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[KH-18] Scales of Justice - Mafia Win!

semi-open 9-player

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#81
Kitkat16

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My name starts with 'L' so I hope I am not lynched :P

 

Rafay is simply deflecting the question by fixating his answer on strongman and not on why he didn't choose tracker/watcher if he felt strongman was mafia PR. Did he forget that town was supposed to choose two roles? Bit suspicious.

 

@MK, if you read my post carefully, I never accused you of being scum. I was just surprised that you would stick with role blocker as your first choice even when you yourself considered strongman to be the likely choice as mafia PR. You only warmed up to cop after everybody had already voted for it, which you admitted.

Vote: Cop

Well everyone is going this way.
Might as well go down it myself.

 

Kudos to you though for trying to find something out of nothing by correlating the post content and difference in post time between mine and brewers to say we are in cahoots with each other and can be scum  :rolleyes:

 

Actually I have more suspicions on Kitkat than you at this point. If we consider you town, then It is very likely that Kitkat conveniently decided to latch on to a confirmed townie's choice so that if questioned about it, he can ride on the coattails of your defense and clear his name. Or if it doesn't work, have his possible scum partner SeaBee come out with a lulz post and cast a joke vote on him, with him returning the favor, all in a lighter mood  <_< .

 

lol. I didn't have any deep and meaningful reasons for my vote. It was getting late on in the day and I didn't have time to read through all the posts and give a considered vote due to extreme rl busyness. (I've just finished marking an enormous pile of uni essays, and it has absolutely done my head in. x_x) 

 

K is for KitKat (which has two Ks) and Killer. :D


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#82
Rafay

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Thanks for regurgitating exactly what I said about the strongman's power. And you mention to MAYBE lynch the strongman if the cop finds him. Sounds like we DEFINITELY should lynch the strongman if the cop finds him, don't you think?  

 

The maybe was for "maybe if we successfully find the strongman we can lynch him". Because the cop either gets killed before revealing the mafia. Hence the maybe.

Did he forget that town was supposed to choose two roles? Bit suspicious.

 

I didn't know town got 2 roles. 


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#83
KevinH

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"Shot in the dark" made me smile.

 

Vote Count:

King Cankles (1): iSocialism,
Kitkat16 (1): SeaBeeGipson,
SeaBeeGipson (1): Kitkat16,
Rafay (1): vgmmaster
Lord MK (0):
brewersalliance (0):
iSocialism (0):
Lachiton (0):
vgmmaster (0):

Not voting: King Cankles, Lachiton, Lord MK, Rafay, brewersalliance,

 
With 9 alive it takes 5 to lynch, or 3 at deadline.
Deadline is Tuesday, October 24, at 1630 EDT.
 



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#84
brewersalliance

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well its been very quiet today.  hmmm both kitkat and seabee traded votes with each other.  maybe thats cause they are working together as scum... 

 

 

vote: lachiton 

 

 

cause i am a man of my word lach ;)



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TO: Brewersalliance | FROM: SeaBeeGipson
TYPE: Nuclear Missile Strike | DATE: 8/18/2017 9:07:26 AM
Your nation has been attacked with nuclear weapons in a standard nuclear attack by SeaBeeGipson. You lost 488 soldiers, 0 defending tanks, 0 cruise missiles, 1.602 miles of land, 0.000 technology, 103.283 infrastructure, 75% of your aircraft, and 25% of your nuclear vulnerable navy force. In addition to these losses your nation will experience many days of economic devastation.Your clones are dead


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#85
KevinH

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Vote Count:

King Cankles (1): iSocialism,
Kitkat16 (1): SeaBeeGipson,
SeaBeeGipson (1): Kitkat16,
Rafay (1): vgmmaster
Lachiton (1): brewersalliance,
Lord MK (0):
brewersalliance (0):
iSocialism (0):
vgmmaster (0):

Not voting: King Cankles, Lachiton, Lord MK, Rafay,

 
With 9 alive it takes 5 to lynch, or 3 at deadline.
Deadline is Tuesday, October 24, at 1630 EDT.
 



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#86
KevinH

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#87
SeaBeeGipson

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With 3 scum and 9 alive. We run this scenario.
 

We're currently sitting at 6T/3S
Mislynch on D1 brings us to 4T/3S - assuming a mislynch + successful kill
Day 2 mislynch brings us to 2T/3S - bad position to be in. 3 holds the majority, game over.

