So, you're suggesting that lynching randomly which has the same chance of removing a PR as it does a scum, while ALSO allowing scum to get a night kill, giving them better odds tonight to kill a PR as well (As they'll have 1 less person to choose from) is a better idea than sitting on a no-lynch when we'd end on the same day? I get the theory of "we can analyze wagons" but that information rarely comes into play until D3 or later, leaving us at D2 in a situation which we'd have nothing anyhow (same as a no lynch). All we would have is a wagon to analyze of 3+ people that might've killed a townie, and with 7 townies, it could be likely the entire wagon is full of townies. So, whats the next course of action? We'd lynch someone on that wagon to gather more information. Alas, we're down 2 townies within 2 days.
Honestly, with this setup, we don't lose anything by doing a no-lynch. We can still throw FoS's around and poke at people.
Kinda how you two are so hopeful towards a lynch, when we're discussing how putting a PR in the line of fire more than we need to is unnecessary. I don't expect a PR to come out D2, but to say the PR won't find anything is bogus. If a Cop investigates someone and finds them to be a townie, we know (pending a GF) that said person isn't scum. If a tracker finds movement and the Cop ends up dead, or Cop RC's later, and the tracker's target wasn't the cop, we found scum. An investigation on a townie can be just as useful as an investigation on a scum when the game nears the end.
Anyway, I'm sticking with my no lynch but FoS on Isocialism and VGM
I might touch on some points isocialism is hitting already as we seem to be on the same wavelength to a degree and posting at the same time. That said:
If we no lynch today, we'll essentially be randomly lynching tomorrow. Since it'll be a 'random' lynch, that means we should no lynch on day 2 as well, right? The thing is, nothing is ever a random lynch unless we always lynch SBG for the lols because he's always scum. When lulzy votes get thrown around all willy nilly, of course it'll be random. But we can analyze the day 0 posts, we can analyze the day one posts. We can see if when the two of us argue with each other if someone slips up and says something they shouldn't. We can put pressure on people with votes. When you no lynch, there's no pressure. If there's no pressure, the scum will feel safe.
Look at it this way, we can mislynch twice and be fine, power roles or not. If we no lynch, we can only mislynch once. I'll never be a proponent for no lynch, but here's why I don't like it in this game. Leaving power roles out of the discussion, let's say on day 3, we're at 4 townies and 2 scum (due to a no lynch). If we mislynch, we lose. If we're in that situation and the power roles are still alive, we could no lynch again and give us another day. If the power roles are dead, we're in a rock and a hard place and we're back to where we started. But going back to our numbers, we'd only have a 33% chance of hitting scum on day 3 with six people alive. If we take advantage of our power as a town, we up that to 40%.
That's not counting the power role usage. If we no lynch tonight, the scum are at power. The power roles are less likely to find mafia with more people being alive. If we lynch, let's say we hit scum. If it's the godfather, the cop can now investigate and always be positive in his result. If he hits scum on night one, game is over day 2 with a town win. If we hit scum, regardless on if it's the power role or not, it also benefits the tracker. The tracker can track the killer and can have another possible town win day 2. Let's face it, a lynch is the best move here. Just because Kevin isn't playing in this game doesn't mean you can take up his mantle as the residential non-lyncher.
And as far as putting the power role in the line of fire, I think of it like this. Let's say isocialism is the cop. If he gets to 4 votes, he could be all 'hey guys, I'm the cop, don't lynch me'. Of course, it'll be up to us if we believe him or not. Although at that point, he's a dead man as then the mafia will kill him in the hopes of hitting a power role.
One thing I'd be curious on (as a whole, not just this game) is the history of people voting for no lynch in games. I know Kevin advocates for it like crazy, but as someone who hasn't been here in forever, I can't attest to anyone else.
A separate post, since I feel I got a bit ramblely in the my last post and didn't want this thought to get lost in the mix. If the mafia chose the godfather as their power role, an over reliance on town power roles could screw us over. The cop investigates the godfather, the result will be that the godfather is innocent giving a false positive. If the tracker finds the godfather, it'll also give a false positive (as I'd presume the mafia wouldn't be dumb enough to send the godfather to do the killing when both members are alive). If they both find the godfather, we could get to a lynch or lose situation, the power roles could be all "we found him innocent" and mislynch for a game loss.