A lot of activity since last night - but most of it from a few people back and forth. I don't have time this morning to do a checklist of "who hasnt posted yet", but that sounds like a Kevin thing to do

Lego is a LOT more active this game, probably lessons learned from the previous game. He's hitting all the normal scum-hunting checkboxes, but doing it a little early on day 1 for it to mean anything... however I do like that we're getting some actual conversation out of this.
And sadly iSocialism did not even really respond to my vote

Joke though it was, at least an acknowledgement would have been nice. Eh, let's get rid of the extra fluff then:
UnvoteAlso, for anyone saying they want something solid or concrete on Day 1 - You're not going to get it unless a scum REALLY screws up. But then again, come Day 2 - you are ALSO not going to get it unless someone immediately claims their role and something they found on Night 1, or unless you yourself have a role and find something. So absent a roleclaim, on Day 2 we'll be right back here with a confirmed-dead townie to talk about, and that's it. The analysis has to start from SOMEWHERE.
Kevin makes a decent point that if a Day 1 wagon on scum happens, the other scum may stay off of it and make the wagon hard to complete - while we may get one or two scum on a townie wagon where people will protest it was in town's interest. Both are true - however both would also contribute to vote analysis in future days. More information is better in trying to tie the scum together!
-Preston