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Narsis

NM|Registered Users
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Everything posted by Narsis

  1. Narsis replied to Martino's topic in Mafia
    it's nothing like no lynch in a normal game.
  2. Narsis replied to Martino's topic in Mafia
    oh didnt realize Martino was keeping track of movements during the day. ok in that case... Move: Entrance
  3. Narsis replied to Martino's topic in Mafia
    question: how are the rooms looking right now? i'll move to any room that needs a 3rd person if someone doesnt move before me. also at this point...i guess Kevin's idea to just do whatever you decide to do is probably what's going to happen. too many inactive people right now.
  4. Narsis replied to Martino's topic in Mafia
    i believe you can move to more then one room during the day. @nerau: i think you may not be understanding everything i'm saying...but then again i dont remember saying this yet: on night 1, the vig's shouldn't attack anyone. thus we know without a shadow of a doubt that there is scum in this room among these 3 people if someone takes damage night 1. after night 1, well we'll cross that bridge when we get there.
  5. Narsis replied to Martino's topic in Mafia
    it still allows scum to get away with things though as they could easily lie about what they did. @ Kazio: it was already mentioned that doing that would most likely result in a stalemate, meaning neither side could win and resulting in an extremely boring game.
  6. Narsis replied to Martino's topic in Mafia
    problem: there is only a chance that an item may be found; it is not 100% guaranteed. as for revealing the identity of the vigs...i dont think that'd be a good idea. like you said there could be some sort of remote control device or similar. additionally, it would prevent what is perhaps the town's greatest asset from being able to do anything since they are all grouped together with no possibility of being able to attack scum.
  7. Narsis replied to Martino's topic in Mafia
    that has the exact same problem as if the 1 person is scum. scum can easily lie about what they find. also, things that the town may find they may not necessarily want to reveal right away.
  8. Narsis replied to Martino's topic in Mafia
    yeah i've thought about this as well and it's the one area that i'm really not sure can be completely optimized for the town. if everyone watches everyone else, then it means that nothing will happen during the night...which means the game is essentially in a permanent stalemate, which isn't a very fun game. i would think the best strategy is to have one person from each room be pre-designated to search the room(or perhaps use an item that may help catch scum...but only if it's been revealed in the thread ahead of time etc.). the other two then watch each other. so unless scum are lucky enough to be among those searching, there will be little they can do. and even if they are the person among those searching...well we'll see damage was done to a player and thus will pretty much know without a doubt who is scum. it is possible scum may know some things that we dont and could use them to get a bit of an edge by this strategy...but speculating on what they have at this point is useless and for the first night i think that this strategy is a good one.
  9. Narsis replied to Martino's topic in Mafia
    scum! only scum would want to beat someone to death. especially for lulz.
  10. Narsis replied to Martino's topic in Mafia
    without voting/lynches there isnt much to discuss during the day. unless the mafia want to reveal their names and target for the night. that'd generate some discussion.
  11. Narsis replied to Martino's topic in Mafia
    this is exactly what i was thinking. it brings to mind the game-breaking strategy from Plane Crash 2. the main difference here is the only way to lynch is to get enough people together in a room with the person we want dead and have them all attack him, which is a very dangerous move considering the possibility of AOE.
  12. Narsis replied to Martino's topic in Mafia
    dont really know. also the no lynching thing is really messing with my idea. technically we could lynch someone, but it'd be best to take like at least 2 nights to do it. anyway gotta go now. will be back in an hour or so to finish this off.
  13. Narsis replied to Martino's topic in Mafia
    was hoping it'd be something useful but oh well. ok like i said i have a semi-game breaking town strategy in mind. but need a couple things confirmed by the mod first.
  14. Narsis replied to Martino's topic in Mafia
    ok well since we cant leave the main lobby...it's probably not an explosive. i'm guessing it's something that will only affect the player that pushes the button. the question now is: will it hurt them or help them? also this game reminds me a lot of mole's Plane Crash 2. i've been working on some sort of game breaking strategy, or at least as close as i can get to one, similar to what the town tried last time. however, i dont think we can lynch in this game...so it will make it a bit trickier.
  15. Narsis replied to Martino's topic in Mafia
    dont think so. this is twice in a row now for you.
  16. Narsis replied to Martino's topic in Mafia
    in this case it's via pm. also hi.
  17. Narsis replied to Martino's topic in Mafia
    yes even diplomats are allowed to play. it's why this area is open to them.
  18. Narsis replied to Martino's topic in Mafia
    did you toss EM a pm?
  19. Narsis replied to Martino's topic in Mafia
    /in. looks like we are going to have a good turn out this time around.
  20. then open up the sign ups now and see. also worth throwing a pm to EM or otherwise getting in touch with him as a reminder. he promised to join the next game.
  21. off topic: about NaNoWriMo: you finishing up what you did before or starting completely new?
  22. yes that's correct. also when either things clear up for me or mole one of us will start the next game. unless anyone else wants to take a crack at modding?
  23. Night 1: Kasabian Night 2: ChaosHawk Night 3: Martino so yeah he didnt really learn much of anything helpful.
  24. i thought i mentioned it somewhere but mole was a tracker.
  25. in this case yes. also it's worth noting: if we had two more players join i would have reworked the set up a bit to include a third party role

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