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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

  • Replies 1.5k
  • Views 64.7k
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Room 1 = Sir Jesus, Firkked, junkahoolic

Room 4 = Electric Mango, AoD/SinKon, Kaziocore

Room 7 = Falzis, Narsis, KevinH

Room 8 = CanucksDynasty, Aquinas, Martino

MOD: Please prod anyone who needs prodded as soon as possible tomorrow

 

They don't need it, silly. Read a few posts above yours.

 

I'm going to be suspicious of those who did not go to their assigned rooms, they knew we would be lynching on Monday at the latest.

 

I'm going to be seriously let down if we went through 50 pages of arguing for nothing, grrrr.

Edited by molestargazer

well, that's everyone... can we get d2 on with it?? :P

 

that's assuming mafia don't want to nightkill. :lol:

Room 1 = Sir Jesus, Firkked, junkahoolic

Room 4 = Electric Mango, AoD/SinKon, Kaziocore

Room 7 = Falzis, Narsis, KevinH

Room 8 = CanucksDynasty, Aquinas, Martino

 

 

everyone is in their correct rooms. let's see how this goes.

According to the rules we have 24 to talk, followed by another 24hrs to get everyone assigned to their rooms. Everyone has already picked their room so I'm guessing that by the end of today it will go to the night phase.

 

I'm very interested to see how the night turns out so I hope we don't have to wait long. This game is about to get interesting.

  • Author

Confident in their plan, the passengers on the plane moved to their respective areas. Amongst the confident undercurrents of conversation, there was an element of fear... would their plan REALLY work?

 

It is now NIGHT ONE.

Night actions to me by FRIDAY 20TH.

  • Author

BIG MOD ANNOUNCEMENT:

In order to try and balance this new mechanic effectively, some rules will change with immediate effect:

Rule 6: Days will now last 2 weeks. Nights will still last 72 hours.

Rule 8: Discussion after a lynch continues for 48 hours rather than 24. This is merely a correction.

 

Game Mechanics Rule 5-1 has been removed completely. You will not be notified of how the new mechanic will work.

 

Apart from this, the game will continue as it was originally planned to.

Thanks for your patience. And I hope this makes things

a ) More fun

b ) More interesting.

 

Cheers!

  • Author

(^ Oi, you! Read the mod announcement. ^)

 

Day dawns on the still-airborne ship. Nervously, the passengers on the flight make their way out of their respective hiding places and almost as one make their way to the area where the police officer on board the flight was brutally murdered. After yesterday's failed attempt, some seem worried about what today will bring - but others seem more optimistic that each death only brings the mafia onboard the flight closer to the noose.

A quick count reveals that everyone is still alive!

It is now DAY TWO.

Deadline for today is FRIDAY 4TH DECEMBER.

Edited by molestargazer

I love the mystery.

 

So as I understand it, the mechanic to move to an adjacent room for a night action is gone but there is another mechanic about which we will not know.

 

As predicted, the mafia couldn't risk a night-kill without exposing themselves.

 

Hopefully, somebody found a special item and hopefully, a cop learned something from an investigation. Be subtle, but give me hints!

5-1. Any players with night powers may move ONE area adjacent to the one they chose to carry out their actions. This is done by PMing their move with their action. RULE 5-1 HAS BEEN REMOVED.

 

Game Mechanics Rule 5-1 has been removed completely. You will not be notified of how the new mechanic will work.

 

I'm guessing that anyone with night powers may now move to any space that they wish with no restricitions.

 

Our strategy was too good to last.

 

I'm guessing that room assignments only matter for finding special items.

 

Not being notified on how the new mechanic will work for sure is problematic for the townies.

We're still in the air, no NKs and a new night move rule to stymie the town's apparently effective strategy of room assignments.

 

So now what? a rehash of room assignment strategies or down to some serious scum hunting?

 

/me eyes the same few that were suspicious yesterday

I agree with the general sentiment of getting after some scum hunting now.

 

I voted for SinKon all day yesterday but, I'm not committed to maintaining that through day two. I think if he can post some more coherent and substantive posts he'll be a smaller blip on my scumdar. As for other suspects I'm still evaluating that. I'll pour through some of the old content and see whats up.

as predicted the scum didnt nk.

 

another interesting thing is that it is now fairly obvious that mole didn't foresee the plan we came up with. otherwise why change the 5-1 rule? what that means now that the rule has been changed...well not much really. but it does mean we had the right idea to a winning strategy. which makes me wonder more about those that advocated for a no lynch yesterday(except for Kevin who always seems to no lynch).

 

so now what?

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