After leading the lynch on the cop (security guard) in the last game...I'm starting to rethink my lynch on D1 policy. That lynch was a huge blow against the town.
We have 11 players with presumably 3 mafia.
If we did 2 consecutive no lynch, we would have 3 nights to gather info and 1 chance to get mafia before LYLO (worst case scenario and assuming only 1 nightkill).
D1 No Lynch - 8/3
N1 mafia kill - 7/3
D2 No Lynch - 7/3
N2 mafia kill - 6/3
D3 Lynch - 5/3
N3 mafia kill - 4/3
D4 LYLO
If we lynched on D1...we get 2 chances to lynch mafia and 2 nights to gather info.
D1 Lynch - 7/3
N1 mafia kill - 6/3
D2 Lynch - 5/3
N2 mafia kill - 4/3
D3 LYLO
Hmmmm
I think something is wrong with CD right now advocating for a no lynch
If you look at it, the first one sounds better because the cop has 3 nights to gather info
than the second one but the problem is...
1) If the mafia killed the cop, we are better off on the second option
as at least we have a info from the previous days because of voting.
The days could be as silent as today if all just agreed on the first option
2) On the first option, the mafia has all the control on who to kill therefore who will
live on day 4 like let's say the second option where we have the option to
kill the inactive people where at least the cop could investigate only the
active people. The mafia will only let the inactive people live on the first option.
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Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
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