Skip to content
View in the app

A better way to browse. Learn more.

IRON Forums Website

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[KH-12] Sharing is Caring - Mafia Win

Sharing is Caring

This setup was designed for the Open Setup Design Contest 2015.
 
Roles

  • 1 Mafia Y-shot Rolecop
  • 1 Mafia Y-shot Doctor
  • 1 Mafia Y-shot Framer
  • 1 Town X-shot Cop
  • 1 Town X-shot Jailkeeper
  • 1 Town X-shot Vigilante
  • 7 VTs

Mechanics

  • Daystart
  • "X" starts as 4, and decreases with each shot spent by one of the power roles.
  • "Y" starts as 4, and decreases with each shot spent by one of the power roles.
  • If X or Y goes below 0 in one night, all actions by that team will fail and no shots will be spent.
  • Every time a Town Power Role dies, X increases by 1.
  • Every time a Mafia Member dies, Y increases by 1.


Mafia Win!

 



Vanilla Townie PM:

Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated.

 
Rules

  • During the Day phase, each player may speak and vote inthread.
  • If a player receives the majority of the available votes during the Day, they are lynched.
  • At deadline, a player with half-majority will be lynched; the first player to reach the most votes over half-majority will be lynched in the event of a tie.
  • You may vote No Lynch.
  • After the Day, the game goes to Night.
  • The game thread is closed during the Night. The Mafia may speak to each other at Night.
  • All Active Roles may submit actions via PM at Night.
  • The Mafia can, as a faction, kill one player at Night.
  • After the Night, the game goes to Day.
  • All dead players (lynched or killed) can no longer participate in the game.
  • Basic rules for maintaining the integrity of the game thread are in effect (i.e. players may not quote their Role PMs, nor may they discuss the game outside the game thread unless otherwise permitted, etc.)
  • The game is won when only one faction remains in the game, or nothing can prevent the same.
  • Mass role-claiming is allowed.

Game Days will last as many real-life days as there are players alive.
Game Nights will last 48 hours but will include at least one weekday.

  • Replies 459
  • Views 50.3k
  • Created
  • Last Reply

Top Posters In This Topic

Featured Replies

 

Also, folks that get on a lynch wagon that targets scum (or the ones being strong accusers) will surely get the attention of the other scums, so cop would be risking his life in such case.

 

One important thing I think we can do in order to help cop is to post our opinions everyday (on both scummy and townie reads - but let's not get overboard with it - real cop would never come with 5 townie reads after first night) so that we act like noise that's encrypting cop's transmission giving scums serious trouble to get on a right track.

 

I could see that backfiring. If we make random nonsense to try and avert attention from the cop, we'd also be drowning out any noise from the scum if I'm understanding correctly. As for the hints, I feel the cop may be risking it there so they would have to be extremely clever. Scum would be looking for any indicator on who is the cop, that's their target #1. If their are hints, they'd have to be subtle enough to fit in the conversation but obvious enough to kind of spell it out what they found. That second part is what scares me though, in case it is obvious enough for a scum to pick up and cops gone with us only having one hint..

 

I can see the benefit though if the cop leaves opinions on people when he finds something out (during the course of one day, the conversation usually circles through everyone.) If he's killed, we'd have that "opinion" to go off of. With such limited players, confirming a Townie is almost as good as confirming a scum.

 

Also, can anyone ping isocialism?

 

There's a lot of talks of who's who normally so it wouldn't be anything special. And I'm not talking about producing nonsense which would be very harmful to the town, but rather speaking your mind if you have some reads (because if you're hiding information you're not helping the town).

 

Also having limited players is good for the game as it means there's bigger chance of finding replacement when needed.

I think smart cop does not need to come out until he has good reasons to do it. I believe smart cop would stay hidden for as long as he can putting hints everyday. Hints that are small enough so that they're lost in the noise of other people opinions, but when he dies, his role is revealed and we come back digging his posts they become obvious.

 

Question is, does that poor fellow that drew the short straw and got the most responsible role feels smart enough to pull it off :P.

 

 

Sure

And by the way, your thinking ain't gonna get you far (won't mention why) Was a joke voting Imran Ehsan. Will decide later, but I can see something weird around here...

 

 

 

unvote

 

Also, folks that get on a lynch wagon that targets scum (or the ones being strong accusers) will surely get the attention of the other scums, so cop would be risking his life in such case.

 

One important thing I think we can do in order to help cop is to post our opinions everyday (on both scummy and townie reads - but let's not get overboard with it - real cop would never come with 5 townie reads after first night) so that we act like noise that's encrypting cop's transmission giving scums serious trouble to get on a right track.

