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Plane Crash II - Game Thread - GAME OVER!
#641
Posted 20 November 2009 - 10:19 PM

In order to try and balance this new mechanic effectively, some rules will change with immediate effect:
Rule 6: Days will now last 2 weeks. Nights will still last 72 hours.
Rule 8: Discussion after a lynch continues for 48 hours rather than 24. This is merely a correction.
Game Mechanics Rule 5-1 has been removed completely. You will not be notified of how the new mechanic will work.
Apart from this, the game will continue as it was originally planned to.
Thanks for your patience. And I hope this makes things
a ) More fun
b ) More interesting.
Cheers!
Proud IRONer since 5th July 2006
Proud to have taken 6 nukes, and been ZI'ed for IRON.
- Mod of General Spam, Mafia, and Mole Stargazer's Bar and Grill
- Ex-Field Marshal, Admissions Admin, Warnings & Walkers and Generalwazawaza mod, Diplomat, amongst many other things that I've forgotten.


#642
Posted 20 November 2009 - 10:19 PM

Day dawns on the still-airborne ship. Nervously, the passengers on the flight make their way out of their respective hiding places and almost as one make their way to the area where the police officer on board the flight was brutally murdered. After yesterday's failed attempt, some seem worried about what today will bring - but others seem more optimistic that each death only brings the mafia onboard the flight closer to the noose.
A quick count reveals that everyone is still alive!
It is now DAY TWO.
Deadline for today is FRIDAY 4TH DECEMBER.
Edited by molestargazer, 20 November 2009 - 10:25 PM.
Proud IRONer since 5th July 2006
Proud to have taken 6 nukes, and been ZI'ed for IRON.
- Mod of General Spam, Mafia, and Mole Stargazer's Bar and Grill
- Ex-Field Marshal, Admissions Admin, Warnings & Walkers and Generalwazawaza mod, Diplomat, amongst many other things that I've forgotten.


#643
Posted 20 November 2009 - 10:42 PM

So as I understand it, the mechanic to move to an adjacent room for a night action is gone but there is another mechanic about which we will not know.
As predicted, the mafia couldn't risk a night-kill without exposing themselves.
Hopefully, somebody found a special item and hopefully, a cop learned something from an investigation. Be subtle, but give me hints!
#644
Posted 20 November 2009 - 11:31 PM

5-1. Any players with night powers may move ONE area adjacent to the one they chose to carry out their actions. This is done by PMing their move with their action. RULE 5-1 HAS BEEN REMOVED.
Game Mechanics Rule 5-1 has been removed completely. You will not be notified of how the new mechanic will work.
I'm guessing that anyone with night powers may now move to any space that they wish with no restricitions.
Our strategy was too good to last.
I'm guessing that room assignments only matter for finding special items.
Not being notified on how the new mechanic will work for sure is problematic for the townies.
#645
Posted 21 November 2009 - 12:04 AM

#646
Posted 21 November 2009 - 12:06 AM

#647
Posted 21 November 2009 - 12:22 AM

So now what? a rehash of room assignment strategies or down to some serious scum hunting?
/me eyes the same few that were suspicious yesterday
#648
Posted 21 November 2009 - 12:24 AM

#650
Posted 21 November 2009 - 04:17 AM

I voted for SinKon all day yesterday but, I'm not committed to maintaining that through day two. I think if he can post some more coherent and substantive posts he'll be a smaller blip on my scumdar. As for other suspects I'm still evaluating that. I'll pour through some of the old content and see whats up.
#651
Posted 21 November 2009 - 06:05 AM

another interesting thing is that it is now fairly obvious that mole didn't foresee the plan we came up with. otherwise why change the 5-1 rule? what that means now that the rule has been changed...well not much really. but it does mean we had the right idea to a winning strategy. which makes me wonder more about those that advocated for a no lynch yesterday(except for Kevin who always seems to no lynch).
so now what?
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#652
Posted 21 November 2009 - 07:05 AM

well, the power roles must know something. guess this one is follow the cop. i say nl.
what's nl?
and we were right no NK would happen.