No lynch today will be 5T/3S tomorrow, with more information from our power roles
A mislynch + night kill on Day/Night 2 = 3T/3S, a bad position but not as bad as scum having majority. 

 

If my math is correct, No Lynch would be the best way to go to avoid Scenario one and avoid hitting a PR

UNVOTE

 

VOTE: NO LYNCH


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#88
brewersalliance

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There are only two scum


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#89
SeaBeeGipson

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Oh, I misread that. Figured since there were 3 possible roles, we had 3 scums with 1 PR.

At 2 scum, we'd be in roughly the same spot then.
With a lynch, assuming we mislynch and all kills are successful each time; we'd hit Day 3 at 4 Townies, 2 scum. 
With a lynch today, we hit Day 3 at 3 town to 2 Scum. 
So either way, the game has the potential to end on Day 4 following the worst. So, we might not have any losses except hitting a PR if we lynch today. But we also don't lose a day if we no lynch. I feel a no-lynch would be most beneficial in this scenario. See below.

 

Assuming mislynch on D1, mislynches every day and successful kills: T = Townie/ S = Scum
Start: 7T/2S 
Day 2: 5T/2S 
Day 3: 3T/2S 

Day 4: 1T/2S - Game over

Assuming no lynch on D1, mislynches every day and successful kills
Start: 7T/2S
Day 2 6T/2S
Day 3: 4T/2S

Day 4: 2T/2S - Game over

 

In both scenarios, game is over Day 4 if we fail on all ends. With a no lynch, we decrease the likelihood of hitting a PR, and still have the same amount of time to hit a scum before the games over. Unless my math is wrong


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#90
Lord MK

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Ok i have a correction to SBG's post.

We are not at 6 Town/ 3 Scum, we are at 7T/2M.

so correcting,

Mislynch on D1 brings us to 5T/2M - assuming a mislynch + successful kill
(every night kill will be successful as there is no protection role)

Day 2 mislynch brings us to 3T/2S - bad position to be in. 3 holds the majority, game over.
(not game over)
[After we reach here, we can't mislynch any longer, so a scum lynch gets us to 2T/1S after N3.then one more success and town wins]

No lynch today will be 6T/3S tomorrow, with more information from our power roles
A mislynch + night kill on Day/Night 2 = 4T/2S, a bad position but not as bad as scum having majority.
[With this, on D3, we have one mislynch on hand. mislynch= 2T/2S at D4 = Game over. scum lynched = 3T/1s on D4. another hit is the game]


Edit - SBG posted while I was typing.
So basically we have 2 mislynch only.
So if we lynch a townie today on the back of lulz votes, then we have only one misynch left. So choose wisely.
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#91
Lachiton

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Makes sense. I have been also leaning towards no lynch as there is not much evidence to implicate anyone. But since both vgn and iSoc said that no lynch is not a good option for town, I was waiting for more thoughts from people before I make a choice. I might vote later today but I might go for no lynch too.

Only concern is SBG gave almost similar analysis in the other mafia game and he turned out to be scum. So I am just thinking aloud whether no lynch on D1 benefits scum or not.



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#92
brewersalliance

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Mk and SBG make really good points. A messed up Lynch day 1 would make the towns odds of winning very low. So it would be logically foolish to randomly Lynch someone for no reason (unless you are scum)

Vote: no lunch


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#93
iSocialism

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There's more to gain from the act of lynching someone. Along as we don't dog pile onto one person. We can analyze the wagons later on. The same odds we have of lynching scum is the same as the townie PR's of finding scum. If not better in the lynching favor, because of a possible false feedback for the PR. If the PR found nothing tonight, we have exactly that to go on, nothing. No PR should came out on d2 to tell us he found so and so to be a town.


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#94
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While the math in SBG's second post is correct, you guys are thinking incorrectly in wanting to no lynch. Sure, a lynch here gives us a higher chance of being incorrect, but it's a risk we need to take. For all we know, the cop will be night killed tonight? How does that help us tomorrow?

Bit discounting that, here's why a no lynch is a bad idea. Provided we mislynch twice, on day 3, we'll have to pick two scum out of five total people. If we no lynch and then mislynch, we have to find two scum out out of six people. A mislynch either way is game over at that point, but one gives us a 7% higher chance to hit mafia.