 

I could see that backfiring. If we make random nonsense to try and avert attention from the cop, we'd also be drowning out any noise from the scum if I'm understanding correctly. As for the hints, I feel the cop may be risking it there so they would have to be extremely clever. Scum would be looking for any indicator on who is the cop, that's their target #1. If their are hints, they'd have to be subtle enough to fit in the conversation but obvious enough to kind of spell it out what they found. That second part is what scares me though, in case it is obvious enough for a scum to pick up and cops gone with us only having one hint..

 

I can see the benefit though if the cop leaves opinions on people when he finds something out (during the course of one day, the conversation usually circles through everyone.) If he's killed, we'd have that "opinion" to go off of. With such limited players, confirming a Townie is almost as good as confirming a scum.

 

Also, can anyone ping isocialism?

 

Actually, what if we just all post 1 name of who we think are scum and/or town every day? If everyone does this, the cop including, we'll always have something to go back to (that's obvious :P). But the scum won't be able to use this intel to find the cop?

 

Or can this backfire as well? I don't know yet if it would be best to post both a scum AND town person (if the cop is dead and we go back later, we won't be sure which one is correct) or to just post scum OR town person. 

Should we let the vigilante use his role tonight? I think not. Only the doctor and cop should be allowed to use theirs.

I don't think the Vigilante should and the doctor is a scum role. Kind of draws speculation as to why you'd mention a scum role.

 

 

Also, folks that get on a lynch wagon that targets scum (or the ones being strong accusers) will surely get the attention of the other scums, so cop would be risking his life in such case.

 

One important thing I think we can do in order to help cop is to post our opinions everyday (on both scummy and townie reads - but let's not get overboard with it - real cop would never come with 5 townie reads after first night) so that we act like noise that's encrypting cop's transmission giving scums serious trouble to get on a right track.

 

I could see that backfiring. If we make random nonsense to try and avert attention from the cop, we'd also be drowning out any noise from the scum if I'm understanding correctly. As for the hints, I feel the cop may be risking it there so they would have to be extremely clever. Scum would be looking for any indicator on who is the cop, that's their target #1. If their are hints, they'd have to be subtle enough to fit in the conversation but obvious enough to kind of spell it out what they found. That second part is what scares me though, in case it is obvious enough for a scum to pick up and cops gone with us only having one hint..

 

I can see the benefit though if the cop leaves opinions on people when he finds something out (during the course of one day, the conversation usually circles through everyone.) If he's killed, we'd have that "opinion" to go off of. With such limited players, confirming a Townie is almost as good as confirming a scum.

 

Also, can anyone ping isocialism?

 

Actually, what if we just all post 1 name of who we think are scum and/or town every day? If everyone does this, the cop including, we'll always have something to go back to (that's obvious :P). But the scum won't be able to use this intel to find the cop?

 

Or can this backfire as well? I don't know yet if it would be best to post both a scum AND town person (if the cop is dead and we go back later, we won't be sure which one is correct) or to just post scum OR town person. 

 

This is an interesting idea. Asking everyone to explain why they think someone is suspicious every day could return some pretty obvious BS from the scum at the very least.

 

The issue that I see with this plan though is that in the case where the Cop is lucky enough to find a scum his results might be really easily lost among all of the other random speculation and BS that gets floated each day.

TW, it's not intended to give us hints as we play every day (because if you or me or anyone else can find a cop's hint while he's still playing then scums can do it also and he's as good as dead). It's intended to give us a list of townies/scums once cop turns out dead or decides to reveal himself.

 

What Mandarjin's said is great idea - everyone states one name at the beginning of the day with the role (like MrX - scum)...and I dare you scums not to post it  :lol:. Without a key to decode it's all meaningless noise. But as soon as cop steps in or is found dead suddenly we know what's truth and what's noise. Obviously, apart from that message we continue our scum hunt just as we normally do.

 

Mandarjin's idea is really good. So good he's been confirmed as a townie in my eyes.

 

 

Should we let the vigilante use his role tonight? I think not. Only the doctor and cop should be allowed to use theirs.


I don't think the Vigilante should and the doctor is a scum role. Kind of draws speculation as to why you'd mention a scum role.

 

That's one of Rafay's superpowers: "Sowing confusion" :P.

  • Author

 

Vote Count:

Rafay (2): Ali bin Turban, Lyner,

Whitebeard (2): The Warrior, Imran Ehsan,

Imran Ehsan (1): Rhizoctonia,

The Warrior (1): Rafay,

King Hitler (1): King Hitler,

Rhizoctonia (0):

Ali bin Turban (0)

Chaplain of death (0)

Fermion (0)

iSocialism (0)

Lyner (0)

Mandarijn (0)

Robert2424 (0)

 

No lynch (1): Fermion,

 

Not voting: iSocialism, Mandarijn, Chaplain of death, Whitebeard, Robert2424,

 

With 13 alive, it takes 7 to lynch or 4 at deadline.