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#653
Posted 21 November 2009 - 07:23 AM

we have already voting patterns from d1 but we don't have a killed townie based on those voting patterns. and since the main reason for voting crazy of was inactivity, the leads aren't good really. but, i'm open to suggestion. anyone have a better idea??
btw, weren't there supposed to be some clues in the rooms??
#654
Posted 21 November 2009 - 08:00 AM





Hello Young IRON Nation
Are YOU interested in:
Gaining a lot of graduation points?
Earning nearly a million every 10 days?
Being eligible for a program where 60 million are pumped to YOUR nation just for growth?
Well then, come over to IRON's Internal Tech Farming program:
http://www.iron-command.com/forum/index.php?showtopic=823
http://www.iron-command.com/forum/index.php?showtopic=897
#655
Posted 21 November 2009 - 08:45 AM

CD
Games: NHL09, MGS4, LBP, T:WfC, KZ2, U:DF
Mafia: 24gp, 15W (8T/5M/2O), 9L (8T/1M)
#656
Posted 21 November 2009 - 10:40 AM

Well, yes, the power roles should know something, but why would it be a winning strategy to go for no lynch and play follow the cop? I would agree with this strategy if we expect the scum to continue to do no night kills. But with the rule change, I believe it is clear that the scum will start killing again. So that brings it down to a much more regular game and I think we can all agree that no lynching and following the cop is a horrible strategy there.well, the power roles must know something. guess this one is follow the cop. i say nl.
vote: junkahoolik
#657
Posted 21 November 2009 - 02:16 PM

I don't agree.I think we can all agree that no lynching and following the cop is a horrible strategy there.
What if these assumptions aren't true?
- It's an assumption that mafia can kill in any room.
- It's an assumption that mafia will night-kill again.
#658
Posted 21 November 2009 - 02:50 PM

I'm sorry. I should have said, I think everyone except KevinH can agree that no lynching and playing follow the cop is a bad idea in a regular game.I don't agree.
The first one does not really matter. We can go back to a division strategy if they cannot kill in any room. I think it would even be best to stick to our division strategy just to be sure. However, the only thing that really matters for the no lynch debate is whether the mafia will nightkill. I'm assuming mole changed the rules because the mafia has no chance of winning if they cannot perform a NK. So I think it's safe to assume that the updated rules will give the mafia a fair chance of performing a nightkill. Should they still choose not to perform a nightkill, we play follow the cop starting tomorrow. But I think it would be a mistake to start following the cop today. We will lose a valuable discussion day and we won't have any votepatterns to use.What if these assumptions aren't true?
- It's an assumption that mafia can kill in any room.
- It's an assumption that mafia will night-kill again.
#659
Posted 21 November 2009 - 04:35 PM

I'm sorry. I should have said, I think everyone except KevinH can agree that no lynching and playing follow the cop is a bad idea in a regular game.
The first one does not really matter. We can go back to a division strategy if they cannot kill in any room. I think it would even be best to stick to our division strategy just to be sure. However, the only thing that really matters for the no lynch debate is whether the mafia will nightkill. I'm assuming mole changed the rules because the mafia has no chance of winning if they cannot perform a NK. So I think it's safe to assume that the updated rules will give the mafia a fair chance of performing a nightkill. Should they still choose not to perform a nightkill, we play follow the cop starting tomorrow. But I think it would be a mistake to start following the cop today. We will lose a valuable discussion day and we won't have any votepatterns to use.
QFT.
also @ junk: no we didnt get any information because the mafia didnt nk. unless you are referring to the item thing...in which case i have no idea.
Nuclear Accolade___IRON Spirit___Above Beyond_____Diligence______Seniority___
Karma Campaign__Karma Nuke_____Karma Aid___TPF Complience__CnG Campaign____CnG Nuke___
The Realm of Philonoe | | The GIMP Workshop
#660
Posted 21 November 2009 - 05:12 PM

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