And don't give me the BS of relying on our power roles. They're nice to have, yes. But there's no gaurentee they'll even be alive on day 2. And let's say they are both alive on day 3. Who's to say they guessed correctly? For all we know, the cop found two innocents and they are both dead by day 3. Or the cop found the godfather. We don't know, but we can't have our thumbs up our asses hoping for the best.
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#95
KevinH

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Vote Count:

King Cankles (1): iSocialism,
SeaBeeGipson (1): Kitkat16,
Rafay (1): vgmmaster
Lachiton (0):
Kitkat16 (0):
Lord MK (0):
brewersalliance (0):
iSocialism (0):
vgmmaster (0):

No lynch: (2): SeaBeeGipson, brewersalliance,

Not voting: King Cankles, Lachiton, Lord MK, Rafay,

 
With 9 alive it takes 5 to lynch, or 3 at deadline.
Deadline is Tuesday, October 24, at 1630 EDT.
 



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#96
SeaBeeGipson

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So, you're suggesting that lynching randomly which has the same chance of removing a PR as it does a scum, while ALSO allowing scum to get a night kill, giving them better odds tonight to kill a PR as well (As they'll have 1 less person to choose from) is a better idea than sitting on a no-lynch when we'd end on the same day? I get the theory of "we can analyze wagons" but that information rarely comes into play until D3 or later, leaving us at D2 in a situation which we'd have nothing anyhow (same as a no lynch). All we would have is a wagon to analyze of 3+ people that might've killed a townie, and with 7 townies, it could be likely the entire wagon is full of townies. So, whats the next course of action? We'd lynch someone on that wagon to gather more information. Alas, we're down 2 townies within 2 days.

 

Honestly, with this setup, we don't lose anything by doing a no-lynch. We can still throw FoS's around and poke at people.
Kinda how you two are so hopeful towards a lynch, when we're discussing how putting a PR in the line of fire more than we need to is unnecessary. I don't expect a PR to come out D2, but to say the PR won't find anything is bogus. If a Cop investigates someone and finds them to be a townie, we know (pending a GF) that said person isn't scum. If a tracker finds movement and the Cop ends up dead, or Cop RC's later, and the tracker's target wasn't the cop, we found scum. An investigation on a townie can be just as useful as an investigation on a scum when the game nears the end.

Anyway, I'm sticking with my no lynch but FoS on Isocialism and VGM 

 


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#97
iSocialism

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Then why lynch on d2 it will also have a chance, higher by the way, of lynching a PR, and thus, aiding scum by letting them have a smaller pool to pick out the PR if we didn't miss lynch.

The only thing a no lynch guarantees is no PR is touched, by a lynch. Night kills are free game though. Also it ensures scum won't be hit either. N1 only guarantees a scum kill.
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#98
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So, you're suggesting that lynching randomly which has the same chance of removing a PR as it does a scum, while ALSO allowing scum to get a night kill, giving them better odds tonight to kill a PR as well (As they'll have 1 less person to choose from) is a better idea than sitting on a no-lynch when we'd end on the same day? I get the theory of "we can analyze wagons" but that information rarely comes into play until D3 or later, leaving us at D2 in a situation which we'd have nothing anyhow (same as a no lynch). All we would have is a wagon to analyze of 3+ people that might've killed a townie, and with 7 townies, it could be likely the entire wagon is full of townies. So, whats the next course of action? We'd lynch someone on that wagon to gather more information. Alas, we're down 2 townies within 2 days.

 

Honestly, with this setup, we don't lose anything by doing a no-lynch. We can still throw FoS's around and poke at people.
Kinda how you two are so hopeful towards a lynch, when we're discussing how putting a PR in the line of fire more than we need to is unnecessary. I don't expect a PR to come out D2, but to say the PR won't find anything is bogus. If a Cop investigates someone and finds them to be a townie, we know (pending a GF) that said person isn't scum. If a tracker finds movement and the Cop ends up dead, or Cop RC's later, and the tracker's target wasn't the cop, we found scum. An investigation on a townie can be just as useful as an investigation on a scum when the game nears the end.

Anyway, I'm sticking with my no lynch but FoS on Isocialism and VGM

 

I might touch on some points isocialism is hitting already as we seem to be on the same wavelength to a degree and posting at the same time. That said:

 

If we no lynch today, we'll essentially be randomly lynching tomorrow. Since it'll be a 'random' lynch, that means we should no lynch on day 2 as well, right? The thing is, nothing is ever a random lynch unless we always lynch SBG for the lols because he's always scum. When lulzy votes get thrown around all willy nilly, of course it'll be random. But we can analyze the day 0 posts, we can analyze the day one posts. We can see if when the two of us argue with each other if someone slips up and says something they shouldn't. We can put pressure on people with votes. When you no lynch, there's no pressure. If there's no pressure, the scum will feel safe.