Deadline is Sunday, May 29 at 21:00 EDT

TW, it's not intended to give us hints as we play every day (because if you or me or anyone else can find a cop's hint while he's still playing then scums can do it also and he's as good as dead). It's intended to give us a list of townies/scums once cop turns out dead or decides to reveal himself.

 

What Mandarjin's said is great idea - everyone states one name at the beginning of the day with the role (like MrX - scum)...and I dare you scums not to post it  :lol:. Without a key to decode it's all meaningless noise. But as soon as cop steps in or is found dead suddenly we know what's truth and what's noise. Obviously, apart from that message we continue our scum hunt just as we normally do.

 

That's a good point.

 

This would allow us to gain the information anyway if/when the Cop dies without him needing to role claim and having that be the cause of his death. I like it.

 

 

Also, folks that get on a lynch wagon that targets scum (or the ones being strong accusers) will surely get the attention of the other scums, so cop would be risking his life in such case.

 

One important thing I think we can do in order to help cop is to post our opinions everyday (on both scummy and townie reads - but let's not get overboard with it - real cop would never come with 5 townie reads after first night) so that we act like noise that's encrypting cop's transmission giving scums serious trouble to get on a right track.

 

I could see that backfiring. If we make random nonsense to try and avert attention from the cop, we'd also be drowning out any noise from the scum if I'm understanding correctly. As for the hints, I feel the cop may be risking it there so they would have to be extremely clever. Scum would be looking for any indicator on who is the cop, that's their target #1. If their are hints, they'd have to be subtle enough to fit in the conversation but obvious enough to kind of spell it out what they found. That second part is what scares me though, in case it is obvious enough for a scum to pick up and cops gone with us only having one hint..

 

I can see the benefit though if the cop leaves opinions on people when he finds something out (during the course of one day, the conversation usually circles through everyone.) If he's killed, we'd have that "opinion" to go off of. With such limited players, confirming a Townie is almost as good as confirming a scum.

 

Also, can anyone ping isocialism?

 

Actually, what if we just all post 1 name of who we think are scum and/or town every day? If everyone does this, the cop including, we'll always have something to go back to (that's obvious :P). But the scum won't be able to use this intel to find the cop?

 

Or can this backfire as well? I don't know yet if it would be best to post both a scum AND town person (if the cop is dead and we go back later, we won't be sure which one is correct) or to just post scum OR town person. 

 

 

 

I think the idea is pretty good, but I see a possible problem with it.  If say you ask everyone to say first thing each day a person and what you think their role is, that would allow the cop to basically tell us information on the person he investigated that night without having to role claim, and if he dies we at least know whose confirmed scum or confirmed town.  It's like leaving us bread crumbs to find if he gets lynched.

 

My problem arises where everyone does this.  The scum know who the town are and who the scum is.  So they can look through everyone's answers and they can start to narrow down their list.  They can start a list of whose answers are right (they are people who could be possible cops), and the ones who were wrong (know aren't the cops, and don't have to worry anymore they're it).  From there, they can look to narrow down the list even more, by looking to kill one of the people who was right at night, while using their rolecop ability on another that was right.  So each night, they narrow their list by two more.  If they don't find the cop on the first night, either by the kill or information they gain by the rolecop, then the next day when everyone again says their thoughts on a person and their role, they could narrow their list further by who got their claim right the first day, but on the second, they were wrong.  Their list then would be narrowed to who got their claims on people right both nights, and aren't the two they killed/rolecopped the night before.  Then the second night, they get two more chances of figuring it out by lynching another possible and rolecopping another, and likely will hit and if they don't, they wont have much left.

 

Now this is a possible problem, but it all really depends on how many people get their guess wrong the first day.  If pretty much everyone get's it right, the scum's list wont be narrowed down all that much.  Also, say the cop get's real lucky N1 and finds a scum, and the next day, he says for ex.  Person X - Scum.  The first person off the scums possible list of people who got their answer right on N1 to kill is going to be the people who correctly identified a scum as a scum.  Which means, yea we will know for sure who one of the scum are, but we will also lose the cop.  

 

So personally speaking, I'm not sure if your idea will be of more help, or hurt us worse.  If we go with the cop role claims after N3(think someone said) and presents everything he found, or even, if the cop comes out once he finds a scum...our jailkeeper will at least know who the cop is and can protect them.  Which makes the decision harder for scum, as they have to either try to kill the cop knowing it's likely the jailkeeper used their ability to protect them and not get a kill, or they go with someone else they know will be a for sure kill.   Your way helps them possibly find the cop quicker by process of elimination, and possibly allows the cop to be killed before the jailkeeper knows who the cop is and can protect them.

