I'd say more people

will join it and the result is that we have a useless vote information for today.

The consequence is that the scum could kill anyone without any suspicion falling to some person

 

Same happens if there are only 2 mafia members...

 

With Day One Lynch

DAY 1: 9 - 2 (chance to lynch scum)

DAY 2: 7 - 2 (chance to lynch scum)

DAY 3: 5 - 2 (chance to lynch scum)

DAY 4: 3 - 2 (chance to lynch scum)

DAY 5: DEAD

 

With Day One No Lynch

DAY 1: 9 - 2 (wasted chance)

DAY 2: 8 - 2 (chance to lynch scum)

DAY 3: 6 - 2 (chance to lynch scum)

DAY 4: 4 - 2 (chance to lynch scum)

DAY 5: DEAD

 

That is why I'll randomly VOTE: AKCPLUTO for no lynching D:

I want to try it myself for now and see what happens as things develop. I'm trying to be more cautious this time. Is there something wrong with that?

Well, after reading what everyone wrote... I think I'm against no-lynch as well.

 

If we KNEW there was an investigative role, that'd be something - but as it stands, we'd also be at risk of having no real voting information if all the mafia bandwagon on no-lynch. No voting information means we might as well not have had a day, in which case it's like giving the mafia a free night-kill IF we really dont have a cop of some sort. If we DO no-lynch and there's actually an investigative role... how would the cop or whomever actually share that info without making themselves a target?

 

I was being silly about the "NO U" on nerau, but for the moment I'm leaning towards KevinH; is this REALLY something he does every game, scum or no?

 

-Preston

Well, we don't KNOW if there's an investigator or not, but why not? We have no info regarding any of the roles...But based on what happens during the night we can still speculate. A failed nightkill could mean we have a doc or a bulletproof or something like that. If there's nothing out of the ordinary, that may hold some info as well.

 

If we go ahead and lynch a guy now, we might possibly be lynching a power role without even giving it a chance to operate.

Well, we don't KNOW if there's an investigator or not, but why not? We have no info regarding any of the roles...But based on what happens during the night we can still speculate. A failed nightkill could mean we have a doc or a bulletproof or something like that. If there's nothing out of the ordinary, that may hold some info as well.

 

If we go ahead and lynch a guy now, we might possibly be lynching a power role without even giving it a chance to operate.

 

And what are the chances of a failed nightkill here?

We will just have one less person tomorrow with no information whatsoever.

With already 5 votes for No Lynch, and no serious discussion whatsoever aside

from choosing No Lynch or Lynch and the random vote at the start of the game,

we don't know to whom people are linked to and stuff.

 

And you guys didn't seem to read if not comment on my previous post.

I'm thinking that the mafia are using KevinH's always No Lynch stance to further their goals...

@ Preston

 

Yes, Kevin does this every game. Well, almost every game, I think I've only seen him not do it one time and that was the last game we played.

 

Also in almost every single game there is a cop, a doc, and mafia. So the chances of this game having a cop is pretty good.

 

I personally have always gone for a lynch on Day 1 because I think the voting history is helpful in future days, however, I've played many mafia games and I'm doing it this way to try something different and to let KevinH test his way of doing things.

 

I never unvoted CD so to make everything 2 legit 2 quit...

 

Unvote: CD

Vote: No Lynch

:facepalm:

 

The no lynch just plays into the mafia hands.

The chance of preventing a nightkill is about 1/11.

 

And then what info do we have to show for it?

1 dead townie and no voting information.

 

cuz it deserves 2 facepalms....

:facepalm: :facepalm:

There have been a few games where nobody got lynched day 1. It wasn't because a majority agreed with me but because no specific player got enough votes to be lynched by the deadline. That's sort of useful because the townie doesn't get lynched but there are still votes to look back upon.

 

I do not advocate no-lynching the whole way through but on day 1, "nobody knows nothin'."

If we DO no-lynch and there's actually an investigative role... how would the cop or whomever actually share that info without making themselves a target?

I would like to re-ask this question, since it was never really addressed. There may be an 'understood' means by which cops perform in mafia games... but I dont know it, if so.