 

Look at it this way, we can mislynch twice and be fine, power roles or not. If we no lynch, we can only mislynch once. I'll never be a proponent for no lynch, but here's why I don't like it in this game. Leaving power roles out of the discussion, let's say on day 3, we're at 4 townies and 2 scum (due to a no lynch). If we mislynch, we lose. If we're in that situation and the power roles are still alive, we could no lynch again and give us another day. If the power roles are dead, we're in a rock and a hard place and we're back to where we started. But going back to our numbers, we'd only have a 33% chance of hitting scum on day 3 with six people alive. If we take advantage of our power as a town, we up that to 40%.

 

That's not counting the power role usage. If we no lynch tonight, the scum are at power. The power roles are less likely to find mafia with more people being alive. If we lynch, let's say we hit scum. If it's the godfather, the cop can now investigate and always be positive in his result. If he hits scum on night one, game is over day 2 with a town win. If we hit scum, regardless on if it's the power role or not, it also benefits the tracker. The tracker can track the killer and can have another possible town win day 2. Let's face it, a lynch is the best move here. Just because Kevin isn't playing in this game doesn't mean you can take up his mantle as the residential non-lyncher.

 

And as far as putting the power role in the line of fire, I think of it like this. Let's say isocialism is the cop. If he gets to 4 votes, he could be all 'hey guys, I'm the cop, don't lynch me'. Of course, it'll be up to us if we believe him or not. Although at that point, he's a dead man as then the mafia will kill him in the hopes of hitting a power role.

 

One thing I'd be curious on (as a whole, not just this game) is the history of people voting for no lynch in games. I know Kevin advocates for it like crazy, but as someone who hasn't been here in forever, I can't attest to anyone else.


A separate post, since I feel I got a bit ramblely in the my last post and didn't want this thought to get lost in the mix. If the mafia chose the godfather as their power role, an over reliance on town power roles could screw us over. The cop investigates the godfather, the result will be that the godfather is innocent giving a false positive. If the tracker finds the godfather, it'll also give a false positive (as I'd presume the mafia wouldn't be dumb enough to send the godfather to do the killing when both members are alive). If they both find the godfather, we could get to a lynch or lose situation, the power roles could be all "we found him innocent" and mislynch for a game loss.


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#99
vgmmaster

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^^^^

I’ll post my thoughts tonight :)

Never seen a night last longer than 48 hours. You forget something there KC? ;)


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#100
brewersalliance

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ok i have been doing some math, and based on my math it looks adventageous for us to lynch someone in this round

 

first will be the odds of lynching a mafia with a lynchvote day 1, and will assume a mafia kill at night and a townie lynched per the day 

 

P=number of players-mafia/number of players

 

D1) P=7/9, or a 23% chance of getting a mafia member

D2) P=5/7, or a 29% chance of getting a mafia member

D3)P=3/5, or a 40% chance of getting a mafia member

 

now I will do the odds for if we do a no lynch D1, and the mafia gets a kill every night

D1) No lynch

D2) P=6/8, or a 25% chance of getting a mafia member

D3) 4/6, or a 33% chance of getting a mafia member.

 

Now factor in the cop.  Just assuming he ID's a townie every round and not a mafia member, the odds would for lynch D1 v No lynch D1 are

 

       Lynch                      no lynch

D2)43%mafia lynch       37.5%mafia lynch

D3)60%mafia lynch       50%mafia lynch

 

 

Therefore when you take the math into account, the best odds of the town winning are by making a lynch day 1

 

vote: KC



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Brewersalliance: Lover of the Pack and Beer. Hater of the Bears and Cheese.

Nukes Delivered for IRON-31

Nukes Taken for IRON-44

You are bresky, Brewsky, Brewers, stud-muffin, Mr. Sexypants, and that cute guy over in IA.

TO: Brewersalliance | FROM: SeaBeeGipson
TYPE: Nuclear Missile Strike | DATE: 8/18/2017 9:07:26 AM
Your nation has been attacked with nuclear weapons in a standard nuclear attack by SeaBeeGipson. You lost 488 soldiers, 0 defending tanks, 0 cruise missiles, 1.602 miles of land, 0.000 technology, 103.283 infrastructure, 75% of your aircraft, and 25% of your nuclear vulnerable navy force. In addition to these losses your nation will experience many days of economic devastation.Your clones are dead


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