 

Also, I don't like the idea of everyone looking to claim both a scum/town the start of each day.  If the cop is killed, we wont know which he said each day was a confirmed right and what 1 was just a guess.  I think that would greatly hurt us.

To clarify, the one idea was the cop to come out after N2 (or day 3). My above post said after N3. Would have to come out on day 3 if you want to have a point left for the jailkeeper to be able to use his role to save the cop.

 

That being said....the cop could come out day 4 with information he found on 3 nights. Yea we wouldn't have a point left ATM for the jailkeeper to save him, but if the information the cop exposes on day 4 helps us kill a scum, we gain a point which the jailkeeper could use to save him during the night then

Never mind the 2nd paragraph I just said...should of double checked how you gain points...we don't gain extra points from lynching scum...we only do when town loses a PR.

Town power roles only get more uses if a town power role dies, not if a scum dies. Also i think we leave it up to the vigilante for whether or not they act, that way scum arent just writing off using their doctor ability. I wouldn't suggest using it much early but if we write it off completely then scum won't feel any pressure to use the doctor.

 

Rhizo makes a very valid point. Im surprised you guys missed that. Slightly suspicious of Mandy for putting that forward without addressing that.

Putting that plan forward*

*****ABT****** not mandy. My bad, thought it was Mandy.

I like Mandarijn's idea. With everyone posting there scum/town predictions it will be extremely hard for the scum to pinpoint in on the real cop. Some people may get things right even by random guessing. So its not like only the cop will have correct predictions. The scum wont know for sure who is just guessing and who has actual info. The results will only be for 2 nights (assuming the cop comes out on the 3rd day) so the scum wont have enough of a sample size to weed out the guesses from the correct info. I think this is a very good insurance policy for the town in that the night results from the cop will not get lost even if he gets killed before revealing them.

Aw, crap...Rhizo's right :(. I didn't took into account that it's only us who sit in the dark and scums know who's who. There's probably around 50% chance we make mistake (when we choose random target and random role - we can say that scum is a town and that town is a scum).

- First night mistake means nothing because now cop theoretically can make a wrong claim to be safe. So it would be a risky tactic for the scum to outright abandon those that make mistake. But still reasonable scum wouldn't consider to go after 1-mistake guy on the second night because half of them will turn 2-mistake guys on the third.

- Problem is after second night with ppl that made double mistake - statistically 2 of them are confirming themselves in the eyes of the scums as VT.

- On third night it's statistically 5 of us that have made 2 mistakes.

 

Without our "help" as I've mentioned scums have bit over 50% chance to find who's cop after 3 nights. With our "help" that's probably around 80-90%.

 

Bottom line is that it won't be good. It'll be terrible.

 

And CoD, it's called brainstorming - talking about ideas and trying them publicly if they will withstand the trial of arguments. Coming out with idea that has flaws does not show someones scumminess (thought is sort of indicator to watch individual in case he comes with another "brilliant thought") - such assumption would kill public discussion immediately (due to the thoughts "what if I'm wrong - they'll think I'm a scum"). More likely it indicates who might be a townie (ones who point out fatal flaws, like Rhizo did).

I didn't say you were scum. I said it was slightly suspicious that such a hole existed in your plan. It would have been beneficial for the scum if we had followed through on it, hence why Im suspicious. Its just another thing to consider farther down the road as we analyze people's play and what they say.

My view on that is it seems worth the risk. On D2, several people are bound to be right. Thecop may find scum or confirm a Townie, but I doubt the cop will be the only one who says who is who correctly. Odds are the cop will stay safe. By D3, the odds are going against the cop because it's hard to make 2 correct random choices in a row, but he won't be the only one. By that point, we have 2 pieces of information. With 2 people already being dead at the point, and if we lynch on D2, it'd be 3 people down, those 2 names still help. We get the information we need in my book. Any plan is going to pose risks because if us townie can figure it out, so can scum. It is just a level of does the benefits outweigh the risk. In this case, I think the plan would still work.

 

 

I don't think the Vigilante should and the doctor is a scum role. Kind of draws speculation as to why you'd mention a scum role.

 

Oh dear. Didn't see that one. My bad.

 

 

 

That's one of Rafay's superpowers: "Sowing confusion" .

 

Guilty guilty. :emot-psyduck:

Scum might be able to track down the cop, but in just two nights? I think it's pretty difficult :P

 

Another workaround is that the cop doesn't necessarily need to give the town his true infos, a.k.a they may lie around until the moment he claims the cop role

 

The risk with this is if the cop got killed during the 2nd night, the town might be left with an unconfirmed opinion of the cop during the 2nd day

Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.