 

Again - at present I think that actually getting some vote info on the first day (that we can ALSO use when examining the results of the night kill!) outweighs POSSIBLY getting cop info that we may or may not be able to use effectively - especially if Mole decided to give us one of the modded cop roles.

 

-Preston

Well, I guess that's for the cop to figure out.

 

VOTE COUNT

KevinH (1): CanucksDynasty

Electric Mango (1): Tactical Evil Dan

Preston (1): Nerau

Nerau (1): Preston

Ccabal86 (1): Kasabian

AKCPLUTO (1): Kaziocore

 

No-Lynch (5): KevinH, ccabal86, AKCPLUTO, Chaoshawk, Electric Mango

 

Not Voting (0)

 

With 11 alive, 6 is needed to lynch (or not).

Edited by molestargazer

Voting no lynch may gain us information in time but a quick no lynch is not benifical to the town

 

Its the subject that comes up time and again and probably one that will always come up

Well, I guess that's for the cop to figure out.

So if that's all there is to it - that there's no clear or consistent way to actually use any information provided by a cop in case people just go no-lynch... then yeah, I'm very much no-lynch still.

 

If people no-lynch, then there's no vote records - not only to use in evaluating people post-lynch, but also to use the next day following the mafia night kill.

 

Also - people talk about the risk of killing a townie power role before it has a chance to be used... but if we get lucky and get a mafia, we have a chance to deny one of THEIR power roles before it gets used also - and since there are fewer mafia than town for probably a comparable number of power roles (just for balance's sake), I think the odds are somewhat better that we get one of their roles than we get one of ours.

 

I accept that no lynch is probably going to come up every time... but at the moment I really dont like the idea.

 

So yeah. I'm not going to vote no-lynch... and I will probably be somewhat suspicious of whoever does.

 

I encourage everyone NOT to no-lynch - and further, in so far as it's possible, to make sure that EVERYONE has logged a vote against SOMEONE before the day ends. Not voting or voting no-lynch denies us the ability to start tracking scum based on positive or negative confirmation. Everyone here was active enough to respond to a 48-hour signup period; there should be little excuse to not have at least SOME vote cast.

 

Also - 11 people total - do you think that means we have 3 or 4 mafia to contend with?

 

-Preston

The problem with day 1 voting is that it's totally random, and using it as "evidence" later on can be misleading. On day 2 you have something to go off of, even a no-lynch.

 

And yeah, we probably have 3 mafia...

Well, since it seems like we've gone from random hee-hee voting to serious discussion, I'll jump back in.

 

The arguments that a first round no-lynch serves the mafia's end, and random first round votes aren't good as evidence later, both make sense to me.

 

That leaves me wondering exactly how one goes about accomplishing something on the first day.

The arguments that a first round no-lynch serves the mafia's end, and random first round votes aren't good as evidence later, both make sense to me.

 

That leaves me wondering exactly how one goes about accomplishing something on the first day.

 

The way I see it, if we no-lynch then when someone is nightkilled we have no idea about whom they might have pissed off or suspected/sided with during the previous day's voting.

 

What is different on day 2 other than that someone's been killed, that would give us more information? We could have a cop, but I highly doubt he'd come out at the start of day 2 and say "Okay; person X is dirty!"

 

We have to start SOMEwhere.

 

-Preston

Clarification/addendum (Since we can't edit):

If we have a cop, then his odds of FINDING mafia during the night are the same 3/11 chance of us lynching one of the mafia on the first day. If the cop finds someone who returns 'guilty', then great - they can start figuring out a way to shift suspicion to them, other than just coming out and saying it. If instead they find someone who returns 'innocent', then we're basically in the same boat as day one unless someone tries a little too hard to accuse that person.

I've only played one game where we did not lynch on the first day and that was because of the special game mechanics involved. It's uncharted waters for probably most of us as we usually lynch on the first day. I'm guessing this game will end with a day 1 no lynch. Tonight a townie will be killed by the mafia and our cop will try to drop some sort of subtle hint on his investigation. He'll either FOS someone or say that he's getting townie vibes from someone else. When the cop dies or role claims his night actions will assist the town in finishing out the game.
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.